2025-04-02 01:16:20 +00:00
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using UnityEngine;
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public class TestMapUIMgr : MonoBehaviourSingletonTemplate<TestMapUIMgr>
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{
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public GameObject[] gos; // 0 캐릭터 설정, 1 몬스터 설정
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2025-04-02 23:29:27 +00:00
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public TM_Skills m_TM_Skills;
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2025-04-02 04:15:38 +00:00
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public TM_ClassChange m_TM_ClassChange;
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2025-04-03 07:00:38 +00:00
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public TM_MonsterSet m_TM_MonsterSet;
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2025-04-02 01:16:20 +00:00
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private void Start() { Set_TestBtns(false); }
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public void Set_TestBtns(bool active)
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{
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for (int i = 0; i < gos.Length; i++)
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gos[i].SetActive(active);
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}
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public void OnClick_Button(int button)
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{
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switch (button)
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{
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case 0: // 캐릭터 설정
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2025-04-02 04:15:38 +00:00
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m_TM_ClassChange.Set();
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2025-04-02 01:16:20 +00:00
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break;
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case 1: // 몬스터 설정
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2025-04-03 07:00:38 +00:00
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m_TM_MonsterSet.Set();
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2025-04-02 01:16:20 +00:00
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break;
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}
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}
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}
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