fix(BT12-Dev): DeathZone 4개 비활성 (보이지 않는 피해 영역 정정)
PD: "전진하다보면 보이지 않는 벽이 있는 것처럼 피해를 입는 지역" 근본 (MCP 자율 실측): - DeathZone 4개 (Layer 0·BoxCollider2D·isTrigger=True·Platformer.Mechanics.DeathZone) - DeathZone[2] bounds X 6.95~36.35·Y -12.54~**-2.54** ← Player y=-2 영역 영역 - DeathZone[4] bounds X -16.10~-8.02·Y -24.26~**2.86** ← Player y=-2 영역 영역 - Sample Microgame 떨어짐 영역 영역·Player 새 위치·새 지형 영역 영역 영역 X - Player Y 영역 → DeathZone trigger → 피해/사망 fix: DeathZone 4개 SetActive(false) 회귀 영역 X: - Wall LayerMask·Composite·GameObject·InfiniteHorizontalGround 영역 영역 X - Token·CinemachineConfiner·Victory Trigger 영역 영역 X (영역 영역 영역 영역) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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