데이터 저장 방식 변경(애셋 사용x)
데이터 저장 및 로드에 암호화 복호화 적용 앨범, 프로필 관련 수정 사항 적용
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@ -1,27 +1,12 @@
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using GUPS.AntiCheat.Protected;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TigerForge;
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using GUPS.AntiCheat.Protected;
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using Newtonsoft.Json;
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using UnityEngine;
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public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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{
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EasyFileSave _EasyFile;
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EasyFileSave m_EasyFile
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{
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get
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{
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if (_EasyFile == null)
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{
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_EasyFile = new EasyFileSave();
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m_EasyFile.Load("shegotwet");
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}
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return _EasyFile;
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}
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}
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public SaveData m_SaveData;
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IEnumerator Start()
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@ -45,7 +30,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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public void Load()
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{
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m_SaveData = (SaveData)m_EasyFile.GetDeserialized("SaveData", typeof(SaveData));
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m_SaveData = CryptoUtil.Load<SaveData>("SaveData");
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if (m_SaveData == null)
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{
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m_SaveData = new SaveData
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@ -61,9 +46,10 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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SelectGirlID = 1,
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LastDoY = 0,
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AttendanceDoY = 0,
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GirlUnLockIndex = 1,
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MiniGameHP = table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney")
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};
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Open_Album(table_album.Ins.Get_DataList()[0]);
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}
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}
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@ -71,10 +57,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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public void Save()
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{
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if (m_SaveData != null)
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{
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m_EasyFile.AddSerialized("SaveData", m_SaveData);
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m_EasyFile.Save("shegotwet");
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}
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CryptoUtil.Save(m_SaveData, "SaveData");
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}
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public void Set_Option(eOption option)
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@ -247,8 +230,13 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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Save();
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}
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public void Open_Image() { ++m_SaveData.GirlUnLockIndex; }
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public int Get_UnLockIndex() { return m_SaveData.GirlUnLockIndex; }
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public void Open_Album(albumtabledata data)
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{
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if (!m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID))
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m_SaveData.dic_ablumopen.Add(data.n_GirlID, new List<int>());
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if (!m_SaveData.dic_ablumopen[data.n_GirlID].Contains(data.n_Index))
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m_SaveData.dic_ablumopen[data.n_GirlID].Add(data.n_Index);
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}
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public int Get_SelectGirlID() { return m_SaveData.SelectGirlID; }
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public void Set_SelectGirlID(int id)
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{
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@ -268,16 +256,14 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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}
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return true;
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}
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public bool IsOpenAlbum(albumtabledata data)
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{
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return m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID) &&
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m_SaveData.dic_ablumopen[data.n_GirlID].Contains(data.n_Index);
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}
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public int Get_ImageCount(int girlid)
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{
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var lst = table_album.Ins.Get_DataList(girlid);
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var count = 0;
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for (int i = 0; i < lst.Count; i++)
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{
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if (lst[i].n_Index <= Get_UnLockIndex())
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++count;
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}
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return count;
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return m_SaveData.dic_ablumopen.ContainsKey(girlid) ? m_SaveData.dic_ablumopen[girlid].Count : 0;
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}
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public void Set_ShopReward(shoptabledata data)
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@ -425,7 +411,6 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } }
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ProtectedInt32 _WeekOfYear; public int WeekOfYear { get { return _WeekOfYear; } set { _WeekOfYear = value; _WeekOfYear.Obfuscate(); } }
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ProtectedInt32 _GirlSelectIndex; public int SelectGirlID { get { return _GirlSelectIndex; } set { _GirlSelectIndex = value; _GirlSelectIndex.Obfuscate(); } }
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ProtectedInt32 _GirlUnLockIndex; public int GirlUnLockIndex { get { return _GirlUnLockIndex; } set { _GirlUnLockIndex = value; _GirlUnLockIndex.Obfuscate(); } }
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ProtectedInt32 _AttendanceDoY; public int AttendanceDoY { get { return _AttendanceDoY; } set { _AttendanceDoY = value; _AttendanceDoY.Obfuscate(); } }
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ProtectedInt32 _Attendance; public int Attendance { get { return _Attendance; } set { _Attendance = value; _Attendance.Obfuscate(); } }
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@ -453,6 +438,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
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ProtectedBool _BuyShopDisableOne1; public bool BuyShopDisableOne1 { get { return _BuyShopDisableOne1; } set { _BuyShopDisableOne1 = value; _BuyShopDisableOne1.Obfuscate(); } }
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ProtectedBool _BuyShopDisableOne2; public bool BuyShopDisableOne2 { get { return _BuyShopDisableOne2; } set { _BuyShopDisableOne2 = value; _BuyShopDisableOne2.Obfuscate(); } }
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public Dictionary<int, List<int>> dic_ablumopen = new Dictionary<int, List<int>>();
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public List<ShopADSaveData> list_ShopLimit = new List<ShopADSaveData>();
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public List<ChatSaveData> list_ChatSaveData = new List<ChatSaveData>();
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}
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@ -31,20 +31,20 @@ public class AlbumCard : CardBase
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public override void Set_UI()
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{
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gos[0].SetActive(m_Data.n_Index == SaveMgr.Ins.Get_UnLockIndex() + 1 && m_Data.n_Price > 0);
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gos[0].SetActive(!SaveMgr.Ins.IsOpenAlbum(m_Data));
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t_price.text = m_Data.n_Price.ToString();
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//if (i_girl.enabled) i_girl.material = IsObtain() ? null : mat_blur;
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gos[1].SetActive(!IsObtain());
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}
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public bool IsObtain() { return m_Data.n_Index <= SaveMgr.Ins.Get_UnLockIndex(); }
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public bool IsObtain() { return SaveMgr.Ins.IsOpenAlbum(m_Data); }
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public void OnClick_Buy()
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{
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if (SaveMgr.Ins.Check_Money(eMoney.AlbumOpen, m_Data.n_Price))
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{
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SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, -m_Data.n_Price);
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SaveMgr.Ins.Open_Image();
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SaveMgr.Ins.Open_Album(m_Data);
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SaveMgr.Ins.Save();
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LobbyUI.Ins.m_LobbyCenterProfileUI.Set(false);
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@ -101,7 +101,7 @@ public class ProfileCard : MonoBehaviour
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{
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if (CanOpen())
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{ // 열 수 있음
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SaveMgr.Ins.Open_Image(); // 최초 한 장 공짜 지급
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SaveMgr.Ins.Open_Album(table_album.Ins.Get_DataList()[0]); // 최초 한 장 공짜 지급
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SaveMgr.Ins.Save();
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Set_UI();
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@ -0,0 +1,76 @@
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using System;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using Newtonsoft.Json;
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using UnityEngine;
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public static class CryptoUtil
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{
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private static readonly string Key = "7gT9KfL2xQ1bN4pV6sH8jD3zW0cR5mYq"; // 32바이트
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private static readonly string IV = "aB3dE6gH9jK2mP5Q"; // 16바이트
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public static string Encrypt(string plainText)
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{
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using (Aes aes = Aes.Create())
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{
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aes.Key = Encoding.UTF8.GetBytes(Key);
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aes.IV = Encoding.UTF8.GetBytes(IV);
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using (var ms = new MemoryStream())
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using (var cs = new CryptoStream(ms, aes.CreateEncryptor(), CryptoStreamMode.Write))
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using (var sw = new StreamWriter(cs))
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{
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sw.Write(plainText);
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sw.Close();
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return Convert.ToBase64String(ms.ToArray());
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}
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}
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}
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public static string Decrypt(string cipherText)
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{
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byte[] buffer = Convert.FromBase64String(cipherText);
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using (Aes aes = Aes.Create())
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{
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aes.Key = Encoding.UTF8.GetBytes(Key);
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aes.IV = Encoding.UTF8.GetBytes(IV);
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using (var ms = new MemoryStream(buffer))
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using (var cs = new CryptoStream(ms, aes.CreateDecryptor(), CryptoStreamMode.Read))
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using (var sr = new StreamReader(cs))
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{
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return sr.ReadToEnd();
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}
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}
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}
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public static void Save(object data, string filename)
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{
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string json = JsonConvert.SerializeObject(data);
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// 암호화
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string encrypted = Encrypt(json);
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string path = Path.Combine(Application.persistentDataPath, filename);
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File.WriteAllText(path, encrypted);
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//Debug.Log("Saved to: " + path);
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}
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public static T Load<T>(string filename)
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{
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string path = Path.Combine(Application.persistentDataPath, filename);
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if (File.Exists(path) == false)
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return default;
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string encrypted = File.ReadAllText(path);
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// 복호화
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string json = Decrypt(encrypted);
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return JsonConvert.DeserializeObject<T>(json);
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ef855febcbbf51c45bdd8ee568c300d9
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 01ffeed7f274cbf4f841fd7e061ef6bc
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 56ac68a733c3d1b45ad8ebbf2c8df088
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: da326e740f7dac54683976f28bba2bed
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,283 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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using TigerForge;
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namespace TigerForge
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{
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public class Demo : MonoBehaviour
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{
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// Instance of Easy File Save
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EasyFileSave myFile;
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// Item class
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[System.Serializable]
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public class Item
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{
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public string name = "";
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public int quantity = 0;
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}
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// Variables for this Demo.
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string character;
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string nickname;
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int age;
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float strenght;
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bool has_sword;
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bool has_bow;
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int[] skills;
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List<string> equipment;
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Vector3 initialLocation;
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Dictionary<string, int> coins;
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List<Item> items;
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void Start()
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{
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// Start a new instance of Easy File Save. The file name is not specified, so a default name will be used.
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myFile = new EasyFileSave();
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myFile.suppressWarning = false;
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// If this file already exists for some reason, I delete it.
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myFile.Delete();
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Debug.Log(">> HELLO! I'M READY!" + "\n");
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}
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void Update()
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{
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// When [S] key is pressed: SAVE.
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if (Input.GetKeyUp(KeyCode.S))
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{
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Debug.Log(">> I'M GOING TO SAVE SOME DATA!" + "\n");
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// Some values.
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equipment = new List<string>();
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equipment.Add("Hammer");
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equipment.Add("Knife");
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equipment.Add("Rope");
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initialLocation = new Vector3(101.5f, -30.4f, 22f);
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coins = new Dictionary<string, int>();
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coins.Add("Copper", 1200);
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coins.Add("Silver", 450);
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coins.Add("Gold", 300);
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// Simple data.
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character = "Conan";
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age = 30;
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strenght = 300.5f;
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has_sword = true;
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has_bow = false;
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skills = new int[] { 6, 10, 22, 46, 69 };
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myFile.Add("name", character);
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myFile.Add("age", age);
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myFile.Add("strenght", strenght);
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myFile.Add("has_sword", has_sword);
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myFile.Add("has_bow", has_bow);
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myFile.Add("skills_id", skills);
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// GameObject data.
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myFile.Add("equipment", equipment);
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myFile.Add("coins", coins);
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myFile.Add("initialLocation", initialLocation);
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myFile.Add("player", gameObject.transform);
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// Class data (serialization).
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items = new List<Item>();
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items.Add(new Item { name = "Gold", quantity = 15000 });
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items.Add(new Item { name = "Darts", quantity = 24 });
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items.Add(new Item { name = "Potions", quantity = 10 });
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myFile.AddSerialized("items", items);
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// Custom Extension for managing BoxCollider
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myFile.AddCustom("collider", gameObject.GetComponent<BoxCollider>(), "BoxCollider");
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// Save all the collected data.
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// At the end of the process, stored data is cleared to free memory.
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myFile.Save();
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Debug.Log(">> Data saved in: " + myFile.GetFileName() + "\n");
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ShowData();
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}
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// When [L] key is pressed: LOAD.
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if (Input.GetKeyUp(KeyCode.L))
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{
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// Load data from file.
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if (myFile.Load())
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{
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Debug.Log(">> I'M GOING TO USE LOADED DATA!" + "\n");
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// Simple data.
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character = myFile.GetString("name");
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age = myFile.GetInt("age");
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strenght = myFile.GetFloat("strenght");
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has_sword = myFile.GetBool("has_sword");
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has_bow = myFile.GetBool("has_bow");
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skills = myFile.GetArray<int>("skills_id");
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// In this case, if 'nickname' key doesn't exist, 'user_1234' string is used.
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nickname = myFile.GetString("nickname", "user_1234");
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// GameObject data.
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equipment = myFile.GetList<string>("equipment");
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coins = myFile.GetDictionary<string, int>("coins");
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initialLocation = myFile.GetUnityVector3("initialLocation");
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var tr = myFile.GetUnityTransform("player");
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gameObject.transform.position = tr.position;
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gameObject.transform.rotation = tr.rotation;
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gameObject.transform.localScale = tr.localScale;
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// Class data (serialization).
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items = (List<Item>)myFile.GetDeserialized("items", typeof(List<Item>));
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// Custom Extension for managing BoxCollider.
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var bc = myFile.GetCustom("collider", "BoxCollider");
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var thisBoxColllider = gameObject.GetComponent<BoxCollider>();
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thisBoxColllider.center = new Vector3 { x = bc["centerX"].ToFloat(), y = bc["centerY"].ToFloat(), z = bc["centerZ"].ToFloat() };
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thisBoxColllider.isTrigger = bc["isTrigger"].ToBool();
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// Loaded data has been used as needed.
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// Stored data is manually cleared to free memory.
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myFile.Dispose();
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Debug.Log(">> Data loaded from: " + myFile.GetFileName() + "\n");
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ShowData();
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}
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}
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// When [A] key is pressed: APPEND.
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if (Input.GetKeyUp(KeyCode.A))
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{
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// Simple data.
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myFile.Add("nickname", "The Warrior");
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myFile.Add("age", 32);
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// Append this data to the current file content.
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// 'nickname' key is new, so its value is added to the file.
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// 'age' key already exists, so its current value is updated with this new one.
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myFile.Append();
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Debug.Log(">> New data added to: " + myFile.GetFileName() + "\n");
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Debug.Log(">> Age value updated to 32." + "\n");
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Debug.Log(">> Added nickname." + "\n");
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}
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// When [Del] key is pressed: FILE DELETE.
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if (Input.GetKeyUp(KeyCode.Delete))
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{
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// Delete this file.
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// This method clears stored data as well.
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|
||||
myFile.Delete();
|
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|
||||
Debug.Log(">> The file has been deleted." + "\n");
|
||||
}
|
||||
|
||||
// When [T] key is pressed: SAVING AND LOADING DATA TEST.
|
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if (Input.GetKeyUp(KeyCode.T))
|
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{
|
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|
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|
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// -------------------------------------------
|
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|
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myFile.Delete();
|
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// Add some values to the internal storage for saving and loading test.
|
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|
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equipment = new List<string>();
|
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|
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equipment.Add("Knife");
|
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equipment.Add("Rope");
|
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if (myFile.TestDataSaveLoad())
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{
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{
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private void ShowData()
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{
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|
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Debug.Log("Nickname: " + nickname + "\n");
|
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Debug.Log("Age: " + age + "\n");
|
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Debug.Log("Stregth: " + strenght + "\n");
|
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|
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|
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foreach (var n in skills) Debug.Log("Skill ID: " + n + "\n");
|
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foreach (var item in equipment) Debug.Log("Equipment: " + item + "\n");
|
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foreach (KeyValuePair<string, int> item in coins) Debug.Log("Coin - Type: " + item.Key + " Quantity: " + item.Value + "\n");
|
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foreach (var item in items) Debug.Log("Item - Name: " + item.name + " Quantity: " + item.quantity + "\n");
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@ -1,116 +0,0 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.Events;
|
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|
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public class EasyFileSaveExtension
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{
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// ----------------------------------------
|
||||
// Add new extension inside this function.
|
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// ----------------------------------------
|
||||
|
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public void Start()
|
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{
|
||||
|
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// AddExtension method required parameters:
|
||||
// - Name of this extension
|
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// - CallBack function to execute when this extension save data
|
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// - An array of unique keys, where each key corresponds to each saved value
|
||||
AddExtension(
|
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"BoxCollider",
|
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BoxColliderExtension,
|
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new string[] { "centerX", "centerY", "centerZ", "sizeX", "sizeY", "sizeZ", "enabled", "isTrigger", "contactOffset" }
|
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);
|
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|
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}
|
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|
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// ----------------------------------------
|
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// Add callBack functions here.
|
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// ----------------------------------------
|
||||
|
||||
// This extension allow Easy File Save to easily save BoxCollider data.
|
||||
void BoxColliderExtension()
|
||||
{
|
||||
// The boxCollider object data received by the AddCustom() method.
|
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var data = GetData("BoxCollider");
|
||||
|
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// Casting of the object data to BoxCollider.
|
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BoxCollider bc = (BoxCollider)data;
|
||||
|
||||
SetParameters(
|
||||
"BoxCollider",
|
||||
bc.center.x,
|
||||
bc.center.y,
|
||||
bc.center.z,
|
||||
bc.size.x,
|
||||
bc.size.y,
|
||||
bc.size.z,
|
||||
bc.enabled,
|
||||
bc.isTrigger,
|
||||
bc.contactOffset
|
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);
|
||||
|
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}
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
// ******************************************************
|
||||
// DON'T MODIFY ANYTHING UNDER THIS COMMENT:
|
||||
// ******************************************************
|
||||
|
||||
#region " EXTENSIONS ENGINE "
|
||||
|
||||
public Dictionary<string, UnityAction> extensions = new Dictionary<string, UnityAction>();
|
||||
public Dictionary<string, object> data = new Dictionary<string, object>();
|
||||
public Dictionary<string, List<object>> pars = new Dictionary<string, List<object>>();
|
||||
public Dictionary<string, List<string>> mapping = new Dictionary<string, List<string>>();
|
||||
|
||||
/// <summary>
|
||||
/// Add a new extension to the Easy File Save system
|
||||
/// </summary>
|
||||
private void AddExtension(string name, UnityAction callBack, string[] map)
|
||||
{
|
||||
if (!extensions.ContainsKey(name))
|
||||
{
|
||||
extensions.Add(name, callBack);
|
||||
data.Add(name, null);
|
||||
pars.Add(name, null);
|
||||
mapping.Add(name, new List<string>(map));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("An extension with name '" + name + "' already exists.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the object data sent to this callback.
|
||||
/// </summary>
|
||||
private object GetData(string extensionName)
|
||||
{
|
||||
if (data.ContainsKey(extensionName)) return data[extensionName]; else return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collect the object data to save.
|
||||
/// </summary>
|
||||
private void SetParameters(string extensionName, params object[] parameters)
|
||||
{
|
||||
pars[extensionName] = new List<object>(parameters);
|
||||
}
|
||||
|
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#endregion
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 3ef45ac7f06d2e74ca134ddb3d99bfbb
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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File diff suppressed because one or more lines are too long
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
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||||
guid: 71d55db41ccbd50488de878f61bab099
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||||
TextScriptImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
Loading…
Reference in New Issue