"1. 보너스 게임의 컵 위치를 좌측으로 이동시켜주세요. (컵을 쏟을 때 가운데 떨어질 수 있는 정도?)
2. 보너스 게임에 나오는 재화의 종류를 하트 코인 재화로 변경해주세요."
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43d007bb56
commit
a22847a088
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@ -87,7 +87,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 32a7825797de0fb4a8f0cbf27f95ea48, type: 3}
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m_Sprite: {fileID: 21300000, guid: af3bdea9ab9e8d4449e22d0d23d27f92, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -16220,7 +16220,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 32a7825797de0fb4a8f0cbf27f95ea48, type: 3}
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m_Sprite: {fileID: 21300000, guid: af3bdea9ab9e8d4449e22d0d23d27f92, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -67403,8 +67403,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -128.6001}
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m_SizeDelta: {x: 0, y: 257.1}
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m_AnchoredPosition: {x: -63, y: -128.6001}
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m_SizeDelta: {x: -126, y: 257.1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1758430829
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GameObject:
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@ -149,10 +149,10 @@ public class GachaUI : uScrollViewMgr
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public void OnClick_Lucky()
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{
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if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
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//if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
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{
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Init_GachaAnim();
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SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
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//SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
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SaveMgr.Ins.Save();
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LobbyUI.Ins.m_Game_Lucky.Set();
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Set_UI(false);
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