"미니 게임 시작 후 아무런 조작이 안되고 몇초 있기 때문에 이탈할 가능성이 많아보입니다.

게임 시작 후 Ready, Go! 한 다음 바로 움직일 수 있도록 연출 이미지를 추가하면 좋겠습니다.

(이미지 나오면 간단하게 Ready 글자 커지며 사라지고, Go! 글자가 박히는 애니메이션도 들어가면 좋을거 같습니다.)"
This commit is contained in:
Ino 2025-11-06 21:23:03 +09:00
parent 3a49f8c544
commit 4607ec7137
4 changed files with 791 additions and 11 deletions

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@ -70396,13 +70669,12 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2057533034}
- {fileID: 1556120090}
m_Father: {fileID: 168358558}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 10, y: -84}
m_AnchoredPosition: {x: -107, y: 62}
m_SizeDelta: {x: 250, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1793160176
@ -70412,7 +70684,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1793160174}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
@ -78942,6 +79214,7 @@ GameObject:
m_Component:
- component: {fileID: 2007599844}
- component: {fileID: 2007599845}
- component: {fileID: 2007599846}
m_Layer: 5
m_Name: Mini
m_TagString: Untagged
@ -78971,6 +79244,8 @@ RectTransform:
- {fileID: 958944448}
- {fileID: 707889050}
- {fileID: 225852842}
- {fileID: 736579933}
- {fileID: 767923678}
m_Father: {fileID: 48693080}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -79062,6 +79337,9 @@ MonoBehaviour:
- {fileID: 1862696617}
- {fileID: 914178569}
- {fileID: 903863711}
gos_readygo:
- {fileID: 736579932}
- {fileID: 767923677}
go_anim:
- {fileID: 602604224}
- {fileID: 891037719}
@ -79070,6 +79348,23 @@ MonoBehaviour:
tf_objend: {fileID: 497965009}
m_Joystick: {fileID: 1165478906}
NoDamage: 0
--- !u!111 &2007599846
Animation:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2007599843}
m_Enabled: 1
serializedVersion: 4
m_Animation: {fileID: 7400000, guid: 168f54a67e6176944888a4e64b1f7989, type: 2}
m_Animations:
- {fileID: 7400000, guid: 168f54a67e6176944888a4e64b1f7989, type: 2}
m_WrapMode: 0
m_PlayAutomatically: 1
m_AnimatePhysics: 0
m_UpdateMode: 0
m_CullingType: 0
--- !u!1 &2007665860
GameObject:
m_ObjectHideFlags: 0
@ -81231,16 +81526,16 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2057533033}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1793160175}
m_Father: {fileID: 1556120090}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -19, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2057533035
@ -81266,7 +81561,7 @@ MonoBehaviour:
m_text: 5
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2}
m_sharedMaterial: {fileID: -3574565475228871172, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: f0e824099790d3445af94a5b86b5cc4a, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
@ -81297,7 +81592,7 @@ MonoBehaviour:
m_fontSizeMin: 20
m_fontSizeMax: 80
m_fontStyle: 0
m_HorizontalAlignment: 4
m_HorizontalAlignment: 2
m_VerticalAlignment: 4096
m_textAlignment: 65535
m_characterSpacing: 0

View File

@ -19,7 +19,7 @@ public class Game_Mini : MonoBehaviour
public Slider slider_hp;
public Transform tf_obtacleParent;
public GameObject go_Obtacle, go_Shield;
public GameObject[] gos_hiteffect;
public GameObject[] gos_hiteffect, gos_readygo;
public GameObject[] go_anim; // 0 idle, 1 run, 2 hit
public RectTransform tf_pc, tf_objend;
public Joystick m_Joystick;
@ -169,8 +169,10 @@ public class Game_Mini : MonoBehaviour
IEnumerator Co_Update()
{
DSUtil.InActivateGameObjects(gos_readygo, 0);
bStartGame = false;
yield return new WaitForSeconds(3f);
DSUtil.InActivateGameObjects(gos_readygo, 1);
bStartGame = true;
float gap = table_GlobalValue.Ins.Get_Float("MiniGame_Obtacle_Create_Gap"); // 이 시간이 지나면 방해물 생성