32 lines
814 B
C#
32 lines
814 B
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public class HeartChargePopup : PopupBase
|
||
|
|
{
|
||
|
|
public override void ShowPopup(int drawOrder)
|
||
|
|
{
|
||
|
|
base.ShowPopup(drawOrder);
|
||
|
|
GameManager.Sound.PlaySFX(ESFXType.Open_Popup);
|
||
|
|
}
|
||
|
|
|
||
|
|
public void ClickConfirm()
|
||
|
|
{
|
||
|
|
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
|
||
|
|
if (GamePanel.Instance.gameObject.activeInHierarchy)
|
||
|
|
{
|
||
|
|
GameManager.Event.InvokeEvent(EEventType.MoveToStore_Heart_DuringGame);
|
||
|
|
GameManager.UI.HideTopPopup();
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
GameManager.Event.InvokeEvent(EEventType.MoveToStore_Heart);
|
||
|
|
GameManager.UI.HideTopPopup();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public void ClickCancel()
|
||
|
|
{
|
||
|
|
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
|
||
|
|
GameManager.UI.HideTopPopup();
|
||
|
|
}
|
||
|
|
}
|