Shegotwet/Assets/Scripts/UI/AttandacneCard.cs

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using TMPro;
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using UnityEngine;
public class AttandacneCard : CardBase
{
public TextMeshProUGUI[] texts; // 0 day, 1 보상갯수
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public GameObject go_Rewarded;
attandancetabledata m_Data;
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
{
base.Set(_base, iLoop, idata);
m_Data = _base as attandancetabledata;
texts[0].text = $"{m_Data.n_Day}일차";
texts[1].text = m_Data.n_GachaAmount.ToString();
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go_Rewarded.SetActive(SaveMgr.Ins.Get_AttendanceDay() >= m_Data.n_Day);
}
}