Project_WL/Assets/Script/UI/PC/Job/JobSkillCard.cs

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using TMPro;
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using UnityEngine.UI;
public class JobSkillCard : CardBase
{
public Image[] images; // 0 스킬 아이콘
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public TextMeshProUGUI[] texts; // 0 스킬명, 1 스킬타입, 2 스킬 설명
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public override void Set<T>(T _base)
{
base.Set(_base);
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var skillid = int.Parse(_base.ToString());
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(skillid);
var skilldata = table_skilllist.Ins.Get_Data_orNull(skillid);
texts[0].text = skilldata.Get_Name();
texts[1].text = skilldata.Get_SkillType();
texts[2].text = skilldata.Get_SkillDesc();
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}
}