럭키게임 sfx

This commit is contained in:
Ino 2025-09-20 05:24:20 +09:00
parent 4010c1f7d8
commit 1ae4ef6124
13 changed files with 119 additions and 1 deletions

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@ -5,7 +5,7 @@ public enum eSound {
s001_ButtonClick, s002_UIClose, s003_SelectAlbum, s004_OpenAlbum, s001_ButtonClick, s002_UIClose, s003_SelectAlbum, s004_OpenAlbum,
s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb, s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
s010_MiniGameUseUmbrella, s011_MiniGameUseDildo, s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
s012_Title, s013_GachaOpen, s014_GachaOpen, s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
Max Max
} }
public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max } public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }

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@ -193,6 +193,8 @@ public class Game_Lucky : MonoBehaviour
isRotating = true; isRotating = true;
list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().Tilt_Cup()); list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().Tilt_Cup());
SoundInfo.Ins.Play_OneShot((eSound)Random.Range(14, 16));
} }
private void Update() private void Update()

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@ -68,6 +68,7 @@ public class LuckyGameObj : MonoBehaviour
void Set_Collision(int amount) void Set_Collision(int amount)
{ {
SoundInfo.Ins.Play_OneShot((eSound)Random.Range(16, 19));
LobbyUI.Ins.m_Game_Lucky.Add_Amount(amount); LobbyUI.Ins.m_Game_Lucky.Add_Amount(amount);
m_image.enabled = false; m_image.enabled = false;
go_effect.SetActive(true); go_effect.SetActive(true);