PD 요청 2건:
1. 몬스터 HP 99999 (테스트용·1 hit kill 회피)
2. 기본 공격 파이어볼 발사 X
정정:
1. Enemy.prefab Health
- maxHearts: 250000 → 24999 (99999 / QuartersPerHeart 4)
- maxHP: 1000000 → 99999
- RandomMaxHPRange: (99999, 99999) 신규 부착
- Health.Awake L373 RandomMaxHPRange 우선 분기 활용 →
fallback random(30~41) 회피·정확 99999 보장.
2. StartingCardIds 빈 배열 적용 2 경로:
- Scripts/Skills/Runtime/PlayerSkillInventory.cs 기본값
new string[] { "A02" } → new string[] { }
- Scenes/Ingame.unity Player GameObject Inspector override
"- A02" → [] (빈 배열)
검증 (Play 모드):
- StartingCardIds count=0
- active skill slots=0 (자동 발사 안 됨)
- Enemy[0] maxHP=99999 maxHearts=24999 IsAlive=True
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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| .. | ||
| Ingame.unity | ||
| Ingame.unity.meta | ||
| Lobby.unity | ||
| Lobby.unity.meta | ||
| ParticleGroupView (2).cs | ||
| SampleSceneSettings.lighting | ||
| SampleSceneSettings.lighting.meta | ||