그래픽 옵션 기본 중 (밸런스)
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@ -21,15 +21,16 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Noise43cg
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m_Name: Noise43cg
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m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
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m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
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type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords:
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- _BUILTIN_SURFACE_TYPE_TRANSPARENT
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- _BUILTIN_SURFACE_TYPE_TRANSPARENT
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- _ENABLE_FOG_ON_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords:
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m_InvalidKeywords:
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- _DOUBLESIDED_ON
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- _DOUBLESIDED_ON
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- _ENABLE_FOG_ON_TRANSPARENT
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- _USEDEPTH_ON
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- _USEDEPTH_ON
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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@ -43,6 +44,8 @@ Material:
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- TransparentDepthPostpass
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- TransparentDepthPostpass
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- TransparentBackface
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- TransparentBackface
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- MOTIONVECTORS
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@ -166,7 +169,7 @@ Material:
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- _Opacity: 1
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- _Opacity: 1
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- _OpaqueCullMode: 2
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- _OpaqueCullMode: 2
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- _Parallax: 0.02
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- _Parallax: 0.02
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- _QueueControl: -1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _RenderQueueType: 3
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- _RenderQueueType: 3
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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@ -37,15 +37,16 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Trail60bcg
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m_Name: Trail60bcg
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m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
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m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
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type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords:
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- _BUILTIN_SURFACE_TYPE_TRANSPARENT
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- _BUILTIN_SURFACE_TYPE_TRANSPARENT
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- _ENABLE_FOG_ON_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords:
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m_InvalidKeywords:
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- _DOUBLESIDED_ON
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- _DOUBLESIDED_ON
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- _ENABLE_FOG_ON_TRANSPARENT
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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m_DoubleSidedGI: 1
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@ -58,6 +59,8 @@ Material:
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- TransparentDepthPostpass
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- TransparentDepthPostpass
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- TransparentBackface
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- TransparentBackface
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- MOTIONVECTORS
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@ -181,12 +184,12 @@ Material:
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- _Opacity: 1
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- _Opacity: 1
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- _OpaqueCullMode: 2
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- _OpaqueCullMode: 2
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- _Parallax: 0.02
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- _Parallax: 0.02
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- _QueueControl: -1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _RenderQueueType: 3
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- _RenderQueueType: 3
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 5
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- _StencilRef: 0
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- _StencilRef: 0
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- _StencilRefDepth: 1
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- _StencilRefDepth: 1
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- _StencilRefDistortionVec: 4
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- _StencilRefDistortionVec: 4
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@ -42,7 +42,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd<OptionInfo>
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base.Awake();
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base.Awake();
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DontDestroy();
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DontDestroy();
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Screen.sleepTimeout = SleepTimeout.NeverSleep; // 게임 실행 중 화면 안 꺼지게
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Screen.sleepTimeout = SleepTimeout.NeverSleep; // 게임 실행 중 화면 안 꺼지게
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QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 2));
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QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 1)); // 퀄리티 중을 기본으로
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Act_Repeat_for1sec = () =>
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Act_Repeat_for1sec = () =>
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{
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{
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@ -122,7 +122,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd<OptionInfo>
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for (int i = 0; i < sprites.Length; i++)
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for (int i = 0; i < sprites.Length; i++)
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sprites[i].sprite = UIAtlasMgr.Ins.Get_Sprite(MyValue.OffButtonName);
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sprites[i].sprite = UIAtlasMgr.Ins.Get_Sprite(MyValue.OffButtonName);
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var graphic = PlayerPrefs.GetInt("QualitySettings", 2);
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var graphic = PlayerPrefs.GetInt("QualitySettings", 1);
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sprites[graphic].sprite = UIAtlasMgr.Ins.Get_Sprite("button7");
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sprites[graphic].sprite = UIAtlasMgr.Ins.Get_Sprite("button7");
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}
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}
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