Project_WL/Assets/Script/UI/PC/Info/PCInfoUI_Center.cs

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832 B
C#
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
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public class PCInfoUI_Center : UI3DModel
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{
public TextMeshProUGUI[] texts; // 0 코스튬 이름, 1 코스튬 대사
public RawImage RawImage_costume;
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public void Set(int costumeid)
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{
var costumeData = table_costumelist.Ins.Get_Data_orNull(costumeid);
RawImage_costume.enabled = false;
if (!DSUtil.CheckNull(costumeData))
{
AddrResourceMgr.Ins.LoadObject<Texture>($"Assets/Res_Addr/PCCostumeImage/{costumeData.s_Image}.png", handle =>
{
RawImage_costume.enabled = true;
RawImage_costume.texture = handle.Result;
Resources.UnloadUnusedAssets();
});
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Set_3DModel($"Assets/Res_Addr/PC/{costumeData.s_Prefab}.prefab");
}
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}
}