RandomGFGoStop/Assets/Super Confetti FX/Demo/Scripts/Confetti2SceneSelect.cs

93 lines
2.0 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace Confetti2
{
public class Confetti2SceneSelect : MonoBehaviour
{
public bool GUIHide = false;
public bool GUIHide2 = false;
public bool GUIHide3 = false;
public void LoadConfettiDemo01()
{
SceneManager.LoadScene("confettifx_01");
}
public void LoadConfettiDemo02()
{
SceneManager.LoadScene("confettifx_02");
}
public void LoadConfettiDemo03()
{
SceneManager.LoadScene("confettifx_03");
}
public void LoadConfettiDemo04()
{
SceneManager.LoadScene("confettifx_04");
}
public void LoadConfettiDemo05()
{
SceneManager.LoadScene("confettifx_05");
}
public void LoadConfettiDemo06()
{
SceneManager.LoadScene("confettifx_06");
}
public void LoadConfettiDemo07()
{
SceneManager.LoadScene("confettifx_07");
}
public void LoadConfettiDemo08()
{
SceneManager.LoadScene("confettifx_08");
}
public void LoadConfettiDemo09()
{
SceneManager.LoadScene("confettifx_09");
}
void Update ()
{
if(Input.GetKeyDown(KeyCode.J))
{
GUIHide = !GUIHide;
if (GUIHide)
{
GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
}
else
{
GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
}
}
if(Input.GetKeyDown(KeyCode.K))
{
GUIHide2 = !GUIHide2;
if (GUIHide2)
{
GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
}
else
{
GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
}
}
if(Input.GetKeyDown(KeyCode.L))
{
GUIHide3 = !GUIHide3;
if (GUIHide3)
{
GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
}
else
{
GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
}
}
}
}
}