OneShotOneKill/Assets/Script/UGUI/Lobby/Explore/ExploreUI.cs

54 lines
1.1 KiB
C#

using UnityEngine;
public class ExploreUI : BackKeyAdd
{
public GameObject[] gos; // 0 지도, 1 선택
int m_UIIndex = 0;
public override void Set()
{
base.Set();
DSUtil.InActivateGameObjects(gos, m_UIIndex);
}
public void OnClick_Map(int index)
{
++m_UIIndex;
DSUtil.InActivateGameObjects(gos, m_UIIndex);
}
public void OnClick_Go(int chapter, int stage)
{
MyValue.Set_StageData(chapter, stage);
LobbyUIManager.Ins.Off();
IngameUIManager.Ins.Set();
m_UIIndex = 0;
OnClick_Back();
}
public void OnClick_Go(int stage)
{
MyValue.Set_StageData(1, stage); // 정인호 : 탐험 UI 에서 선택한 챕터 정보 필요
LobbyUIManager.Ins.Off();
IngameUIManager.Ins.Set();
m_UIIndex = 0;
OnClick_Back();
}
public override void OnClick_Back()
{
if (m_UIIndex > 0)
{
--m_UIIndex;
DSUtil.InActivateGameObjects(gos, m_UIIndex);
}
else
base.OnClick_Back();
}
}