2025-09-10 00:11:14 +00:00
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using UnityEngine;
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public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
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{
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[SerializeField] AttandanceUI m_AttandanceUI;
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2025-09-11 06:10:39 +00:00
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[SerializeField] OptionUI m_OptionUI;
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2025-09-11 06:23:15 +00:00
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[SerializeField] ProfileUI m_ProfileUI;
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2025-09-10 00:11:14 +00:00
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public void OnClick_Button(GameObject btn)
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{
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switch (btn.name)
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{
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case "btn_attendance": m_AttandanceUI.Set(); break;
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2025-09-11 06:10:39 +00:00
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case "btn_option": m_OptionUI.Set(); break;
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2025-09-10 00:11:14 +00:00
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}
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}
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2025-09-11 06:23:15 +00:00
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public void Show_Profile(int girlid)
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{
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m_ProfileUI.Set(girlid);
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}
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2025-09-10 00:11:14 +00:00
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}
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