RandomGFGoStop/Assets/Scripts/UI/CollectionCard.cs

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2025-09-05 22:49:38 +00:00
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class CollectionCard : CardBase
{
public Image i_face;
public TextMeshProUGUI t_price;
public GameObject go_lock;
public Material mat_blur;
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
{
base.Set(_base, iLoop, idata);
}
public void OnClick_CollectionCard()
{
}
}