EscapeShooter/My project/Assets/Project Files/Game/Scripts/Experience/ExperienceLevelData.cs

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using System.Collections.Generic;
using UnityEngine;
namespace Watermelon
{
[System.Serializable]
public class ExperienceLevelData
{
[SerializeField] int experienceRequired;
public int ExperienceRequired => experienceRequired;
public int Level { get; private set; }
public void SetLevel(int level)
{
Level = level;
}
public void SetExperienceRequred(int amount)
{
experienceRequired = amount;
}
}
}