2025-09-13 02:32:17 +00:00
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using TMPro;
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using UnityEngine;
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public class Game_Lucky_Result : MonoBehaviour
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{
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public TextMeshProUGUI t_amount;
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public void Set(int amount)
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{
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gameObject.SetActive(true);
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t_amount.text = amount.ToString();
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SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, amount);
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}
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public void OnClick_Get()
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{
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gameObject.SetActive(false);
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2025-09-13 04:33:26 +00:00
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LobbyUI.Ins.m_Game_Lucky.ReleaseImage();
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2025-09-18 06:55:43 +00:00
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ADInfo.Ins.Set_Banner(true);
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2025-09-19 19:31:06 +00:00
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LobbyUI.Ins.Go_Home();
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2025-09-13 02:32:17 +00:00
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}
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}
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