EerieVillage/Assets
깃 관리자 adcb1ac1b1 fix(BT12-Dev): 밟기 공격 기능 제거 — PlayerEnemyCollision 폐기·Player↔Enemy 충돌 검출 제거
PD: "밟아서 적을 공격 가능한 기능 제거 (관련 기능 모두 삭제)"
PD: "몬스터는 Player 공격에만 피해를 받음"

변경:
1. PlayerEnemyCollision.cs·meta 삭제
   - 점프+위 = EnemyDeath·Bounce 로직 폐기
   - 지상 측면·아래 = i-frame 피격 로직 폐기
2. EnemyController.cs
   - hitRangeX·hitRangeY·stompMinDy 필드 폐기
   - Update 영역 Player ↔ Enemy Bounds.Intersects 검출 폐기
   - PlayerEnemyCollision Schedule 폐기
   - _cachedPlayer·_diagWasIntersecting·VisualBounds 사용처 폐기
   - Player ↔ Enemy IgnoreCollision Awake 시점 적용 유지 (물리 통과 정합)

회귀 영역 X:
- Enemy 사망 경로: Player Projectile·AttackHitbox → Health.Decrement → Schedule<EnemyDeath> 정합 유지
- Player 피해 경로: 밟기 충돌 폐기·Enemy 공격 로직 후속 PD 지시 대기
- Enemy patrol·발판 통과·Enemy ↔ Enemy 통과·scale 1.19 정합

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 11:15:20 +09:00
..
Audio initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Data docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리 2026-05-08 17:24:51 +09:00
Environment initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Fonts auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Layer Lab auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Mod Assets initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Prefabs fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역) 2026-05-11 01:39:54 +09:00
Rendering BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Resources feat(BT12-Dev): RangeTier 5단계 + aspect fallback (PD 사정거리 영역) 2026-05-10 16:56:20 +09:00
Scenes fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
Screenshots auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Scripts fix(BT12-Dev): 밟기 공격 기능 제거 — PlayerEnemyCollision 폐기·Player↔Enemy 충돌 검출 제거 2026-05-12 11:15:20 +09:00
Settings BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Tests BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
TextMesh Pro docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Tiles auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Tutorials initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Audio.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Data.meta docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Environment.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Fonts.meta docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Layer Lab.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Mod Assets.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlatformerMicrogame_README.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlatformerMicrogame_README.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Prefabs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Rendering.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Resources.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Scenes.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Screenshots.meta auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Scripts.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Settings.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tests.meta auto: 2026-04-23 23:50 · scene: SampleScene · 7 files 2026-04-23 23:50:20 +09:00
TextMesh Pro.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tiles.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tutorials.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery.meta auto: 2026-04-23 23:47 · scene: SampleScene · 20 files 2026-04-23 23:47:51 +09:00