휩쓸기 공격 이동 가능

This commit is contained in:
Ino 2025-01-14 16:18:10 +09:00
parent 11bfa7517b
commit e0a9947bd1
1 changed files with 6 additions and 2 deletions

View File

@ -8,20 +8,24 @@ public class Skill_SweepAttack : ProjectileBase
public override void Set(ProjectileData _data) public override void Set(ProjectileData _data)
{ {
base.Set(_data); base.Set(_data);
transform.position = _data.shooter.Get_Center_position();
transform.eulerAngles = Vector3.zero; transform.eulerAngles = Vector3.zero;
StartCoroutine(Co_Update()); StartCoroutine(Co_Update());
} }
IEnumerator Co_Update() IEnumerator Co_Update()
{ {
m_ProjectTileData.shooter.Set_JoystickStatus(2);
go_effect.SetActive(false); go_effect.SetActive(false);
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f);
transform.position = m_ProjectTileData.shooter.Get_Center_position();
go_effect.SetActive(true); go_effect.SetActive(true);
yield return new WaitForSeconds(0.4f); yield return new WaitForSeconds(0.4f);
transform.position = m_ProjectTileData.shooter.Get_Center_position();
go_effect.SetActive(false); go_effect.SetActive(false);
go_effect.SetActive(true); go_effect.SetActive(true);
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(1f);
Off(true); Off(true);
m_ProjectTileData.shooter.Set_JoystickStatus(3);
m_ProjectTileData.shooter.Play_Idle();
} }
} }