그래픽 옵션 기본 중 (밸런스)

This commit is contained in:
Ino 2024-12-24 02:17:18 +09:00
parent 208d80b40d
commit 4c54cf27e1
4 changed files with 15 additions and 9 deletions

View File

@ -21,15 +21,16 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Noise43cg
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _BUILTIN_SURFACE_TYPE_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
- _USEDEPTH_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -43,6 +44,8 @@ Material:
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@ -166,7 +169,7 @@ Material:
- _Opacity: 1
- _OpaqueCullMode: 2
- _Parallax: 0.02
- _QueueControl: -1
- _QueueControl: 0
- _QueueOffset: 0
- _RenderQueueType: 3
- _SmoothnessTextureChannel: 0

View File

@ -37,15 +37,16 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Trail60bcg
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _BUILTIN_SURFACE_TYPE_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
@ -58,6 +59,8 @@ Material:
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@ -181,12 +184,12 @@ Material:
- _Opacity: 1
- _OpaqueCullMode: 2
- _Parallax: 0.02
- _QueueControl: -1
- _QueueControl: 0
- _QueueOffset: 0
- _RenderQueueType: 3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlend: 5
- _StencilRef: 0
- _StencilRefDepth: 1
- _StencilRefDistortionVec: 4

View File

@ -42,7 +42,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd<OptionInfo>
base.Awake();
DontDestroy();
Screen.sleepTimeout = SleepTimeout.NeverSleep; // 게임 실행 중 화면 안 꺼지게
QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 2));
QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 1)); // 퀄리티 중을 기본으로
Act_Repeat_for1sec = () =>
{
@ -122,7 +122,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd<OptionInfo>
for (int i = 0; i < sprites.Length; i++)
sprites[i].sprite = UIAtlasMgr.Ins.Get_Sprite(MyValue.OffButtonName);
var graphic = PlayerPrefs.GetInt("QualitySettings", 2);
var graphic = PlayerPrefs.GetInt("QualitySettings", 1);
sprites[graphic].sprite = UIAtlasMgr.Ins.Get_Sprite("button7");
}