CombatEvents(이벤트 12종 + LevelUp API · 구조체 페이로드 · GC 0 · 예외 격리) · ComboTracker(PC Animator 상태 폴링) · TimeScaleArbiter(Pause > Cinematic > HitStop · D-1(a)) · EffectBudget(동시 상한) · WLCombatCoreSettings SO + 에셋. 원본 훅 9줄(D-5(a) · Actor.cs 5 / MobActor.cs 2 / ProjectileBase.cs 1 / MyActor.cs 1 · 이후 Actor.cs 동결) · 편입: WLHitFeel = HitConfirmed 구독자(false 반환 규약 유지) · WLHitFeelRunner 히트스톱 중재자 경유 · DashDriver/WeaponTrailDriver 통지. 에셋 없음/enabled=false/RuntimeDisabled = 100% 기존 동작(C8). 프로브 WL811b_Probe(Watch/GcCheck/Arbiter/Toggle/Dump/Status). 게이트 oneshot PASS(error CS 0 · 로그 wl_compile_gate_20260908_231602.log). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| .. | ||
| Boss | ||
| Boss.meta | ||
| BossMobActor.cs | ||
| BossMobActor.cs.meta | ||
| BullRushMobActor.cs | ||
| BullRushMobActor.cs.meta | ||
| MobActor.cs | ||
| MobActor.cs.meta | ||