휩쓸기 공격 이동 가능
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@ -8,20 +8,24 @@ public class Skill_SweepAttack : ProjectileBase
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public override void Set(ProjectileData _data)
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public override void Set(ProjectileData _data)
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{
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{
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base.Set(_data);
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base.Set(_data);
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transform.position = _data.shooter.Get_Center_position();
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transform.eulerAngles = Vector3.zero;
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transform.eulerAngles = Vector3.zero;
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StartCoroutine(Co_Update());
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StartCoroutine(Co_Update());
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}
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}
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IEnumerator Co_Update()
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IEnumerator Co_Update()
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{
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{
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m_ProjectTileData.shooter.Set_JoystickStatus(2);
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go_effect.SetActive(false);
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go_effect.SetActive(false);
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yield return new WaitForSeconds(0.1f);
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yield return new WaitForSeconds(0.1f);
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transform.position = m_ProjectTileData.shooter.Get_Center_position();
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go_effect.SetActive(true);
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go_effect.SetActive(true);
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yield return new WaitForSeconds(0.4f);
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yield return new WaitForSeconds(0.4f);
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transform.position = m_ProjectTileData.shooter.Get_Center_position();
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go_effect.SetActive(false);
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go_effect.SetActive(false);
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go_effect.SetActive(true);
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go_effect.SetActive(true);
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yield return new WaitForSeconds(0.1f);
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yield return new WaitForSeconds(1f);
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Off(true);
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Off(true);
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m_ProjectTileData.shooter.Set_JoystickStatus(3);
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m_ProjectTileData.shooter.Play_Idle();
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}
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}
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}
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}
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