nightward/Assets/Scripts/Util/PlayClickSound_Only.cs

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2025-11-25 19:58:58 +00:00
using UnityEngine;
using UnityEngine.EventSystems;
public class PlayClickSound_Only : MonoBehaviour, IPointerUpHandler
{
public eSound m_Sound = eSound.s001_ButtonClick;
public void OnPointerUp(PointerEventData eventData)
{
if (!DSUtil.CheckNull(SoundInfo.Ins))
SoundInfo.Ins.Play_OneShot(m_Sound, 1f);
}
}