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AnimationController.cs
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BT5-Dev #79: Enemy flipX 영역 PlayerController 정합 (PD 명시 채택)
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2026-05-08 01:05:32 +09:00 |
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AnimationController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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AttackHitbox.cs
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BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
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2026-04-24 16:22:13 +09:00 |
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AttackHitbox.cs.meta
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auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
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2026-04-23 23:47:51 +09:00 |
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DeathZone.cs
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BT5-Dev #19: 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
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2026-05-07 15:50:17 +09:00 |
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DeathZone.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyController.cs
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BT5-Dev #109: footPos cell 영역 정정·BT104 Raycast 재배치 폐기
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2026-05-08 15:42:28 +09:00 |
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EnemyController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameOptimizer.cs
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BT5-Dev #102: 투명벽 폐기·y 검출 텔레포트 (PD 명시 채택)
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2026-05-08 15:16:10 +09:00 |
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GameOptimizer.cs.meta
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BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
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2026-05-07 15:29:34 +09:00 |
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Health.cs
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BT5-Dev #19: 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
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2026-05-07 15:50:17 +09:00 |
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Health.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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HitInterruptGuard.cs
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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HitInterruptGuard.cs.meta
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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KinematicObject.cs
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BT5-Dev #75: 발판 시스템 영구 마무리 — 시행착오 주석 정리·dead code 제거
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2026-05-08 00:49:26 +09:00 |
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KinematicObject.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.Mover.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.Mover.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlatformDropThrough.cs
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BT5-Dev #33: else if(falling && hit==null) 폐기 + footRayDistance 0.5→1.0
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2026-05-07 17:47:00 +09:00 |
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PlatformDropThrough.cs.meta
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BT5-Dev #28: Tilemap Layer 8 변환 + STOMP_DELTA 시각 정합 (-0.4~-0.05)
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2026-05-07 17:11:20 +09:00 |
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PlayAudioClip.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayAudioClip.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayerController.cs
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BT5-Dev #75: 발판 시스템 영구 마무리 — 시행착오 주석 정리·dead code 제거
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2026-05-08 00:49:26 +09:00 |
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PlayerController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayerInvulnerabilityFlash.cs
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BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
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2026-05-07 15:29:34 +09:00 |
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PlayerInvulnerabilityFlash.cs.meta
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BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
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2026-05-07 15:29:34 +09:00 |
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PlayerStateTimer.cs
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerStateTimer.cs.meta
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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SpawnPoint.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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SpawnPoint.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenInstance.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenInstance.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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VictoryZone.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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VictoryZone.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |