몬스터 풀링 및 패배 화면

This commit is contained in:
Ino 2026-01-14 05:40:28 +09:00
parent 4262387136
commit c532a59584
24 changed files with 13896 additions and 151 deletions

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- 몬스터
- 투사체(이펙트)
몬스터 펜스 공격하기
// - 몬스터 공격 프리팹 만들기
// - 몬스터 공격 애님
// - 프리팹 발사!
- 펜스 hp 깍기
- 펜스 부서지면 패배 화면
몬스터 이동방식 구현
// - 직진

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@ -10,6 +10,24 @@ public class MobActor : MonoBehaviour
float FenceY, m_attackTimer;
eMobState m_State = eMobState.Move;
Animator m_Animator;
string poolKey;
IngameMgr owner;
public void SetOwner(IngameMgr mgr, string key)
{
owner = mgr;
poolKey = key;
}
public void Die()
{
owner.ReturnMob(this);
}
public string GetPoolKey()
{
return poolKey;
}
ObscuredInt _HP; int m_HP { get { return _HP; } set { _HP = value; _HP.RandomizeCryptoKey(); } }
private void Awake()
@ -41,6 +59,9 @@ public class MobActor : MonoBehaviour
public void Set(MonsterTableData data, float fenceY)
{
gameObject.SetActive(true);
m_State = eMobState.Move;
m_Data = data;
FenceY = fenceY;
m_attackTimer = m_Data.f_AttackDelay;

View File

@ -1,4 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -19,9 +20,14 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
int m_Wave, m_HP, m_Coin, m_Item, m_Lv, m_Exp;
StageConfigTableData CurStageData;
UnitTableData CurUnitData;
Dictionary<string, List<MobActor>> mob_pools = new Dictionary<string, List<MobActor>>();
private void OnEnable()
{
foreach (var kv in mob_pools)
foreach (var mob in kv.Value)
mob.gameObject.SetActive(false);
CurStageData = table_stageconfig.Ins.Get_Data(10001);
CurUnitData = table_unit.Ins.Get_Data(1001);
@ -34,6 +40,11 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
StartCoroutine(Co_MakeMob());
}
public void ReturnMob(MobActor mob)
{
mob.gameObject.SetActive(false);
}
void Set_Texts()
{
texts_money[0].text = m_Coin.ToString();
@ -88,9 +99,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
}
var mobdata = table_monster.Ins.Get_Data(mobid);
DSUtil.Get_Clone<MobActor>(mobdata.s_MonsterPrefabPath,
tfs_mobparent[Random.Range(0, tfs_mobparent.Length)], null, Vector3.one * mobdata.f_Scale)
.Set(mobdata, tf_fence.position.y);
GetMob(mobdata).Set(mobdata, tf_fence.position.y);
}
}
@ -100,10 +109,43 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
StartCoroutine(Co_MakeMob());
}
MobActor GetMob(MonsterTableData data)
{
string key = data.s_MonsterPrefabPath;
if (!mob_pools.ContainsKey(key))
mob_pools.Add(key, new List<MobActor>());
MobActor mob = null;
for (int i = 0; i < mob_pools[key].Count; i++)
{
if (!mob_pools[key][i].gameObject.activeInHierarchy)
{
mob = mob_pools[key][i];
break;
}
}
if (mob == null)
{
mob = DSUtil.Get_Clone<MobActor>(key);
mob_pools[key].Add(mob);
mob.SetOwner(this, key);
}
mob.transform.SetParent(tfs_mobparent[Random.Range(0, tfs_mobparent.Length)], false);
mob.transform.localPosition = Vector3.zero;
mob.transform.localScale = Vector3.one * data.f_Scale;
mob.Set(data, tf_fence.position.y);
return mob;
}
public void Get_Dmg(int dmg)
{
m_HP -= dmg;
Set_Texts();
if (m_HP < 0) GameUI.Ins.Set_UI(7);
}
public StageConfigTableData Get_CurStageTData() { return CurStageData; }

View File

@ -4,7 +4,7 @@ public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
{
public Camera m_UICamera;
public GameObject[] gos; // 0 Title_Loading, 1 Title_Login, 2 LobbyMain, 3 Tutorial_1, 4 Play_Stage_Select_1,
// 5 Play_Ingame, 6 Play_UI_ChoiceSkill
// 5 Play_Ingame, 6 Play_UI_ChoiceSkill, 7 패배, 8 승리
private void Start()
{