섹시 이미지 하트
This commit is contained in:
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commit
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@ -33,6 +33,7 @@ RectTransform:
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@ -58,6 +59,7 @@ MonoBehaviour:
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@ -566,7 +568,7 @@ MonoBehaviour:
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@ -936,6 +938,99 @@ MonoBehaviour:
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!111 &4533280837404704300
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m_Animation: {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
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m_Animations:
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- {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
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m_CullingType: 0
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--- !u!1 &8870768795708678106
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--- !u!1 &8870768795708678106
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -356,6 +356,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 6967847731707239238}
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- {fileID: 6967847731707239238}
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- {fileID: 3672502949414491414}
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- {fileID: 1075369011134930243}
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- {fileID: 1075369011134930243}
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- {fileID: 6354104306801034491}
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- {fileID: 6354104306801034491}
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m_Father: {fileID: 1075369012538214659}
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m_Father: {fileID: 1075369012538214659}
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@ -587,6 +588,7 @@ MonoBehaviour:
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AI_Right: {fileID: 3175243965314032831}
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AI_Right: {fileID: 3175243965314032831}
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Block_Left: {fileID: 8119880088205245065}
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Block_Left: {fileID: 8119880088205245065}
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Block_Right: {fileID: 1075369011134930240}
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Block_Right: {fileID: 1075369011134930240}
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Heart_Right: {fileID: 5557692083460958251}
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gos_openbutton:
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gos_openbutton:
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- {fileID: 6382742243046640568}
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- {fileID: 6382742243046640568}
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- {fileID: 1246127175029040703}
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- {fileID: 1246127175029040703}
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@ -1321,6 +1323,99 @@ MonoBehaviour:
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m_hasFontAssetChanged: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &5557692083460958251
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serializedVersion: 6
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--- !u!224 &3672502949414491414
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Father: {fileID: 1075369012370353055}
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m_SizeDelta: {x: 128, y: 128}
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--- !u!222 &4763140933030595241
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CullTransparentMesh: 1
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--- !u!114 &5249486102736360356
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!111 &6188600231977536331
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5557692083460958251}
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m_Enabled: 1
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serializedVersion: 4
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m_Animation: {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
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m_Animations:
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- {fileID: 7400000, guid: 49f73d0b4035dcd408b8fc44051a62c6, type: 2}
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m_WrapMode: 0
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m_PlayAutomatically: 1
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m_AnimatePhysics: 0
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m_UpdateMode: 0
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m_CullingType: 0
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--- !u!1 &5580047819361868791
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--- !u!1 &5580047819361868791
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7,7 +7,7 @@ public class CollectionCard : CardBase
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{
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{
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public Image i_face;
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public Image i_face;
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public TextMeshProUGUI t_price;
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public TextMeshProUGUI t_price;
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public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart;
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public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart, Heart_Right;
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public Material mat_blur;
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public Material mat_blur;
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HuntingData m_Data;
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HuntingData m_Data;
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@ -17,8 +17,8 @@ public class CollectionCard : CardBase
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base.Set(_base, iLoop, idata);
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base.Set(_base, iLoop, idata);
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m_Data = _base as HuntingData;
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m_Data = _base as HuntingData;
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i_face.sprite = m_Data.UnlockImage();
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var left = m_Data.Index % 2 == 0;
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var left = m_Data.Index % 2 == 0;
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i_face.sprite = left ? m_Data.UnlockImage() : DB_HuntingData.GetEntity(m_Data.Index - 1).DBF_UnlockImage;
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t_price.text = left ? m_Data.NeedKey.ToString() : m_Data.NeedHeart.ToString();
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t_price.text = left ? m_Data.NeedKey.ToString() : m_Data.NeedHeart.ToString();
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if (left) { go_pricedia.SetActive(true); go_priceheart.SetActive(false); }
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if (left) { go_pricedia.SetActive(true); go_priceheart.SetActive(false); }
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else { go_pricedia.SetActive(false); go_priceheart.SetActive(true); }
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else { go_pricedia.SetActive(false); go_priceheart.SetActive(true); }
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@ -31,15 +31,18 @@ public class CollectionCard : CardBase
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go_buybtn.SetActive(true);
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go_buybtn.SetActive(true);
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i_face.material = mat_blur;
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i_face.material = mat_blur;
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go_lock.SetActive(true);
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go_lock.SetActive(true);
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Heart_Right.SetActive(!left);
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}
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}
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else if (m_Data.n_Group > unlockTargetIndex)
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else if (m_Data.n_Group > unlockTargetIndex)
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{ // 잠김
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{ // 잠김
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go_lock.SetActive(true);
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go_lock.SetActive(true);
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i_face.color = Color.black;
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i_face.color = Color.black;
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Heart_Right.SetActive(false);
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}
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}
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else
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else
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{ // 열림
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{ // 열림
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go_lock.SetActive(false);
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go_lock.SetActive(false);
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Heart_Right.SetActive(!left);
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
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using BansheeGz.BGDatabase;
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using BansheeGz.BGDatabase;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using TMPro;
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using TMPro;
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using DG.Tweening;
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public class HuntingSlot : CardBase
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public class HuntingSlot : CardBase
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{
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{
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@ -15,7 +16,7 @@ public class HuntingSlot : CardBase
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[SerializeField] private Image AI_Left;
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[SerializeField] private Image AI_Left;
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[SerializeField] private Image AI_Right;
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[SerializeField] private Image AI_Right;
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[SerializeField] private GameObject Block_Left;
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[SerializeField] private GameObject Block_Left;
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[SerializeField] private GameObject Block_Right;
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[SerializeField] private GameObject Block_Right, Heart_Right;
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public GameObject[] gos_openbutton; // 0 캐시, 1 하트
|
public GameObject[] gos_openbutton; // 0 캐시, 1 하트
|
||||||
public TextMeshProUGUI[] texts_price;
|
public TextMeshProUGUI[] texts_price;
|
||||||
public TextMeshProUGUI[] texts; // 0 lv, 1 point
|
public TextMeshProUGUI[] texts; // 0 lv, 1 point
|
||||||
|
|
@ -65,7 +66,7 @@ public class HuntingSlot : CardBase
|
||||||
|
|
||||||
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
||||||
{
|
{
|
||||||
AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
AI_Right.sprite = AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
//NameTMP.text = huntingListData.DBF_Title;
|
//NameTMP.text = huntingListData.DBF_Title;
|
||||||
|
|
@ -84,10 +85,10 @@ public class HuntingSlot : CardBase
|
||||||
|
|
||||||
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
|
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
|
||||||
|
|
||||||
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
//if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
||||||
{
|
//{
|
||||||
AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
// AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
||||||
}
|
//}
|
||||||
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
|
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -124,15 +125,18 @@ public class HuntingSlot : CardBase
|
||||||
gos_openbutton[1].SetActive(true);
|
gos_openbutton[1].SetActive(true);
|
||||||
AI_Right.material = mat_blur;
|
AI_Right.material = mat_blur;
|
||||||
Block_Right.SetActive(true);
|
Block_Right.SetActive(true);
|
||||||
|
Heart_Right.SetActive(true);
|
||||||
}
|
}
|
||||||
else if (_data_right.n_Group > unlockTargetIndex_right)
|
else if (_data_right.n_Group > unlockTargetIndex_right)
|
||||||
{ // 잠김
|
{ // 잠김
|
||||||
Block_Right.SetActive(true);
|
Block_Right.SetActive(true);
|
||||||
AI_Right.color = Color.black;
|
AI_Right.color = Color.black;
|
||||||
|
Heart_Right.SetActive(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // 열림
|
{ // 열림
|
||||||
Block_Right.SetActive(false);
|
Block_Right.SetActive(false);
|
||||||
|
Heart_Right.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,168 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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curve:
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m_Curve:
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@ -0,0 +1,8 @@
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Loading…
Reference in New Issue