스테이지 클리어 조건 버그 수정
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@ -52,6 +52,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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m_MobDieCount = 0; m_MobDieCount.RandomizeCryptoKey();
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m_MobDieCount = 0; m_MobDieCount.RandomizeCryptoKey();
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dic_Skill.Clear();
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dic_Skill.Clear();
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m_MobMakeCount = 0;
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var patternlst = table_wavepattern.Ins.Get_DataList(CurStageData.n_WavePatternGroupID);
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var patternlst = table_wavepattern.Ins.Get_DataList(CurStageData.n_WavePatternGroupID);
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for (int i = 0; i < patternlst.Count; i++)
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for (int i = 0; i < patternlst.Count; i++)
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m_MobMakeCount += patternlst[i].n_AppearMeleeMonster + patternlst[i].n_AppearRangeMonster;
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m_MobMakeCount += patternlst[i].n_AppearMeleeMonster + patternlst[i].n_AppearRangeMonster;
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