엿보기 이미지 (섹지 이미지로)

This commit is contained in:
Ino 2025-09-10 11:32:20 +09:00
parent 245347f93e
commit e370a429e4
3 changed files with 19 additions and 5 deletions

View File

@ -28,7 +28,6 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
엿보기 이미지 (섹지 이미지로)
신규 이펙트 적용 (계속)
구글 및 원스토어 이미지 분기 처리
구글 및 원스토어 아이콘 분기 처리

View File

@ -3253,6 +3253,7 @@ GameObject:
- component: {fileID: 1811025698472998842}
- component: {fileID: 3480240000994387731}
- component: {fileID: 664651953786031124}
- component: {fileID: 7890278734039469709}
m_Layer: 5
m_Name: ai
m_TagString: Untagged
@ -3269,13 +3270,13 @@ RectTransform:
m_GameObject: {fileID: 5854041132478836283}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 1.2, y: 1.2, z: 1.2}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 2885025788123905938}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
@ -3317,6 +3318,20 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &7890278734039469709
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5854041132478836283}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 86710e43de46f6f4bac7c8e50813a599, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AspectMode: 3
m_AspectRatio: 0.6667
--- !u!1 &6191102621354526968
GameObject:
m_ObjectHideFlags: 0

View File

@ -15,7 +15,7 @@ public class PreviewUIPopup : PopupBase
GameManager.Sound.PlaySFX(ESFXType.Open_Popup);
GameManager.ADS.HideBanner();
i_ai.sprite = DB_HuntingData.GetEntity(GameManager.DB.GetUnlockTargetIndex(true) << 1).DBF_HuntingImage;
i_ai.sprite = DB_HuntingData.GetEntity((GameManager.DB.GetUnlockTargetIndex(true) << 1) + 1).DBF_HuntingImage;
i_ai.preserveAspect = true;
texts[0].text = GamePanel.Instance.AIGoldTMP.text;
texts[1].text = $"Lv.{GameManager.DB.NormalGameLevel}";