"인게임 진행 중 포기 버튼을 누르면 아무런 정보고 없이 로비로 복귀하는데, 게임 결과 화면이 나오고 결과 화면을 통해서 종료되도록 변경 바랍니다.

추가로 결과 화면의 타이틀에 ""럭키 보너스 결과""를 ""게임 결과""로 변경 바랍니다."
This commit is contained in:
Ino 2025-12-19 12:46:21 +09:00
parent 6d8200b214
commit 3e77c663f9
2 changed files with 10 additions and 12 deletions

View File

@ -1576,7 +1576,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\uB7ED\uD0A4 \uBCF4\uB108\uC2A4 \uACB0\uACFC"
m_text: "\uAC8C\uC784 \uACB0\uACFC"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2}
m_sharedMaterial: {fileID: -3574565475228871172, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2}

View File

@ -178,13 +178,7 @@ public class HorseRushPanel : AddrHandleBase
if (_rushTime <= 0 || _limitTime <= 0)
{
_isGameStart = false;
_isGameOver = true;
_horseRushManager.GameOver(
_isFree, _score, _normalDoubleScoreCount, _maxcombo, _maxFeverStreak, _missionSuccessPhotoID,
OnClick_GameLeave);
//gameObject.SetActive(false);
OnClick_GameLeave();
}
_timer.value = _limitTime / DEFAULT_LIMIT_TIME;
@ -436,10 +430,7 @@ public class HorseRushPanel : AddrHandleBase
if (lastBubbleCard.IsSkullStone)
{
_isGameStart = false;
_isGameOver = true;
_horseRushManager.GameOver(_isFree, _score, _normalDoubleScoreCount, _maxcombo, _maxFeverStreak,
_missionSuccessPhotoID, OnClick_GameLeave);
OnClick_GameLeave();
}
else
{
@ -656,6 +647,13 @@ public class HorseRushPanel : AddrHandleBase
}
public void OnClick_GameLeave()
{
_isGameStart = false;
_isGameOver = true;
_horseRushManager.GameOver(
_isFree, _score, _normalDoubleScoreCount, _maxcombo, _maxFeverStreak, _missionSuccessPhotoID, Close);
}
void Close()
{
gameObject.SetActive(false);
DSUtil.InActivateGameObjects(gos_sexy);