23 lines
514 B
C#
23 lines
514 B
C#
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using UnityEngine;
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namespace Watermelon
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{
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[System.Serializable]
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public class CurrencyData
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{
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[SerializeField] GameObject dropModel;
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public GameObject DropModel => dropModel;
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[SerializeField] AudioClip dropPickupSound;
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public AudioClip DropPickupSound => dropPickupSound;
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[Space]
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[SerializeField] bool displayAlways = false;
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public bool DisplayAlways => displayAlways;
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public void Init(Currency currency)
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{
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}
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}
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}
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