섹시 이미지 하트
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@ -7,7 +7,7 @@ public class CollectionCard : CardBase
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{
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public Image i_face;
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public TextMeshProUGUI t_price;
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public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart;
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public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart, Heart_Right;
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public Material mat_blur;
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HuntingData m_Data;
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@ -17,8 +17,8 @@ public class CollectionCard : CardBase
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base.Set(_base, iLoop, idata);
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m_Data = _base as HuntingData;
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i_face.sprite = m_Data.UnlockImage();
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var left = m_Data.Index % 2 == 0;
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i_face.sprite = left ? m_Data.UnlockImage() : DB_HuntingData.GetEntity(m_Data.Index - 1).DBF_UnlockImage;
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t_price.text = left ? m_Data.NeedKey.ToString() : m_Data.NeedHeart.ToString();
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if (left) { go_pricedia.SetActive(true); go_priceheart.SetActive(false); }
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else { go_pricedia.SetActive(false); go_priceheart.SetActive(true); }
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@ -31,15 +31,18 @@ public class CollectionCard : CardBase
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go_buybtn.SetActive(true);
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i_face.material = mat_blur;
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go_lock.SetActive(true);
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Heart_Right.SetActive(!left);
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}
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else if (m_Data.n_Group > unlockTargetIndex)
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{ // 잠김
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go_lock.SetActive(true);
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i_face.color = Color.black;
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Heart_Right.SetActive(false);
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}
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else
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{ // 열림
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go_lock.SetActive(false);
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Heart_Right.SetActive(!left);
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}
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}
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@ -5,6 +5,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
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using BansheeGz.BGDatabase;
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using UnityEngine.EventSystems;
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using TMPro;
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using DG.Tweening;
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public class HuntingSlot : CardBase
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{
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@ -15,7 +16,7 @@ public class HuntingSlot : CardBase
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[SerializeField] private Image AI_Left;
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[SerializeField] private Image AI_Right;
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[SerializeField] private GameObject Block_Left;
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[SerializeField] private GameObject Block_Right;
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[SerializeField] private GameObject Block_Right, Heart_Right;
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public GameObject[] gos_openbutton; // 0 캐시, 1 하트
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public TextMeshProUGUI[] texts_price;
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public TextMeshProUGUI[] texts; // 0 lv, 1 point
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@ -65,7 +66,7 @@ public class HuntingSlot : CardBase
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if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
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{
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AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
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AI_Right.sprite = AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
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}
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//NameTMP.text = huntingListData.DBF_Title;
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@ -84,10 +85,10 @@ public class HuntingSlot : CardBase
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_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
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if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
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{
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AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
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}
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//if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
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//{
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// AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
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//}
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//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
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}
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@ -124,15 +125,18 @@ public class HuntingSlot : CardBase
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gos_openbutton[1].SetActive(true);
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AI_Right.material = mat_blur;
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Block_Right.SetActive(true);
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Heart_Right.SetActive(true);
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}
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else if (_data_right.n_Group > unlockTargetIndex_right)
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{ // 잠김
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Block_Right.SetActive(true);
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AI_Right.color = Color.black;
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Heart_Right.SetActive(false);
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}
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else
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{ // 열림
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Block_Right.SetActive(false);
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Heart_Right.SetActive(true);
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}
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}
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}
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Loading…
Reference in New Issue