"엘범을 개방하면, 게임판 레벨과 판돈까지 같이 올라가도록 변경 필요
(예를들어, 현재 엘범 레벨이 2레벨까지 개방되었을 경우 게임판 레벨은 2레벨, 점 당 비용도 2레벨 비용으로 변경되어야 함)"
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parent
04dc4f7db6
commit
0b3a86b6f1
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@ -510,6 +510,8 @@ public partial class DBManager : MonoBehaviour
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}
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}
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}
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}
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if (left) ++saveData.NormalGameLevel;
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//FirebaseAnalytics.LogEvent("UnlockHunting_" + GameManager.DB.GetUnlockTargetIndex(left).ToString(), new Firebase.Analytics.Parameter("Unlock", GameManager.DB.GetUnlockTargetIndex(left)));
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//FirebaseAnalytics.LogEvent("UnlockHunting_" + GameManager.DB.GetUnlockTargetIndex(left).ToString(), new Firebase.Analytics.Parameter("Unlock", GameManager.DB.GetUnlockTargetIndex(left)));
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}
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}
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@ -677,9 +679,9 @@ public partial class DBManager : MonoBehaviour
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//FirebaseAnalytics.LogEvent("NormalLevel_" + GameManager.DB.NormalGameLevel.ToString());
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//FirebaseAnalytics.LogEvent("NormalLevel_" + GameManager.DB.NormalGameLevel.ToString());
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}
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}
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saveData.NormalGameLevel++;
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saveData.NormalGame_GetGold = 0;
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saveData.NormalGame_GetGold = 0;
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UnlockLastAIImage(true);
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UnlockLastAIImage(true);
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SaveDatas();
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GameManager.UI.ShowNStackPopup(EPopupType.AlbumOpenPopup);
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GameManager.UI.ShowNStackPopup(EPopupType.AlbumOpenPopup);
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GameManager.Event.InvokeEvent(EEventType.OnSynchronizeNormalGameData);
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GameManager.Event.InvokeEvent(EEventType.OnSynchronizeNormalGameData);
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}
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}
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@ -205,8 +205,8 @@ public partial class GamePanel : MonoBehaviour
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GameManager.DB.MinInterstitialADCount(1);
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GameManager.DB.MinInterstitialADCount(1);
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// Get Highest Clear level
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// Get Highest Clear level
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// TOOD 정인호
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var data = DB_HuntingData.GetEntity((GameManager.DB.GetUnlockTargetIndex(true) << 1) - 2);
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Stake = GameManager.DB.NormalGameLevel * DBManager.NORMAL_GAME_STAKE_PER_LEVEL;
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Stake = data.DBF_Stake;
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this.UpdateAIGold();
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this.UpdateAIGold();
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this.Initialize();
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this.Initialize();
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