2025-07-16 07:17:44 +00:00
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using TMPro;
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2024-12-15 01:39:39 +00:00
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using UnityEngine.UI;
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public class JobSkillCard : CardBase
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{
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public Image[] images; // 0 스킬 아이콘
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2025-07-16 07:17:44 +00:00
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public TextMeshProUGUI[] texts; // 0 스킬명, 1 스킬타입, 2 스킬 설명
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2024-12-15 01:39:39 +00:00
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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2025-07-16 07:17:44 +00:00
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var skillid = int.Parse(_base.ToString());
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(skillid);
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var skilldata = table_skilllist.Ins.Get_Data_orNull(skillid);
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texts[0].text = skilldata.Get_Name();
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texts[1].text = skilldata.Get_SkillType();
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texts[2].text = skilldata.Get_SkillDesc();
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2024-12-15 01:39:39 +00:00
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}
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}
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