섹시 이미지 하트

This commit is contained in:
Ino 2025-09-10 05:46:02 +09:00
parent 05a8961d03
commit 6f24086fd1
6 changed files with 382 additions and 9 deletions

View File

@ -33,6 +33,7 @@ RectTransform:
- {fileID: 5708158940125825565}
- {fileID: 8085205632195448666}
- {fileID: 2703057293387824824}
- {fileID: 992923851715958944}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -58,6 +59,7 @@ MonoBehaviour:
go_buybtn: {fileID: 3789136453484296961}
go_pricedia: {fileID: 8051172841433523431}
go_priceheart: {fileID: 8361176392770920911}
Heart_Right: {fileID: 8728108810734430968}
mat_blur: {fileID: 2100000, guid: e457caa43c8e39a4ea1bbc7d8c7d8b5b, type: 2}
--- !u!1 &1144972893618915521
GameObject:
@ -566,7 +568,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: b24ed41675c0c674f9b27ffe23b7bf5f, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 1
m_FillCenter: 1
@ -936,6 +938,99 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &8728108810734430968
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 992923851715958944}
- component: {fileID: 294293568858734497}
- component: {fileID: 4494773712612435028}
- component: {fileID: 4533280837404704300}
m_Layer: 5
m_Name: heart
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &992923851715958944
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8728108810734430968}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 1869107989516562376}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -64, y: -64}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &294293568858734497
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8728108810734430968}
m_CullTransparentMesh: 1
--- !u!114 &4494773712612435028
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8728108810734430968}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: f427dc0923fdac8438454f9efc8d9f23, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!111 &4533280837404704300
Animation:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8728108810734430968}
m_Enabled: 1
serializedVersion: 4
m_Animation: {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
m_Animations:
- {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
m_WrapMode: 0
m_PlayAutomatically: 1
m_AnimatePhysics: 0
m_UpdateMode: 0
m_CullingType: 0
--- !u!1 &8870768795708678106
GameObject:
m_ObjectHideFlags: 0

View File

@ -356,6 +356,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6967847731707239238}
- {fileID: 3672502949414491414}
- {fileID: 1075369011134930243}
- {fileID: 6354104306801034491}
m_Father: {fileID: 1075369012538214659}
@ -587,6 +588,7 @@ MonoBehaviour:
AI_Right: {fileID: 3175243965314032831}
Block_Left: {fileID: 8119880088205245065}
Block_Right: {fileID: 1075369011134930240}
Heart_Right: {fileID: 5557692083460958251}
gos_openbutton:
- {fileID: 6382742243046640568}
- {fileID: 1246127175029040703}
@ -1321,6 +1323,99 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &5557692083460958251
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3672502949414491414}
- component: {fileID: 4763140933030595241}
- component: {fileID: 5249486102736360356}
- component: {fileID: 6188600231977536331}
m_Layer: 5
m_Name: heart
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3672502949414491414
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557692083460958251}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 1075369012370353055}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 72, y: 71}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4763140933030595241
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557692083460958251}
m_CullTransparentMesh: 1
--- !u!114 &5249486102736360356
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557692083460958251}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: f427dc0923fdac8438454f9efc8d9f23, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!111 &6188600231977536331
Animation:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5557692083460958251}
m_Enabled: 1
serializedVersion: 4
m_Animation: {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
m_Animations:
- {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
m_WrapMode: 0
m_PlayAutomatically: 1
m_AnimatePhysics: 0
m_UpdateMode: 0
m_CullingType: 0
--- !u!1 &5580047819361868791
GameObject:
m_ObjectHideFlags: 0

View File

@ -7,7 +7,7 @@ public class CollectionCard : CardBase
{
public Image i_face;
public TextMeshProUGUI t_price;
public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart;
public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart, Heart_Right;
public Material mat_blur;
HuntingData m_Data;
@ -17,8 +17,8 @@ public class CollectionCard : CardBase
base.Set(_base, iLoop, idata);
m_Data = _base as HuntingData;
i_face.sprite = m_Data.UnlockImage();
var left = m_Data.Index % 2 == 0;
i_face.sprite = left ? m_Data.UnlockImage() : DB_HuntingData.GetEntity(m_Data.Index - 1).DBF_UnlockImage;
t_price.text = left ? m_Data.NeedKey.ToString() : m_Data.NeedHeart.ToString();
if (left) { go_pricedia.SetActive(true); go_priceheart.SetActive(false); }
else { go_pricedia.SetActive(false); go_priceheart.SetActive(true); }
@ -31,15 +31,18 @@ public class CollectionCard : CardBase
go_buybtn.SetActive(true);
i_face.material = mat_blur;
go_lock.SetActive(true);
Heart_Right.SetActive(!left);
}
else if (m_Data.n_Group > unlockTargetIndex)
{ // 잠김
go_lock.SetActive(true);
i_face.color = Color.black;
Heart_Right.SetActive(false);
}
else
{ // 열림
go_lock.SetActive(false);
Heart_Right.SetActive(!left);
}
}

View File

@ -5,6 +5,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
using BansheeGz.BGDatabase;
using UnityEngine.EventSystems;
using TMPro;
using DG.Tweening;
public class HuntingSlot : CardBase
{
@ -15,7 +16,7 @@ public class HuntingSlot : CardBase
[SerializeField] private Image AI_Left;
[SerializeField] private Image AI_Right;
[SerializeField] private GameObject Block_Left;
[SerializeField] private GameObject Block_Right;
[SerializeField] private GameObject Block_Right, Heart_Right;
public GameObject[] gos_openbutton; // 0 캐시, 1 하트
public TextMeshProUGUI[] texts_price;
public TextMeshProUGUI[] texts; // 0 lv, 1 point
@ -65,7 +66,7 @@ public class HuntingSlot : CardBase
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
{
AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
AI_Right.sprite = AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
}
//NameTMP.text = huntingListData.DBF_Title;
@ -84,10 +85,10 @@ public class HuntingSlot : CardBase
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
{
AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
}
//if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
//{
// AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
//}
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
}
@ -124,15 +125,18 @@ public class HuntingSlot : CardBase
gos_openbutton[1].SetActive(true);
AI_Right.material = mat_blur;
Block_Right.SetActive(true);
Heart_Right.SetActive(true);
}
else if (_data_right.n_Group > unlockTargetIndex_right)
{ // 잠김
Block_Right.SetActive(true);
AI_Right.color = Color.black;
Heart_Right.SetActive(false);
}
else
{ // 열림
Block_Right.SetActive(false);
Heart_Right.SetActive(true);
}
}
}

View File

@ -0,0 +1,168 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AlbumRightHeart
serializedVersion: 7
m_Legacy: 1
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.5
value: {x: 0.5, y: 0.5, z: 0.5}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path:
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 4
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.5
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0.5
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path:
classID: 224
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0.5
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path:
classID: 224
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0.5
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path:
classID: 224
script: {fileID: 0}
flags: 0
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 49f73d0b4035dcd408b8fc44051a62c6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant: