Merge branch 'wl/gameplay/WL-816ze-demo-exact'
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|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _Tex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _WaterReflectionTexture:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 1de68de6e59ccc84da15225563bd8300, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Bands: 78.52
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _Brightness: 0.25
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _CHILLFOAM: 0
|
||||||
|
- _CLOUDSENABLED: 0
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cloud_Change: 0.005
|
||||||
|
- _Cloud_Cover: 0.5
|
||||||
|
- _Cloud_Density: 0.01
|
||||||
|
- _Cloud_Strength: 1
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DepthStrength: 0.5
|
||||||
|
- _DepthThreshold: 0.2
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DistortionSpeed: 0.06
|
||||||
|
- _DistortionThreshold: 2
|
||||||
|
- _DistortionTiling: 23.3442
|
||||||
|
- _DstBlend: 10
|
||||||
|
- _DstBlendAlpha: 10
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _Exposure: 1
|
||||||
|
- _FoamAmount: 1
|
||||||
|
- _FoamScale: 1167.212
|
||||||
|
- _FoamSpeed: 0.00042837
|
||||||
|
- _FoamStrength: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _MAIN_LIGHT: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _MinimumDarkness: 0.2
|
||||||
|
- _MinimumTint: -0.1
|
||||||
|
- _MinimumTransparency: 0.1
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Opacity: 0.61
|
||||||
|
- _OutlineThreshold: 4
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _ParticleThreshold: 0.01
|
||||||
|
- _QueueControl: 0
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _REFLECTIONSON: 0
|
||||||
|
- _Ramp: 4
|
||||||
|
- _ReceiveShadows: 0
|
||||||
|
- _ReflectionStrength: 0.7
|
||||||
|
- _Rotation: 0
|
||||||
|
- _SHADOWS_SOFT: 1
|
||||||
|
- _Shades: 7
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 1
|
||||||
|
- _TintBrightness: 1
|
||||||
|
- _TintStrength: 0.13
|
||||||
|
- _Transparency: 0.2
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 0
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
|
||||||
|
- _Color: {r: 0.2980392, g: 0.8000001, b: 1, a: 0.57254905}
|
||||||
|
- _DistortionDirection: {r: 0.25, g: 0, b: 0, a: 0}
|
||||||
|
- _DistortionStrength: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _OutlineColor: {r: 0.7264151, g: 0.7264151, b: 0.7264151, a: 1}
|
||||||
|
- _ReflectionDistortion: {r: 0.03, g: 0.03, b: 0, a: 0}
|
||||||
|
- _ReflectionTint: {r: 0.13333334, g: 0.5176471, b: 0.74509805, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
- _Tint: {r: 0.13333334, g: 0.5176471, b: 0.74509805, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
--- !u!114 &4823538533558174045
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 10
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c41d0e5b2a94f6d8e3517c0aa96b41d
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -16,14 +16,15 @@ MonoBehaviour:
|
||||||
verboseLog: 1
|
verboseLog: 1
|
||||||
applyLook: 1
|
applyLook: 1
|
||||||
applyLighting: 1
|
applyLighting: 1
|
||||||
applyReferenceLook: 1
|
applyReferenceLook: 0
|
||||||
|
islandOutlineEnabled: 0
|
||||||
materialRemap:
|
materialRemap:
|
||||||
- enabled_: 1
|
- enabled_: 1
|
||||||
from: {fileID: 2100000, guid: 1a0cfabe54dd9ae428d86e71aeec9122, type: 2}
|
from: {fileID: 2100000, guid: 1a0cfabe54dd9ae428d86e71aeec9122, type: 2}
|
||||||
to: {fileID: 2100000, guid: 68107aa66ca3855458e2ac55c239d57c, type: 2}
|
to: {fileID: 2100000, guid: 68107aa66ca3855458e2ac55c239d57c, type: 2}
|
||||||
- enabled_: 1
|
- enabled_: 1
|
||||||
from: {fileID: 2100000, guid: 8b9c3fe585ec43742a0e29e3b3c82f6b, type: 2}
|
from: {fileID: 2100000, guid: 8b9c3fe585ec43742a0e29e3b3c82f6b, type: 2}
|
||||||
to: {fileID: 2100000, guid: eba171966111423bbabd5fc93575b339, type: 2}
|
to: {fileID: 2100000, guid: 9e0a75c34d18426b8f2c6d31b57ae804, type: 2}
|
||||||
- enabled_: 1
|
- enabled_: 1
|
||||||
from: {fileID: 2100000, guid: ee0c382820516a74ba37852af34ecd11, type: 2}
|
from: {fileID: 2100000, guid: ee0c382820516a74ba37852af34ecd11, type: 2}
|
||||||
to: {fileID: 2100000, guid: ece3895a184497040812f320d69cb967, type: 2}
|
to: {fileID: 2100000, guid: ece3895a184497040812f320d69cb967, type: 2}
|
||||||
|
|
@ -36,7 +37,7 @@ MonoBehaviour:
|
||||||
- enabled_: 1
|
- enabled_: 1
|
||||||
from: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
|
from: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
|
||||||
to: {fileID: 2100000, guid: 1c9ce9b7865f6d643ad9601f6fa81ba3, type: 2}
|
to: {fileID: 2100000, guid: 1c9ce9b7865f6d643ad9601f6fa81ba3, type: 2}
|
||||||
islandTopMaterial: {fileID: 2100000, guid: eba171966111423bbabd5fc93575b339, type: 2}
|
islandTopMaterial: {fileID: 2100000, guid: 9e0a75c34d18426b8f2c6d31b57ae804, type: 2}
|
||||||
skipSoilRenderers: 1
|
skipSoilRenderers: 1
|
||||||
soilToneEnabled: 1
|
soilToneEnabled: 1
|
||||||
soilTint: {r: 0.84, g: 0.86, b: 0.9, a: 1}
|
soilTint: {r: 0.84, g: 0.86, b: 0.9, a: 1}
|
||||||
|
|
@ -66,7 +67,7 @@ MonoBehaviour:
|
||||||
skyReleaseDelaySeconds: 1.5
|
skyReleaseDelaySeconds: 1.5
|
||||||
waterMode: 1
|
waterMode: 1
|
||||||
waterFrom: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
|
waterFrom: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
|
||||||
waterTo: {fileID: 2100000, guid: 3979675f9f9bd5d4b9191aad8f2091e1, type: 2}
|
waterTo: {fileID: 2100000, guid: 7c41d0e5b2a94f6d8e3517c0aa96b41d, type: 2}
|
||||||
shoreFoamEnabled: 0
|
shoreFoamEnabled: 0
|
||||||
shoreFoamMaterial: {fileID: 2100000, guid: d24a4c5ce16646c409631c112b57f2cf, type: 2}
|
shoreFoamMaterial: {fileID: 2100000, guid: d24a4c5ce16646c409631c112b57f2cf, type: 2}
|
||||||
shoreFoamWidth: 1.6
|
shoreFoamWidth: 1.6
|
||||||
|
|
@ -82,9 +83,9 @@ MonoBehaviour:
|
||||||
- enabled_: 1
|
- enabled_: 1
|
||||||
label: "\uD480"
|
label: "\uD480"
|
||||||
mesh: {fileID: -4413095505993930501, guid: 1f298817fdd2a184480e8af5b21278bc, type: 3}
|
mesh: {fileID: -4413095505993930501, guid: 1f298817fdd2a184480e8af5b21278bc, type: 3}
|
||||||
material: {fileID: 2100000, guid: dc21f047088dee14f9b080798ebe8560, type: 2}
|
material: {fileID: 2100000, guid: 3b82f6a1cd074e2f9a15d8e73c40b592, type: 2}
|
||||||
probability: 100
|
probability: 100
|
||||||
scale: 0.7
|
scale: 0.35
|
||||||
normalOffset: 0.04
|
normalOffset: 0.04
|
||||||
density: 2.5
|
density: 2.5
|
||||||
- enabled_: 1
|
- enabled_: 1
|
||||||
|
|
|
||||||
|
|
@ -125,6 +125,7 @@ namespace WL.Look.Farm
|
||||||
if (cfg.applyLook != 0)
|
if (cfg.applyLook != 0)
|
||||||
{
|
{
|
||||||
SwapMaterials(cfg, scene);
|
SwapMaterials(cfg, scene);
|
||||||
|
ApplyIslandOutline(cfg);
|
||||||
LookApplied = true;
|
LookApplied = true;
|
||||||
}
|
}
|
||||||
if (cfg.applyLighting != 0) ApplyLighting(cfg, scene);
|
if (cfg.applyLighting != 0) ApplyLighting(cfg, scene);
|
||||||
|
|
@ -321,6 +322,24 @@ namespace WL.Look.Farm
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static readonly int OutlineProp = Shader.PropertyToID("_OUTLINESENABLED");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 816ze — 섬 타일 셰이더의 외곽선 패스 스위치.
|
||||||
|
/// 데모 `Terrain.mat` 에는 외곽선 프로퍼티가 없으므로 전사본(`Farm_IslandTop_Demo3`)은
|
||||||
|
/// `_OUTLINESENABLED 0` 으로 구워져 있다 = 기본값(0)에서는 **아무 것도 하지 않는다**
|
||||||
|
/// (공유 에셋을 런타임에 건드리지 않는다 = 에디터에서 에셋이 더러워지지 않는다).
|
||||||
|
/// 1 로 두었을 때만 되돌리기용으로 키워드를 다시 켠다.
|
||||||
|
/// </summary>
|
||||||
|
static void ApplyIslandOutline(WLIslandLookSettings cfg)
|
||||||
|
{
|
||||||
|
if (cfg.islandOutlineEnabled == 0) return; // 기본 경로 = 무동작
|
||||||
|
var m = cfg.islandTopMaterial;
|
||||||
|
if (m == null || !m.HasProperty(OutlineProp)) return;
|
||||||
|
m.SetFloat(OutlineProp, 1f);
|
||||||
|
m.EnableKeyword("_OUTLINESENABLED");
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 🔴 816h — 섬 둘레의 바다(`Water` · 1000×1000 평면)를 **WL 워터 셰이더**로.
|
/// 🔴 816h — 섬 둘레의 바다(`Water` · 1000×1000 평면)를 **WL 워터 셰이더**로.
|
||||||
/// `Assets/FarmingIsland/**` 는 0줄 — 렌더러의 `sharedMaterials` 만 런타임에 바꾼다.
|
/// `Assets/FarmingIsland/**` 는 0줄 — 렌더러의 `sharedMaterials` 만 런타임에 바꾼다.
|
||||||
|
|
|
||||||
|
|
@ -123,8 +123,14 @@ namespace WL.Look.Farm
|
||||||
[Tooltip("1 이면 조명·앰비언트·스카이박스도 데모/아레나 값으로 맞춘다.")]
|
[Tooltip("1 이면 조명·앰비언트·스카이박스도 데모/아레나 값으로 맞춘다.")]
|
||||||
public int applyLighting = 1;
|
public int applyLighting = 1;
|
||||||
|
|
||||||
[Tooltip("1 이면 아레나와 같은 `WL_ReferenceLook`(외곽선·대비·무드)을 섬에도 얹는다.")]
|
[Tooltip("1 이면 아레나와 같은 `WL_ReferenceLook`(외곽선·대비·무드)을 섬에도 얹는다. " +
|
||||||
public int applyReferenceLook = 1;
|
"🔴 816ze — 데모 씬에는 이 보정이 없다. 데모와 같은 룩을 원하면 0.")]
|
||||||
|
public int applyReferenceLook = 0;
|
||||||
|
|
||||||
|
[Tooltip("섬 타일 셰이더 자체의 외곽선 패스(`_OUTLINESENABLED`). " +
|
||||||
|
"🔴 816ze — 데모 `Terrain.mat` 에는 외곽선 프로퍼티가 아예 없다 → 기본 0(= 전사본 에셋 상태 그대로). " +
|
||||||
|
"1 로 두면 `islandTopMaterial` 의 외곽선 키워드를 런타임에 **다시 켠다**(되돌리기용).")]
|
||||||
|
public int islandOutlineEnabled = 0;
|
||||||
|
|
||||||
[Tooltip("머티리얼 교체 표. 한 줄 = 원본 → 복사본.")]
|
[Tooltip("머티리얼 교체 표. 한 줄 = 원본 → 복사본.")]
|
||||||
public WLMatRemap[] materialRemap = new WLMatRemap[0];
|
public WLMatRemap[] materialRemap = new WLMatRemap[0];
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue