Shegotwet/Assets/Scripts/AttachToGameObject/UIAtlasMgr.cs

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using UnityEngine;
using UnityEngine.U2D;
public class UIAtlasMgr : MonoBehaviourSingletonTemplate<UIAtlasMgr>
{
SpriteAtlas UIAtlas;
public void Set(SpriteAtlas sa)
{
UIAtlas = sa;
}
public Sprite Get_Sprite(int itemid)
{
//var itemData = table_itemlist.Ins.Get_Data(itemid);
//return UIAtlas.GetSprite(DSUtil.CheckNull(itemData) ? "" : itemData.s_ItemIcon);
return null;
}
public Sprite Get_Sprite(string _name) { return UIAtlas.GetSprite(_name); }
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public Sprite Get_Sprite(eMoney money)
{
switch (money)
{
case eMoney.AlbumOpen: return Get_Sprite("money_heart");
case eMoney.Chat: return Get_Sprite("money_chatcoin");
case eMoney.Gacha: return Get_Sprite("money_gacha");
case eMoney.Lucky: return Get_Sprite("money_lucky");
}
return null;
}
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}