RandomGFGoStop/Assets/Scripts/UI/HuntingPanel.cs

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C#
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using BansheeGz.BGDatabase;
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using CodeJay.Classes;
using System.Collections.Generic;
using UnityEngine;
public class HuntingPanel : MonoBehaviour
{
[SerializeField] private GameObject SlotPrefab;
[SerializeField] private GameObject EmptySlotPrefab;
[SerializeField] private Transform Content;
[SerializeField] private TMPro.TextMeshProUGUI TitleTMP;
[SerializeField] private GameObject[] Buttons;
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public GameObject go_mainpaenl, go_botpanel, go_x;
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private List<HuntingSlot> _lstSlots;
private void Awake()
{
// HuntingData하나에 2개의 데이터 필요함.
// 100개라면 50개만 생성해야함 (왼쪽 오른쪽 있기때문)
_lstSlots = new List<HuntingSlot>(DB_HuntingListData.CountEntities);
// 소수점이 나오면 데이터가 홀수로 끝난다는것이기 때문에
// 오른쪽에 슬롯이 생성되지 않는것을 방지하기위해 올림을 한다.
//int length = Mathf.CeilToInt(GameManager.DB.GetHuntingDataLength() / 2f);
// 헌팅 도전 슬롯 생성
HuntingSlot slot = null;
for (int i = 0; i < DB_HuntingListData.CountEntities; i++)
{
slot = Instantiate(SlotPrefab, Content).GetComponent<HuntingSlot>();
_lstSlots.Add(slot);
}
// 하단 UI에 가려지는것을 방지하기 위한 프리팹.
// 2개 생성하면 데이터의 길이가 4의 배수가 되지 않아도 홀수로 끝나도 위에까지 올라온다.
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//Instantiate(EmptySlotPrefab, Content);
//Instantiate(EmptySlotPrefab, Content);
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if (GameManager.Instance != null)
{
// 이벤트 매니저에 구독
GameManager.Event.RegistEvent(EEventType.OnSynchronizeAIChllengeModeAIData, this.UpdateData);
GameManager.Event.RegistEvent(EEventType.OnClickFullView, this.OnClickFullView);
GameManager.Event.RegistEvent(EEventType.OnReturnFullView, this.OnReturnFullView);
}
}
private void Start()
{
// 다른 스크립트들도 구독을 완료하고 난 뒤에 호출하도록
// Start에서 슬롯을 업데이트한다.
this.UpdateData();
}
private void OnDestroy()
{
if (GameManager.Instance != null)
{
// 구독한 이벤트 해제
GameManager.Event.RemoveEvent(EEventType.OnSynchronizeAIChllengeModeAIData, this.UpdateData);
GameManager.Event.RemoveEvent(EEventType.OnClickFullView, this.OnClickFullView);
GameManager.Event.RemoveEvent(EEventType.OnReturnFullView, this.OnReturnFullView);
GameManager.BGDatabase.ReleaseHuntingUnlockImage();
}
}
private void OnEnable()
{
GameManager.DB.CheckDayReset();
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go_botpanel.SetActive(false);
go_x.SetActive(true);
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}
// 슬롯들 업데이트 하는 함수
private void UpdateData()
{
// 해금해야하는 인덱스를 가져온다.
// 3번째까지(0 ~ 2) 클리어했으면 index 3을 가져온다.
int unlockTargetIndex = GameManager.DB.GetUnlockTargetIndex();
// 헌팅 도전에 들어갈 데이터를 DB매니저에서 가져온다.
HuntingData data = GameManager.DB.GetHuntingData(unlockTargetIndex);
DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(GameManager.BGDatabase.GetNextLockHuntingListDataID());
// 모두 해금을 했는지 체크하기 위한
if (GameManager.DB.IsAllUnlocked())
{
TitleTMP.text = "모두 해금 완료";
}
else
{
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string temp = huntingListData.DBF_Title;
//if (huntingListData != null)
//{
// temp = $"Ep {unlockTargetIndex + 1}. {huntingListData.DBF_Title} (#{((unlockTargetIndex) % 2 + 1)} / #2)";
//}
//else
//{
// temp = $"Ep {unlockTargetIndex + 1}. {data.Description} {data.Name} (#{((unlockTargetIndex) % 2 + 1)} / #2)";
//}
//temp += "\n<size=40>점 " + CodeJay.CodeJayUtility.Converter.MoneyToString(data.Stake);
//temp += "\n그녀의 남은 판돈 " + GameManager.DB.GetReaminingTargetConditionString(data.Index) + "</size>";
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TitleTMP.text = temp;
}
// Data Length 100 == Slot Length 50
for (int i = 0; i < _lstSlots.Count; i++)
{
_lstSlots[i].SetData(i * 2, unlockTargetIndex);
}
}
private void OnClickFullView(object huntingDataID, object huntingListDataID)
{
for (int i = 0; i < Buttons.Length; i++)
Buttons[i].SetActive(false);
}
private void OnReturnFullView()
{
for (int i = 0; i < Buttons.Length; i++)
Buttons[i].SetActive(true);
}
public void ClickUnlockNowButton()
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked() == false)
{
if (GameManager.DB.Key > 0)
{
GameManager.DB.SubKey(1, this.name);
GameManager.DB.UnlockLastAIImage();
GameManager.DB.SaveDatas();
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID();
BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID();
if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty)
{
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID);
}
}
else
{
GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup);
}
}
}
public void ClickChallenge()
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked() == false)
{
if (GameManager.DB.Heart > 0)
{
if (GameManager.DB.Gold > 0)
{
GameManager.DB.SubHeart(1, this.name);
GameManager.Event.InvokeEvent(EEventType.OnChallengeStart);
}
else
{
GameManager.UI.ShowNStackPopup(EPopupType.GoldChargePopup);
}
}
else
GameManager.UI.ShowNStackPopup(EPopupType.HeartChargePopup);
}
}
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public void OnClick_X()
{
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gameObject.SetActive(false);
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go_botpanel.SetActive(true);
go_mainpaenl.SetActive(true);
go_x.SetActive(false);
}
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}