실드 등 수정

This commit is contained in:
Ino 2026-01-16 16:11:49 +09:00
parent f5a154cdc8
commit b75c26e93d
2 changed files with 4 additions and 0 deletions

View File

@ -106,6 +106,7 @@ public class MobActor : MonoBehaviour
m_Data = data; m_Data = data;
FenceY = fenceY; FenceY = fenceY;
m_attackTimer = m_Data.f_AttackDelay; m_attackTimer = m_Data.f_AttackDelay;
f_stunTime = 0f;
bBoss = isboss; bBoss = isboss;
var curstagedata = IngameMgr.Ins.Get_CurStageTData(); var curstagedata = IngameMgr.Ins.Get_CurStageTData();
@ -121,6 +122,8 @@ public class MobActor : MonoBehaviour
transform.position += Vector3.down * Time.deltaTime * m_Data.f_MoveSpeed; transform.position += Vector3.down * Time.deltaTime * m_Data.f_MoveSpeed;
} }
public bool IsBossMob() { return bBoss; }
void OnEnterAttack() void OnEnterAttack()
{ {
m_State = eMobState.Attack; m_State = eMobState.Attack;

View File

@ -10,6 +10,7 @@ public class MobShield : MonoBehaviour
public void Set(bool crashshield, MobActor mob) public void Set(bool crashshield, MobActor mob)
{ {
if (mob.IsBossMob()) transform.localScale = Vector3.one * 0.5f;
m_CrashShield = crashshield; m_CrashShield = crashshield;
m_Mob = mob; m_Mob = mob;
m_SR.sprite = sprites[m_CrashShield ? 0 : 1]; m_SR.sprite = sprites[m_CrashShield ? 0 : 1];