가챠 슬라이더 연출
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slider_lucky: {fileID: 329509809}
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slider_lucky2: {fileID: 843107549}
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slider_lucky:
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- {fileID: 329509809}
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slider_lucky2:
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images_slider:
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texts_money:
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@ -7,7 +7,8 @@ using UnityEngine.UI;
|
|||
public class GachaUI : uScrollViewMgr
|
||||
{
|
||||
public GameObject[] gos_grade;
|
||||
public Slider slider_lucky, slider_lucky2;
|
||||
public Slider[] slider_lucky, slider_lucky2;
|
||||
public Image[] images_slider; // 알파 슬라이더 이미지들
|
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public TextMeshProUGUI[] texts_money; // 0 앨범 오픈 재화, 1 챗 코인, 2 가챠 코인
|
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public TextMeshProUGUI[] texts; // 0 럭키 %
|
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public GameObject go_CanEnterLuckyGame;
|
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|
|
@ -26,13 +27,15 @@ public class GachaUI : uScrollViewMgr
|
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{
|
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if (updateSlider)
|
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{
|
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StopAllCoroutines();
|
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StartCoroutine(Co_UpdateSlider());
|
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}
|
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else
|
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{
|
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var cal = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint");
|
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slider_lucky.value = DSUtil.Get_SliderValue(cal);
|
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slider_lucky2.value = DSUtil.Get_SliderValue(cal - 1f);
|
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slider_lucky[0].value = slider_lucky[1].value = DSUtil.Get_SliderValue(cal);
|
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slider_lucky2[0].value = slider_lucky2[1].value = DSUtil.Get_SliderValue(cal - 1f);
|
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images_slider[0].color = images_slider[1].color = Color.white;
|
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texts[0].text = MyText.Get_PercentValueText_100(cal > 2f ? 2f : cal);
|
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}
|
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|
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|
|
@ -45,37 +48,41 @@ public class GachaUI : uScrollViewMgr
|
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{
|
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float lucky = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint");
|
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float targetValue1 = Mathf.Min(lucky, 1f); // slider_lucky 목표
|
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slider_lucky[1].value = targetValue1;
|
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float targetValue2 = Mathf.Max(lucky - 1f, 0f); // slider_lucky2 목표
|
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slider_lucky2[1].value = targetValue2;
|
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|
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float duration = 0.5f; // 각 슬라이더당 시간
|
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float elapsed = 0f;
|
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|
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// slider_lucky 먼저
|
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float startValue1 = slider_lucky.value;
|
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var slider = slider_lucky[0];
|
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var slider2 = slider_lucky2[0];
|
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float startValue1 = slider.value;
|
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while (elapsed < duration)
|
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{
|
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elapsed += Time.deltaTime;
|
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float t = Mathf.Clamp01(elapsed / duration);
|
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slider_lucky.value = Mathf.Lerp(startValue1, targetValue1, t);
|
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texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
|
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slider.value = Mathf.Lerp(startValue1, targetValue1, t);
|
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texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value);
|
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yield return null;
|
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}
|
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slider_lucky.value = targetValue1;
|
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texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
|
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slider.value = targetValue1;
|
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texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value);
|
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|
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// slider_lucky2 다음
|
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elapsed = 0f;
|
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float startValue2 = slider_lucky2.value;
|
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float startValue2 = slider2.value;
|
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while (elapsed < duration)
|
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{
|
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elapsed += Time.deltaTime;
|
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float t = Mathf.Clamp01(elapsed / duration);
|
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slider_lucky2.value = Mathf.Lerp(startValue2, targetValue2, t);
|
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texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
|
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slider2.value = Mathf.Lerp(startValue2, targetValue2, t);
|
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texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value);
|
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yield return null;
|
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}
|
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slider_lucky2.value = targetValue2;
|
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texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
|
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slider2.value = targetValue2;
|
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texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value);
|
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}
|
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|
||||
void Set_Money()
|
||||
|
|
|
|||
Loading…
Reference in New Issue