사운드 추가, 출석부 작업 중..
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File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,122 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum eSound { s001_ButtonClick,
|
||||
Max
|
||||
}
|
||||
public enum eBGM { Max }
|
||||
|
||||
public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
|
||||
{
|
||||
float minDistance = 4f;
|
||||
float maxDistance = 30f;
|
||||
|
||||
public AudioClip[] arr_clip, arr_bgm;
|
||||
List<AudioSource> list_audiosource = new List<AudioSource>();
|
||||
AudioSource BGM_AudioSource;
|
||||
eBGM CurBGM;
|
||||
float minVolume = 0.02f;
|
||||
bool EnablePlay = true;
|
||||
|
||||
Dictionary<eSound, AudioClip> dic_clip = new Dictionary<eSound, AudioClip>();
|
||||
Dictionary<eBGM, AudioClip> dic_bgmclip = new Dictionary<eBGM, AudioClip>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DontDestroy();
|
||||
|
||||
for (eSound i = 0; i < eSound.Max; i++)
|
||||
dic_clip.Add(i, arr_clip[(int)i]);
|
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for (eBGM i = 0; i < eBGM.Max; i++)
|
||||
dic_bgmclip.Add(i, arr_bgm[(int)i]);
|
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}
|
||||
|
||||
public float Get_Volume(Vector3 _v, float _maxvol = 1f)
|
||||
{
|
||||
if (DSUtil.CheckNull(Camera.main)) return 0f;
|
||||
|
||||
float distance = Vector3.Distance(_v, Camera.main.transform.position);
|
||||
var vol = distance < minDistance ? _maxvol : distance > maxDistance ? minVolume : _maxvol - (distance - minDistance) / (maxDistance - minDistance);
|
||||
if (vol < minVolume) vol = minVolume;
|
||||
//vol *= OptionInfo.Ins.slider_SFX.value;
|
||||
return vol;
|
||||
}
|
||||
|
||||
public void Play_OneShot(eSound _sound, float vol = 0.5f)
|
||||
{
|
||||
Play_OneShot(dic_clip[_sound], vol);
|
||||
}
|
||||
public AudioSource Play_OneShot(AudioClip _clip, float vol = 1f, bool _loop = false)
|
||||
{
|
||||
AudioSource temp = list_audiosource.Find(f => !f.isPlaying);
|
||||
if (temp == null)
|
||||
{
|
||||
var go = new GameObject(list_audiosource.Count.ToString());
|
||||
go.transform.SetParent(transform);
|
||||
temp = go.AddComponent<AudioSource>();
|
||||
list_audiosource.Add(temp);
|
||||
}
|
||||
temp.clip = _clip;
|
||||
//temp.volume = (OptionInfo.Ins ? OptionInfo.Ins.slider_SFX.value : 1f) * vol;
|
||||
temp.volume = vol;
|
||||
temp.loop = _loop;
|
||||
if (EnablePlay || _loop) temp.Play();
|
||||
return temp;
|
||||
}
|
||||
public void Play_OneShot_byDistance(eSound _sound, Vector3 _v, float _maxvol = 1f)
|
||||
{
|
||||
Play_OneShot(_sound, Get_Volume(_v, _maxvol));
|
||||
}
|
||||
public AudioSource Play_OneShot_byDistance(AudioClip _clip, Vector3 _v, float _maxvol = 1f, bool _loop = false)
|
||||
{
|
||||
return Play_OneShot(_clip, Get_Volume(_v, _maxvol), _loop);
|
||||
}
|
||||
//public void Play_OneShot_3DSound(eSound _sound, GameObject _source, float vol = 1f)
|
||||
//{
|
||||
// var temp = _source.GetComponent<AudioSource>();
|
||||
// if (temp == null)
|
||||
// {
|
||||
// temp = _source.AddComponent<AudioSource>();
|
||||
// temp.rolloffMode = AudioRolloffMode.Linear;
|
||||
// temp.minDistance = 1f;
|
||||
// temp.maxDistance = 2f;
|
||||
// }
|
||||
// temp.clip = arr_clip[MyEnumToInt.Ins.Get_Int(_sound)];
|
||||
// temp.volume = OptionInfo.Ins.slider_SFX.value;
|
||||
// temp.Play();
|
||||
//}
|
||||
public void Play_BGM(eBGM _bgm)
|
||||
{
|
||||
if (CurBGM != _bgm)
|
||||
{
|
||||
CurBGM = _bgm;
|
||||
if (BGM_AudioSource == null)
|
||||
{
|
||||
var go = new GameObject("BGM");
|
||||
go.transform.SetParent(transform);
|
||||
BGM_AudioSource = go.AddComponent<AudioSource>();
|
||||
}
|
||||
|
||||
BGM_AudioSource.clip = dic_bgmclip[_bgm];
|
||||
BGM_AudioSource.loop = true;
|
||||
BGM_AudioSource.volume = 1f;// OptionInfo.Ins.slider_BGM.value;
|
||||
BGM_AudioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
public void Set_BGM_Volume(float _v) { if (BGM_AudioSource != null) BGM_AudioSource.volume = _v; }
|
||||
public void Stop_BGM() { if (BGM_AudioSource != null) BGM_AudioSource.Pause(); }
|
||||
public void RePlay_BGM() { if (BGM_AudioSource != null) BGM_AudioSource.Play(); }
|
||||
public void Active_Sound(bool _active)
|
||||
{
|
||||
EnablePlay = _active;
|
||||
if (EnablePlay)
|
||||
{
|
||||
RePlay_BGM();
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop_BGM();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: af75d903227f0034599ccffc8ad8976c
|
||||
|
|
@ -100,6 +100,7 @@ public static class MyUIUtil
|
|||
|
||||
buttonObject.AddComponent<Image>().sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path_whitebg);
|
||||
buttonObject.AddComponent<Button>();
|
||||
buttonObject.AddComponent<PlayClickSound_Only>();
|
||||
|
||||
// TextMeshPro-UGUI 생성 및 설정
|
||||
GameObject textObject = new GameObject("btnName", typeof(TextMeshProUGUI));
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
//using Firebase.Auth;
|
||||
//using Google;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
#if UNITY_ANDROID
|
||||
using UnityEngine.Android;
|
||||
#endif
|
||||
|
||||
public class TitleInfo : MyCoroutine
|
||||
public class TitleInfo : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI label_msg, t_ver;
|
||||
public GameObject go_LobbyUI;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
go_LobbyUI.SetActive(false);
|
||||
}
|
||||
|
||||
IEnumerator Start()
|
||||
{
|
||||
|
|
@ -26,45 +26,10 @@ public class TitleInfo : MyCoroutine
|
|||
label_msg.text = "로비로 진입 중입니다.";
|
||||
yield return null;
|
||||
|
||||
//#if FGB_LIVE
|
||||
// SRDebug.Instance.IsTriggerEnabled = false;
|
||||
//#else
|
||||
// SRDebug.Instance.IsTriggerEnabled = true;
|
||||
//#endif
|
||||
|
||||
#if !UNITY_EDITOR && UNITY_ANDROID && !FGB_OneStore
|
||||
if (!Application.version.Equals("9.9.9"))
|
||||
if (Application.installerName != "com.android.vending")
|
||||
{
|
||||
Popup.Ins.Set(ePopupType.One, 2,
|
||||
() => { Application.OpenURL("market://details?id=" + Application.identifier); DSUtil.Quit(); },
|
||||
() => { Application.OpenURL("market://details?id=" + Application.identifier); DSUtil.Quit(); });
|
||||
yield break;
|
||||
}
|
||||
#endif
|
||||
#if UNITY_ANDROID
|
||||
if (!Permission.HasUserAuthorizedPermission("android.permission.POST_NOTIFICATIONS"))
|
||||
Permission.RequestUserPermission("android.permission.POST_NOTIFICATIONS");
|
||||
#endif
|
||||
#if !UNITY_EDITOR
|
||||
// 파이어 베이스 초기화
|
||||
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
|
||||
var dependencyStatus = task.Result;
|
||||
if (dependencyStatus == Firebase.DependencyStatus.Available)
|
||||
{
|
||||
//FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(DSUtil.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
|
||||
// Firebase Unity SDK is not safe to use here.
|
||||
}
|
||||
});
|
||||
#endif
|
||||
|
||||
// 인앱 결제 정보 받아오기
|
||||
//label_msg.text = table_localtext.Ins.Get_Text(3);
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
gameObject.SetActive(false);
|
||||
go_LobbyUI.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
using TMPro;
|
||||
|
||||
public class AttandacneCard : CardBase
|
||||
{
|
||||
public TextMeshProUGUI[] texts; // 0 day, 1 보상갯수
|
||||
|
||||
attandancetabledata m_Data;
|
||||
|
||||
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
|
||||
{
|
||||
base.Set(_base, iLoop, idata);
|
||||
m_Data = _base as attandancetabledata;
|
||||
texts[0].text = $"{m_Data.n_Day}일차";
|
||||
texts[1].text = m_Data.n_GachaAmount.ToString();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0ccf0e4e9b399b947af026e60210ac7c
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
public class AttandanceUI : uScrollViewMgr
|
||||
{
|
||||
public void Set()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
Set_ScrollView(table_attandance.Ins.Get_DataList());
|
||||
}
|
||||
|
||||
public void OnClick_Get()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f0ca48778d3ad694099a1d0ff3d7edbb
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
||||
{
|
||||
[SerializeField] AttandanceUI m_AttandanceUI;
|
||||
|
||||
public void OnClick_Button(GameObject btn)
|
||||
{
|
||||
switch (btn.name)
|
||||
{
|
||||
case "btn_attendance": m_AttandanceUI.Set(); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cad5682e6198cc74ebc76c1292280a66
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class PlayClickSound_Only : MonoBehaviour, IPointerUpHandler
|
||||
{
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
if (!DSUtil.CheckNull(SoundInfo.Ins))
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s001_ButtonClick, 1f);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4848326f7db925d4fbcdb35f789b75f5
|
||||
|
|
@ -26,7 +26,7 @@ MonoBehaviour:
|
|||
m_warningsDisabled: 0
|
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m_defaultFontAsset: {fileID: 11400000, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2}
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m_defaultFontAssetPath: Fonts & Materials/
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m_defaultFontSize: 40
|
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m_defaultFontSize: 50
|
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m_defaultAutoSizeMinRatio: 0.5
|
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m_defaultAutoSizeMaxRatio: 2
|
||||
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
|
||||
|
|
|
|||
Loading…
Reference in New Issue