실드 등 수정
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@ -106,6 +106,7 @@ public class MobActor : MonoBehaviour
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m_Data = data;
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m_Data = data;
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FenceY = fenceY;
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FenceY = fenceY;
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m_attackTimer = m_Data.f_AttackDelay;
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m_attackTimer = m_Data.f_AttackDelay;
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f_stunTime = 0f;
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bBoss = isboss;
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bBoss = isboss;
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var curstagedata = IngameMgr.Ins.Get_CurStageTData();
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var curstagedata = IngameMgr.Ins.Get_CurStageTData();
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@ -121,6 +122,8 @@ public class MobActor : MonoBehaviour
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transform.position += Vector3.down * Time.deltaTime * m_Data.f_MoveSpeed;
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transform.position += Vector3.down * Time.deltaTime * m_Data.f_MoveSpeed;
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}
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}
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public bool IsBossMob() { return bBoss; }
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void OnEnterAttack()
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void OnEnterAttack()
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{
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{
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m_State = eMobState.Attack;
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m_State = eMobState.Attack;
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@ -10,6 +10,7 @@ public class MobShield : MonoBehaviour
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public void Set(bool crashshield, MobActor mob)
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public void Set(bool crashshield, MobActor mob)
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{
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{
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if (mob.IsBossMob()) transform.localScale = Vector3.one * 0.5f;
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m_CrashShield = crashshield;
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m_CrashShield = crashshield;
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m_Mob = mob;
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m_Mob = mob;
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m_SR.sprite = sprites[m_CrashShield ? 0 : 1];
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m_SR.sprite = sprites[m_CrashShield ? 0 : 1];
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