Shegotwet/Assets/ResWork/Epic Toon FX Full/Scripts/ETFXPitchRandomizer.cs

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2025-09-14 07:05:38 +00:00
using UnityEngine;
using System.Collections;
namespace EpicToonFX
{
public class ETFXPitchRandomizer : MonoBehaviour
{
public float randomPercent = 10;
void Start ()
{
transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
}
}
}