EscapeShooter/My project/Assets/Project Files/Modules/Currency/Scripts/MD_CurrencyData.cs

23 lines
514 B
C#

using UnityEngine;
namespace Watermelon
{
[System.Serializable]
public class CurrencyData
{
[SerializeField] GameObject dropModel;
public GameObject DropModel => dropModel;
[SerializeField] AudioClip dropPickupSound;
public AudioClip DropPickupSound => dropPickupSound;
[Space]
[SerializeField] bool displayAlways = false;
public bool DisplayAlways => displayAlways;
public void Init(Currency currency)
{
}
}
}