18 lines
478 B
C#
18 lines
478 B
C#
using UnityEngine;
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namespace Watermelon
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{
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public class IAPSettings : ScriptableObject
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{
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[Group("Settings")]
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[SerializeField] bool useFakeStore;
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public bool UseFakeStore => useFakeStore;
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[Group("Settings")]
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[SerializeField] FakeStoreMode fakeStoreMode;
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public FakeStoreMode FakeStoreMode => fakeStoreMode;
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[SerializeField, Hide] IAPItem[] storeItems;
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public IAPItem[] StoreItems => storeItems;
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}
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} |