"1. 최신 업데이트 후 유니티 에디터 시작 후 출석부 화면에서 보상 받기 버튼 입력이 안되어서 게임 진행이 불가한데, 모바일 환경에서도 동일한 문제가 없는지 체크가 필요합니다

(시뮬레이터 상태에서는 정상적으로 동작 했습니다.)

2. 이미 출석 보상을 받은 상태에서 출석 메뉴 버튼을 눌러 팝업 UI가 활성화 된 경우, ""보상 받기"" 버튼은 ""확인"" 버튼으로 바꾸거나, 회색으로 딤드처리 해주시기 바랍니다."
This commit is contained in:
Ino 2025-10-02 01:07:44 +09:00
parent 059ce01a06
commit a3996b721d
3 changed files with 9 additions and 4 deletions

View File

@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 965ebc3298ffc3f429a28032069aceb5
m_currentHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
Hash: 5d761c25fffa91ce99c0c254709db5b2
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0

View File

@ -2784,7 +2784,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 2756, y: -25.000015}
m_AnchoredPosition: {x: 2756, y: -25}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!61 &85415561
@ -14471,6 +14471,7 @@ MonoBehaviour:
m_Content: {fileID: 316469230}
go_card: {fileID: 1916009440758343544, guid: ff3f5d803131c674195b92a44d19187f, type: 3}
Day7: {fileID: 47479593}
i_btn: {fileID: 67678377}
--- !u!1 &389757617
GameObject:
m_ObjectHideFlags: 0
@ -15699,7 +15700,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -2756, y: -25.000015}
m_AnchoredPosition: {x: -2756, y: -25}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!61 &420248622
@ -60764,7 +60765,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -55.77272}
m_AnchoredPosition: {x: 0, y: -55.772705}
m_SizeDelta: {x: 0, y: -111.5455}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1630921640

View File

@ -1,6 +1,9 @@
using UnityEngine.UI;
public class AttandanceUI : uScrollViewMgr
{
public AttandacneCard Day7;
public Image i_btn;
public void Set()
{
@ -8,6 +11,7 @@ public class AttandanceUI : uScrollViewMgr
var lst = table_attandance.Ins.Get_DataList();
Set_ScrollView(lst.FindAll(f=>f.n_Day < 7));
Day7.Set(lst.Find(f => f.n_Day == 7));
i_btn.sprite = UIAtlasMgr.Ins.Get_Sprite(SaveMgr.Ins.CanGet_Attandance() ? "red btn_daily" : "gray btn");
}
public void OnClick_Get()