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@ -1,5 +1,4 @@
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using System.Collections;
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using System.Security.Policy;
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using UnityEngine;
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using UnityEngine.Events;
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@ -2,13 +2,21 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: blast
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHABLEND_ON _COLORCOLOR_ON _EMISSION _FADING_ON
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHABLEND_ON
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- _COLORCOLOR_ON
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- _EMISSION
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- _FADING_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@ -16,7 +24,8 @@ Material:
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- ALWAYS
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- GRABPASS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -32,6 +41,7 @@ Material:
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m_Texture: {fileID: 2800000, guid: 5cf162b65b6e1684caf9c769cbd32903, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BlendOp: 0
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- _BumpScale: 1
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@ -61,3 +71,5 @@ Material:
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0.35, g: 0.35, b: 0.35, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 1.5384616, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@ -2,13 +2,21 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: sparkle
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHABLEND_ON _COLORCOLOR_ON _EMISSION _FADING_ON
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHABLEND_ON
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- _COLORCOLOR_ON
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- _EMISSION
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- _FADING_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@ -16,7 +24,8 @@ Material:
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- ALWAYS
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- GRABPASS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -32,6 +41,7 @@ Material:
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m_Texture: {fileID: 2800000, guid: 08e40fd9e2805a243ae0670a606da048, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BlendOp: 0
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- _BumpScale: 1
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@ -61,3 +71,5 @@ Material:
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 5, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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