fix(BT12-Dev): DeathZone 4개 비활성 (보이지 않는 피해 영역 정정)

PD: "전진하다보면 보이지 않는 벽이 있는 것처럼 피해를 입는 지역"

근본 (MCP 자율 실측):
- DeathZone 4개 (Layer 0·BoxCollider2D·isTrigger=True·Platformer.Mechanics.DeathZone)
- DeathZone[2] bounds X 6.95~36.35·Y -12.54~**-2.54** ← Player y=-2 영역 영역
- DeathZone[4] bounds X -16.10~-8.02·Y -24.26~**2.86** ← Player y=-2 영역 영역
- Sample Microgame 떨어짐 영역 영역·Player 새 위치·새 지형 영역 영역 영역 X
- Player Y 영역 → DeathZone trigger → 피해/사망

fix: DeathZone 4개 SetActive(false)

회귀 영역 X:
- Wall LayerMask·Composite·GameObject·InfiniteHorizontalGround 영역 영역 X
- Token·CinemachineConfiner·Victory Trigger 영역 영역 X (영역 영역 영역 영역)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-05-11 00:46:12 +09:00
parent 0160907c78
commit 7db47ca64c
1 changed files with 7 additions and 7 deletions

View File

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