럭키게임 sfx
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@ -5,7 +5,7 @@ public enum eSound {
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s001_ButtonClick, s002_UIClose, s003_SelectAlbum, s004_OpenAlbum,
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s001_ButtonClick, s002_UIClose, s003_SelectAlbum, s004_OpenAlbum,
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s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
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s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
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s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
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s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
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s012_Title, s013_GachaOpen, s014_GachaOpen,
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s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
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Max
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Max
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}
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}
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public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
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public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
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@ -193,6 +193,8 @@ public class Game_Lucky : MonoBehaviour
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isRotating = true;
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isRotating = true;
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list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().Tilt_Cup());
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list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().Tilt_Cup());
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SoundInfo.Ins.Play_OneShot((eSound)Random.Range(14, 16));
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}
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}
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private void Update()
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private void Update()
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@ -68,6 +68,7 @@ public class LuckyGameObj : MonoBehaviour
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void Set_Collision(int amount)
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void Set_Collision(int amount)
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{
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{
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SoundInfo.Ins.Play_OneShot((eSound)Random.Range(16, 19));
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LobbyUI.Ins.m_Game_Lucky.Add_Amount(amount);
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LobbyUI.Ins.m_Game_Lucky.Add_Amount(amount);
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m_image.enabled = false;
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m_image.enabled = false;
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go_effect.SetActive(true);
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go_effect.SetActive(true);
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