스테이지 클리어 조건 버그 수정

This commit is contained in:
Ino 2026-01-19 12:13:52 +09:00
parent ce2c75aebe
commit d4351a16c1
1 changed files with 1 additions and 0 deletions

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@ -52,6 +52,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
m_MobDieCount = 0; m_MobDieCount.RandomizeCryptoKey(); m_MobDieCount = 0; m_MobDieCount.RandomizeCryptoKey();
dic_Skill.Clear(); dic_Skill.Clear();
m_MobMakeCount = 0;
var patternlst = table_wavepattern.Ins.Get_DataList(CurStageData.n_WavePatternGroupID); var patternlst = table_wavepattern.Ins.Get_DataList(CurStageData.n_WavePatternGroupID);
for (int i = 0; i < patternlst.Count; i++) for (int i = 0; i < patternlst.Count; i++)
m_MobMakeCount += patternlst[i].n_AppearMeleeMonster + patternlst[i].n_AppearRangeMonster; m_MobMakeCount += patternlst[i].n_AppearMeleeMonster + patternlst[i].n_AppearRangeMonster;