ThreeKingdomsSlingshot/Assets/VFX/_wl_import_report.csv

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스킬 이펙트 작업 준비 — 스킬 테스트 씬 · WL 이펙트 이식 · 이펙트 표 · 보병·창·기병 슬링샷 공격 = WL 창 돌진 이펙트 시험(PD 2026-11-09) PD 「WL 프로젝트에서 스킬을 구현하던 방식과 동일하게 유닛 별 스킬 구현」 · 「테스트 목적: 보병, 창, 기병을 슬링샷으로 공격할 때 WL 창 돌진 공격 이펙트」 - 스킬 테스트 씬 Assets/Scenes/SkillTest.unity(SkillTestBootstrap · 메뉴 TKS/Skill Test/Build Scene): 영웅 목록 선택(heroes.csv 56) · 더미(죽지 않음 · 행동 토글 · 배치 표 Resources/Skills/skill_test.csv) · 슬링샷 · 액티브 버튼 · 쿨 무시 · 영웅 무적 · 이펙트 보기(에디터 · Assets/VFX 검색 → 영웅에 띄움) - 이펙트 표 Resources/Skills/skill_vfx.csv → Runtime/Skills/SkillVfx(키 = 스킬 id 또는 basic_<병종> · cast/travel/hit · f_every 반복 · 사본 Resources/Fx/TKS_Fx_*) · 훅 = SkillSystem Announce/BeginAction/EndAction/Hit/Instant - WL 이펙트 이식 Assets/VFX(약 640 MB · 빌트인 호환분만 · GUID 유지 · 도구 Tools/wl_vfx_import.py) · URP 셰이더 빌트인 이식 4종 Assets/VFX/_BuiltinPorts · com.unity.shadergraph 17.3.0 · 카메라 깊이 텍스처 켬(셰이더 그래프 소프트 파티클) - 시험: basic_infantry/spear/cavalry travel = TKS_Fx_SpearRush · SpearRushWrap · SpearRushDust(WL WLStaffEarth rushFx 1~3 값 환산) — 표 9행 삭제 = 원래대로 - 테스트 118/118 · console error 0 · 이 PC 첫 임포트 자동 재직렬화(png·tga .meta · UITheme · ProjectSettings · InputManager)는 제외 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 14:12:52 +00:00
s_prefab,e_result,f_mb,Memo
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Buff_Down.prefab,OK,5.72,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Buff_Up.prefab,OK,5.73,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Candy.prefab,OK,6.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step1.prefab,OK,6.36,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step1_End.prefab,OK,6.48,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step2.prefab,OK,6.36,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step2_End.prefab,OK,6.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step3.prefab,OK,7.6,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step3_End.prefab,OK,7.84,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_02_Step1.prefab,OK,6.36,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_02_Step2.prefab,OK,6.36,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_02_Step3.prefab,OK,7.6,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Conffeti.prefab,OK,5.48,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Conffeti_Air.prefab,OK,5.47,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_01.prefab,OK,5.52,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_02.prefab,OK,5.87,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_03.prefab,OK,5.4,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_04.prefab,OK,5.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Dash_01.prefab,OK,6.01,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Dash_01_Air.prefab,OK,5.77,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_FloorHit_01.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_FloorHit_02.prefab,OK,7.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_FloorHit_03.prefab,OK,8.11,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Jump_01.prefab,OK,7.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Jump_02.prefab,OK,7.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Jump_03.prefab,OK,7.24,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_01.prefab,OK,5.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_01_Looping.prefab,OK,5.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_02.prefab,OK,6.25,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_02_Looping.prefab,OK,6.26,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_01.prefab,OK,5.87,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_01_Looping.prefab,OK,5.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_02.prefab,OK,6.25,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_02_Looping.prefab,OK,6.26,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_01.prefab,OK,5.26,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_02.prefab,OK,5.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_03.prefab,OK,5.35,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_04.prefab,OK,5.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_01.prefab,OK,6.48,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_02.prefab,OK,5.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_03.prefab,OK,5.51,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_04.prefab,OK,5.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_05.prefab,OK,5.61,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_06.prefab,OK,7.73,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_07.prefab,OK,5.87,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_08.prefab,OK,5.46,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_01.prefab,OK,7.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_02.prefab,OK,10.23,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_02_Air.prefab,OK,10.25,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_03.prefab,OK,7.87,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Feathers.prefab,OK,5.51,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Fire_01.prefab,OK,5.79,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Fire_02.prefab,OK,5.8,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_01.prefab,OK,4.62,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_02.prefab,OK,4.62,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_03.prefab,OK,4.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_04.prefab,OK,5.74,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_05.prefab,OK,5.19,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Heart.prefab,OK,5.42,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Heart_Air.prefab,OK,5.43,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_01.prefab,OK,5.24,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_02.prefab,OK,6.95,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_03.prefab,OK,5.62,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_04.prefab,OK,5.85,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_05.prefab,OK,6.25,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_06.prefab,OK,6.13,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_07.prefab,OK,5.76,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_08.prefab,OK,5.24,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_09.prefab,OK,5.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_10.prefab,OK,4.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_11.prefab,OK,5.39,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Leaves.prefab,OK,6.47,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Leaves_Air.prefab,OK,6.34,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_01.prefab,OK,7.45,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_02.prefab,OK,7.71,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_03.prefab,OK,7.62,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_04.prefab,OK,8.14,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_01.prefab,OK,4.74,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_01_Get.prefab,OK,5.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_02.prefab,OK,4.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_02_Get.prefab,OK,5.38,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_03.prefab,OK,4.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_03_Get.prefab,OK,5.38,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_04.prefab,OK,4.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_04_Get.prefab,OK,5.38,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Poison_01.prefab,OK,6.42,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Poison_02.prefab,OK,6.14,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Portal_01.prefab,OK,5.42,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Portal_02.prefab,OK,5.42,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_01.prefab,OK,4.99,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_02.prefab,OK,5.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_03.prefab,OK,5.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_04.prefab,OK,5.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_05.prefab,OK,5.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_06.prefab,OK,5.94,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_07.prefab,OK,5.5,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Splash_01.prefab,OK,5.65,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Splash_02.prefab,OK,5.64,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Splash_03.prefab,OK,5.65,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Stun.prefab,OK,4.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_01_Air.prefab,OK,21.36,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_01_Floor.prefab,OK,21.36,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_02_Air.prefab,OK,21.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_02_Floor.prefab,OK,21.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_01_End.prefab,OK,21.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_01_Start.prefab,OK,21.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_02_End.prefab,OK,21.65,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_02_Start.prefab,OK,21.65,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_03.prefab,OK,21.25,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_04.prefab,OK,21.38,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_01.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_02.prefab,OK,21.35,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_03.prefab,OK,21.21,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_04.prefab,OK,21.6,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_01_Big.prefab,OK,21.07,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_01_Small.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_02_Big.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_02_Small.prefab,OK,21.09,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_03_Big.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_03_Small.prefab,OK,21.09,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_04_Big.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_04_Small.prefab,OK,21.09,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Bubble_Air.prefab,OK,21.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Bubble_Floor.prefab,OK,20.99,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_01.prefab,OK,21.38,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_02.prefab,OK,21.02,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_03.prefab,OK,21.01,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_04.prefab,OK,21.02,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_05.prefab,OK,21.1,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_06.prefab,OK,21.14,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_07.prefab,OK,21.44,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_08.prefab,OK,21.14,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_09.prefab,OK,21.23,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_10.prefab,OK,21.25,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Explosion_01.prefab,OK,21.13,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Explosion_02.prefab,OK,21.37,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Explosion_03.prefab,OK,20.98,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_01.prefab,OK,21.23,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_01_Die.prefab,OK,21.26,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_02.prefab,OK,21.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_02_Die.prefab,OK,21.02,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_03.prefab,OK,20.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_03_Die.prefab,OK,20.91,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Firecracker.prefab,OK,21.23,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_01.prefab,OK,20.98,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_02.prefab,OK,20.86,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_03.prefab,OK,20.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_04.prefab,OK,21.0,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_05.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Energy.prefab,OK,21.52,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Heart.prefab,OK,21.51,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Marble.prefab,OK,21.52,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Star.prefab,OK,21.5,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Heart.prefab,OK,20.51,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Heart_Get.prefab,OK,20.71,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_01.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_02.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_03.prefab,OK,20.85,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_04.prefab,OK,20.87,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_01_Area.prefab,OK,21.71,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_01_Single.prefab,OK,21.71,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_02_Area.prefab,OK,21.73,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_02_Single.prefab,OK,21.73,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_03_Area.prefab,OK,21.83,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_03_Single.prefab,OK,21.83,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_04_Area.prefab,OK,22.05,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_04_Single.prefab,OK,22.05,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_05_Area.prefab,OK,21.46,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_05_single.prefab,OK,21.45,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_06_Area.prefab,OK,21.59,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_06_single.prefab,OK,21.59,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_01.prefab,OK,20.74,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_01_Get.prefab,OK,20.79,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_02.prefab,OK,20.74,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_02_Get.prefab,OK,20.79,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_03.prefab,OK,20.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_03_Get.prefab,OK,20.82,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_04.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_04_Get.prefab,OK,20.52,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_05.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_05_Get.prefab,OK,20.56,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Rain_01.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Rain_02.prefab,OK,20.52,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Rain_03.prefab,OK,20.75,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_ExclamationMark.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_ExclamationMark_Loop.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_Goal.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_Goal_Loop.prefab,OK,20.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_PositionMark.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_PositionMark_Loop.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_QuestionMark.prefab,OK,20.87,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_QuestionMark_Loop.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_01_Air.prefab,OK,20.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_01_Floor.prefab,OK,20.89,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_02_Air.prefab,OK,20.91,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_02_Floor.prefab,OK,20.9,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_03_Air.prefab,OK,20.92,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_03_Floor.prefab,OK,20.9,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_04_Air.prefab,OK,20.94,
ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_04_Floor.prefab,OK,20.91,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_01_hit.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_01_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_01_projectile.prefab,OK,20.26,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_02_hit.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_02_muzzle.prefab,OK,20.6,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_02_projectile.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_03_hit.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_03_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_03_projectile.prefab,OK,20.38,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_04_hit.prefab,OK,20.62,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_04_muzzle.prefab,OK,20.62,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_04_projectile.prefab,OK,20.48,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_05_hit.prefab,OK,20.77,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_05_muzzle.prefab,OK,20.86,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_05_projectile.prefab,OK,20.59,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_06_hit.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_06_muzzle.prefab,OK,20.98,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_06_projectile.prefab,OK,20.7,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_07_hit.prefab,OK,20.51,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_07_muzzle.prefab,OK,20.48,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_07_projectile.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_08_hit.prefab,OK,20.61,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_08_muzzle.prefab,OK,20.61,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_08_projectile.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_09_hit.prefab,OK,20.72,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_09_muzzle.prefab,OK,20.61,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_09_projectile.prefab,OK,20.48,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_10_hit.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_10_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_10_projectile.prefab,OK,20.51,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_11_hit.prefab,OK,20.99,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_11_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_11_projectile.prefab,OK,20.59,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_12_hit.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_12_muzzle.prefab,OK,20.38,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_12_projectile.prefab,OK,20.38,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_13_hit.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_13_muzzle.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_13_projectile.prefab,OK,20.62,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_14_hit.prefab,OK,20.61,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_14_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_14_projectile.prefab,OK,20.64,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_15_hit.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_15_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_15_projectile.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_16_hit.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_16_muzzle.prefab,OK,20.49,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_16_projectile.prefab,OK,20.48,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_01.prefab,OK,20.95,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_02.prefab,OK,21.3,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_03.prefab,OK,21.07,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_04.prefab,OK,21.41,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_05.prefab,OK,21.78,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_06.prefab,OK,22.11,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_07.prefab,OK,21.18,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_08.prefab,OK,21.42,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_09.prefab,OK,21.51,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_10.prefab,OK,21.19,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_11.prefab,OK,21.78,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_12.prefab,OK,20.95,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_13.prefab,OK,21.54,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_14.prefab,OK,21.45,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_15.prefab,OK,21.33,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_16.prefab,OK,21.18,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Arrow_hit.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Arrow_muzzle.prefab,OK,20.77,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Arrow_projectile.prefab,OK,20.94,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Axe_hit.prefab,OK,21.09,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Axe_muzzle.prefab,OK,20.39,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Axe_projectile.prefab,OK,21.06,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_01_hit.prefab,OK,21.24,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_01_projectile.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_02_hit.prefab,OK,22.17,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_02_projectile.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_muzzle.prefab,OK,20.61,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Card_hit.prefab,OK,21.36,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Card_muzzle.prefab,OK,20.77,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Card_projectile.prefab,OK,21.21,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Dagger_hit.prefab,OK,21.08,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Dagger_muzzle.prefab,OK,20.4,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Dagger_projectile.prefab,OK,20.95,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_EnergyBall_hit.prefab,OK,21.12,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_EnergyBall_muzzle.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_EnergyBall_projectile.prefab,OK,20.72,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Gas_hit.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Gas_muzzle.prefab,OK,20.63,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Gas_projectile.prefab,OK,20.76,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Hammer_hit.prefab,OK,21.19,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Hammer_muzzle.prefab,OK,20.39,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Hammer_projectile.prefab,OK,21.06,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Ice_hit.prefab,OK,21.31,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Ice_muzzle.prefab,OK,21.21,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Ice_projectile.prefab,OK,21.07,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Kunai_hit.prefab,OK,21.22,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Kunai_muzzle.prefab,OK,20.4,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Kunai_projectile.prefab,OK,20.94,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_01_hit.prefab,OK,21.0,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_01_muzzle.prefab,OK,20.89,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_01_projectile.prefab,OK,20.64,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_02_hit.prefab,OK,20.85,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_02_muzzle.prefab,OK,20.5,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_02_projectile.prefab,OK,20.6,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Obsidian_hit.prefab,OK,21.47,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Obsidian_muzzle.prefab,OK,20.66,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Obsidian_projectile.prefab,OK,21.33,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Poison_hit.prefab,OK,20.88,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Poison_muzzle.prefab,OK,20.77,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Poison_projectile.prefab,OK,20.75,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Shuriken_hit.prefab,OK,21.22,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Shuriken_muzzle.prefab,OK,20.4,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Shuriken_projectile.prefab,OK,20.96,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Arrow.prefab,OK,22.04,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Axe.prefab,OK,21.79,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Bomb_01.prefab,OK,22.62,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Bomb_02.prefab,OK,23.09,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Card.prefab,OK,22.27,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Dagger.prefab,OK,21.68,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_EnergyBall.prefab,OK,22.14,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Gas.prefab,OK,21.58,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Hammer.prefab,OK,21.89,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Ice.prefab,OK,22.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Kunai.prefab,OK,21.96,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Laser_01.prefab,OK,21.92,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Laser_02.prefab,OK,21.63,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Obsidian.prefab,OK,22.4,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Poison.prefab,OK,21.79,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Shuriken.prefab,OK,21.82,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_01.prefab,OK,6.95,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_02.prefab,OK,6.95,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_03.prefab,OK,6.12,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_04.prefab,OK,6.75,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_05.prefab,OK,6.78,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_01.prefab,OK,6.73,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_02.prefab,OK,7.32,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_03.prefab,OK,6.73,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_04.prefab,OK,6.6,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_05.prefab,OK,5.88,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_01.prefab,OK,5.88,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_02.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_03.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_04.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_01.prefab,OK,5.99,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_01_1.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_01_2.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_02.prefab,OK,5.99,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_02_1.prefab,OK,6.37,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_02_2.prefab,OK,6.48,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_03.prefab,OK,4.72,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_01.prefab,OK,6.23,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_01_1.prefab,OK,6.52,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_02.prefab,OK,6.23,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_02_1.prefab,OK,6.52,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_03.prefab,OK,6.12,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_03_1.prefab,OK,6.4,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_04.prefab,OK,6.71,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_04_1.prefab,OK,6.85,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_05.prefab,OK,6.82,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_05_1.prefab,OK,6.96,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_06.prefab,OK,6.43,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_06_1.prefab,OK,6.72,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_01.prefab,OK,6.18,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_02.prefab,OK,6.17,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_03.prefab,OK,6.01,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_04.prefab,OK,6.54,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_05.prefab,OK,6.62,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_06.prefab,OK,6.12,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_01.prefab,OK,6.87,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_02.prefab,OK,6.39,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_03.prefab,OK,6.84,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_04.prefab,OK,7.1,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Wall_01.prefab,OK,6.02,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Wall_02.prefab,OK,6.02,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_arrow_floor.prefab,OK,25.48,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_blood_air.prefab,OK,4.57,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_blood_floor.prefab,OK,4.81,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_bug_air.prefab,OK,24.8,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_bug_floor.prefab,OK,25.16,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_charge_floor.prefab,OK,25.39,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_coin_air.prefab,OK,9.01,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_coin_floor.prefab,OK,9.12,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_dust_floor.prefab,OK,8.79,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_energy_01_floor.prefab,OK,25.34,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_energy_02_floor.prefab,OK,9.36,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_explosion_air.prefab,OK,8.91,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_explosion_floor.prefab,OK,9.13,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_fire_air.prefab,OK,4.88,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_fire_floor.prefab,OK,4.99,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_flash_air.prefab,OK,5.16,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_flash_floor.prefab,OK,5.61,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_gas_air.prefab,OK,25.14,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_gas_floor.prefab,OK,25.26,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_hand_floor.prefab,OK,9.38,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_meteor_floor.prefab,OK,9.24,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_reaper_floor.prefab,OK,13.26,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_slash_air.prefab,OK,28.91,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_slash_floor.prefab,OK,28.91,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_stone_air.prefab,OK,13.71,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_stone_floor.prefab,OK,13.6,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_sword_floor.prefab,OK,26.52,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_tar_floor.prefab,OK,25.25,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_thorn_01_floor.prefab,OK,29.93,
ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_thorn_02_floor.prefab,OK,9.35,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_blue.prefab,OK,0.62,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_blue_outbreak.prefab,OK,0.59,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_green.prefab,OK,0.62,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_green_outbreak.prefab,OK,0.59,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_orange.prefab,OK,0.62,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_orange_outbreak.prefab,OK,0.59,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_red.prefab,OK,0.62,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_red_outbreak.prefab,OK,0.59,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_coin.prefab,OK,0.87,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_coin_drop.prefab,OK,0.9,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_diamond.prefab,OK,0.88,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_diamond_drop.prefab,OK,0.9,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_health.prefab,OK,0.88,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_health_drop.prefab,OK,0.9,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_heart.prefab,OK,0.87,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_heart_drop.prefab,OK,0.9,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Burst_rainbow_mist.prefab,OK,0.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Burst_rings.prefab,OK,0.66,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Burst_sharp.prefab,OK,0.82,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_circle.prefab,OK,0.36,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_dubble_circle.prefab,OK,0.36,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_generic.prefab,OK,0.87,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_star.prefab,OK,0.53,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_coins.prefab,OK,0.67,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_electric.prefab,OK,0.7,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_generic.prefab,OK,0.67,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_leaves.prefab,OK,0.67,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_water.prefab,OK,0.78,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_electric.prefab,OK,0.81,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_frost.prefab,OK,0.78,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_gold.prefab,OK,0.82,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_poison.prefab,OK,0.76,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_simple.prefab,OK,0.76,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_explosion_air.prefab,OK,0.93,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_explosion_earth.prefab,OK,1.2,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_fuming.prefab,OK,0.47,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_large.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_medium.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_small.prefab,OK,0.83,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_trail.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Flamethrower.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_electric.prefab,OK,0.81,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_frost.prefab,OK,0.6,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_herts.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_poison.prefab,OK,0.77,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_speedFast.prefab,OK,0.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_speedSlow.prefab,OK,0.79,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_drop.prefab,OK,1.05,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_flicker.prefab,OK,1.54,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_iddle.prefab,OK,1.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_pick_up.prefab,OK,0.86,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_electric.prefab,OK,0.52,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_fire.prefab,OK,0.6,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_frost.prefab,OK,0.6,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_gold.prefab,OK,0.64,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_leaves.prefab,OK,0.59,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_dark_magic.prefab,OK,1.06,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_electric.prefab,OK,0.93,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_fire.prefab,OK,0.87,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_frost.prefab,OK,0.88,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_green_shuriken.prefab,OK,1.1,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_heart.prefab,OK,0.87,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_light.prefab,OK,0.85,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_magic.prefab,OK,0.81,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_water.prefab,OK,1.07,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_wind.prefab,OK,0.74,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_dark_magic.prefab,OK,0.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_electric.prefab,OK,0.55,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_fire.prefab,OK,0.6,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_frost.prefab,OK,1.2,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_green_shuriken.prefab,OK,0.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_heart.prefab,OK,0.95,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_light.prefab,OK,0.67,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_magic.prefab,OK,0.74,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_water.prefab,OK,1.22,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_wind.prefab,OK,0.73,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health.prefab,OK,0.73,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health_area.prefab,OK,0.88,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health_area_loop.prefab,OK,0.83,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health_loop.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana.prefab,OK,0.73,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana_area.prefab,OK,0.88,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana_area_loop.prefab,OK,0.83,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana_loop.prefab,OK,0.72,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_electric.prefab,OK,1.36,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_fire.prefab,OK,1.44,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_freezing.prefab,OK,1.21,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_gold.prefab,OK,1.2,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_wind.prefab,OK,1.32,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_fire.prefab,OK,0.9,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_magic.prefab,OK,0.77,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_snow.prefab,OK,0.9,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_stone.prefab,OK,1.01,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_fire_long.prefab,OK,0.76,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_fire_once.prefab,OK,0.76,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_magic_long.prefab,OK,0.67,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_magic_once.prefab,OK,0.69,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_snow_long.prefab,OK,0.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_snow_once.prefab,OK,0.81,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_stone_long.prefab,OK,0.87,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_stone_once.prefab,OK,0.88,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Aura_acceleration.prefab,OK,1.31,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Aura_slowdown.prefab,OK,1.2,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Character_status_sleep.prefab,OK,0.65,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Level_up.prefab,OK,1.43,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Misses.prefab,OK,1.1,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Stun.prefab,OK,0.84,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Stun_loop.prefab,OK,0.57,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Wet.prefab,OK,0.51,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_beam_circle_green.prefab,OK,3.05,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_beam_dot_purple.prefab,OK,2.19,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_beam_line_blue.prefab,OK,2.05,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_bomb_rainbow.prefab,OK,2.81,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_ice_circle.prefab,OK,2.36,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_ice_dot.prefab,OK,1.95,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_ice_line.prefab,OK,1.81,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_lightning_circle_blue.prefab,OK,3.83,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_lightning_dot_orange.prefab,OK,3.15,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_lightning_line_green.prefab,OK,3.2,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_rocket_circle_red.prefab,OK,2.63,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_rocket_dot_pink.prefab,OK,2.26,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_rocket_line_pink.prefab,OK,2.11,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_starfall_circle_rainbow.prefab,OK,2.45,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_starfall_dot_purple.prefab,OK,1.95,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_starfall_line_blue.prefab,OK,1.8,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_stone_circle.prefab,OK,2.36,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_stone_dot.prefab,OK,1.95,
ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_stone_line.prefab,OK,1.81,
Matthew Guz/Slash Effects FREE/Prefab/1Slash Mesh.prefab,OK,0.02,
Matthew Guz/Slash Effects FREE/Prefab/Basic Slash Blue.prefab,OK,0.59,
Matthew Guz/Slash Effects FREE/Prefab/Double Slash.prefab,OK,0.58,
Matthew Guz/Slash Effects FREE/Prefab/Explosion Slash .prefab,OK,16.98,
Matthew Guz/Slash Effects FREE/Prefab/Multiple Slash 2 .prefab,OK,0.67,
Matthew Guz/Slash Effects FREE/Prefab/Shiny Slash .prefab,OK,0.47,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Buff_Skull.prefab,OK,1.96,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_DarkSkill_Hit01.prefab,OK,1.51,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_DarkSkill_Hit02.prefab,OK,0.41,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_DarkSkill_SmokeExplosion.prefab,NG,1.12,shader_urp:yuan_00000.mat
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Debuff_Mask.prefab,OK,0.91,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy Charge.prefab,NG,0.69,shader_urp:glowblue.mat
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy Cube.prefab,OK,0.51,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy Vortex.prefab,NG,2.46,shader_urp:flare2b_purple.mat; shader_urp:glowblue.mat
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy_Hit.prefab,OK,0.56,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy_Line.prefab,OK,1.11,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Ghost_Loop.prefab,NG,0.39,shader_urp:GhostStretch_pAdd.mat
ResWork/EricWang/FX_DarkSkill/Prefab/FX_GodCall.prefab,OK,1.56,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_MagicBullet_Purple.prefab,NG,2.01,shader_urp:Zhuzhai_sn001_side001.mat; shader_urp:glowblurry.mat; shader_urp:poison_smoke_pink3.mat; shader_urp:yuan_00000.mat
ResWork/EricWang/FX_DarkSkill/Prefab/FX_MagicBullet_Small.prefab,OK,0.36,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_MagicBullet_Small2.prefab,OK,0.58,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_ShockWave.prefab,NG,1.51,shader_urp:Slash_06.mat; shader_urp:glowa_hot_grey_13.mat
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Skull_Dead.prefab,OK,0.54,
ResWork/EricWang/FX_DarkSkill/Prefab/FX_Temptation Mist.prefab,NG,2.5,shader_urp:yuan_00000.mat
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/daodantou.prefab,OK,0.03,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/huanxing.prefab,OK,0.02,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/huanxing2.prefab,OK,0.02,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/mianpian.prefab,OK,0.02,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/pzplane.prefab,OK,0.02,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/pzplane2.prefab,OK,0.02,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/Sphere002.prefab,OK,0.03,
ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/yuanzhuhuan.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/700001_Slash Variant.prefab,OK,0.01,
ResWork/EricWang/FX_Slash_Collection/Prefabs/BlueYellow_Sword.prefab,NG,2.58,shader_urp:glow_19.mat; shader_urp:imp_01.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/BlueYellow_Sword_3Time.prefab,NG,4.81,shader_urp:glow_19.mat; shader_urp:imp_01.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_1.prefab,NG,1.28,shader_urp:A35-D.mat; shader_urp:Blue_Ring01.mat; shader_urp:flare02_blue.mat; shader_urp:flare06_blue_2.mat; shader_urp:glow_ball2_blue_3.mat; shader_urp:slash01_blue.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_2.prefab,OK,0.79,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_3.prefab,NG,1.84,shader_urp:glow_19.mat; shader_urp:imp_01.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_4.prefab,NG,3.42,shader_urp:FX_smoke_02.mat; shader_urp:dl_001.mat; shader_urp:flare22.mat; shader_urp:glow45.mat; shader_urp:imp_01.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Sword.prefab,NG,0.75,shader_urp:Background_paticle02.mat; shader_urp:Default-Particle.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Sword_4Time.prefab,NG,2.77,shader_urp:Background_paticle02.mat; shader_urp:Default-Particle.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Cylinder Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/dau_02 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_Cylinder002 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_Cylinder003 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_Cylinder3 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_NewSlash02 Variant.prefab,OK,0.05,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_PlaneleftCenter Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SkashCylinder002 Variant.prefab,NG,0.45,shader_urp:slash_red.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SkashCylinder003 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SkashCylinder004 Variant.prefab,OK,0.07,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SlashP01 Variant.prefab,OK,0.05,
ResWork/EricWang/FX_Slash_Collection/Prefabs/floorbroke Variant.prefab,OK,0.82,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Fly_Slash_5Time.prefab,NG,5.77,shader_urp:Default-Particle.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Fly_Slash_B.prefab,NG,0.98,shader_urp:Default-Particle.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Fly_Slash_Y.prefab,NG,0.91,shader_urp:Slash_05.mat; shader_urp:Slash_06.mat; shader_urp:lb_20.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/half_Cylinder001 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Orange_Slash_1.prefab,NG,0.95,shader_urp:Default-Particle.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Orange_Slash_2.prefab,NG,1.9,shader_urp:line_01r.mat; shader_urp:slash_red.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Orange_Slash_3.prefab,NG,2.92,shader_urp:Default-Particle.mat; shader_urp:FlameDecal04.mat; shader_urp:glow_point2_yellow_4.mat; shader_urp:stone02_3.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/PlaneDown_001 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Purple_Claw Strike.prefab,NG,2.72,shader_urp:lb_pur_C001.mat; shader_urp:slash_pur.mat; shader_urp:slash_red.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/pzplane Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Red_Slash.prefab,NG,0.81,shader_urp:imp_01.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Red_Sword.prefab,NG,1.22,shader_urp:cleave_trail_n_sheet_orange.mat
ResWork/EricWang/FX_Slash_Collection/Prefabs/Sci-fi Sword.prefab,OK,1.18,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Slash Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/Slash2 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/SlashCylinder004 Variant.prefab,OK,0.05,
ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_004 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_005 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_006 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_007 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_Slash_Collection/Prefabs/xuanzhuan3 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_Slash_Collection/Prefabs/yanhuan Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_3Rotation_Air.prefab,NG,2.41,shader_urp:Blood_Splat.mat; shader_urp:FX_smoke_02.mat; shader_urp:Pulse_Smoke 3.mat; shader_urp:ring_38.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Blue Stab.prefab,NG,12.4,shader_urp:Pulse_Smoke 3.mat; shader_urp:blue_lightning_3_sheet.mat; shader_urp:fanwei_00001.mat; shader_urp:fm-g01-02_1.mat; shader_urp:lb_20f 2.mat; shader_urp:lms-g03-02-blue 1.mat; shader_urp:spot_019.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Blue Stab_Hit.prefab,NG,7.43,shader_urp:M_2D_Ray_01.mat; shader_urp:flare_08.mat; shader_urp:partcile_01.mat; shader_urp:particle_sprite_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Yellow Stab_Hit.prefab,NG,7.91,shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:hit_03.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_40_y.mat; shader_urp:spot_021.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_8Fireball_Fall.prefab,NG,25.86,shader_urp:Bomb_W01.mat; shader_urp:FX_smoke_02.mat; shader_urp:Fire_real 9.mat; shader_urp:Pulse_Smoke 3.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:Spotlight_01.mat; shader_urp:bomb_glow.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:firerock 3.mat; s
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Aim_Explode.prefab,NG,2.32,shader_urp:Bomb_W01.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:bomb_glow.mat; shader_urp:fire_05_x.mat; shader_urp:flare_44.mat; shader_urp:glow_point1_red.mat; shader_urp:point_04.mat; shader_urp:qiliu 2.mat; shader_urp:rainbow.mat; shader_urp:smoke_05_x.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Blue Rune.prefab,OK,0.66,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Blue Stab.prefab,NG,1.95,shader_urp:fm-g01-02_1.mat; shader_urp:lb_20f 2.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueCharge.prefab,NG,3.39,shader_urp:Blue_Ring01.mat; shader_urp:alpha_point_8.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueRing_Exp.prefab,NG,2.34,shader_urp:Glow_Flare_010.mat; shader_urp:aura_shock_002.mat; shader_urp:fanwei_00001.mat; shader_urp:lb_20f 2.mat; shader_urp:ring_04.mat; shader_urp:spot_019.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_02.prefab,NG,1.84,shader_urp:glow_19.mat; shader_urp:imp_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Combination.prefab,NG,12.08,shader_urp:Background_paticle02.mat; shader_urp:FX_smoke_02.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C001.mat; shader_urp:aura_C002.mat; shader_urp:decal_04.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:flare_10.mat; shader_urp:glo
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Ground.prefab,NG,3.61,shader_urp:Blue_Ring01.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:dl_001.mat; shader_urp:flare22.mat; shader_urp:glow45.mat; shader_urp:imp_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Ground02.prefab,NG,5.54,shader_urp:Background_paticle02.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C001.mat; shader_urp:aura_C002.mat; shader_urp:decal_04.mat; shader_urp:flare_10.mat; shader_urp:glow45.mat; shader_urp:glow_19.mat; shader_urp:ground_dl 3.mat; shader_urp:imp_01.mat; shade
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Bomb_14Exp.prefab,NG,24.25,shader_urp:Bomb_icon_01.mat; shader_urp:FlameBomb_a.mat; shader_urp:Light_Decal.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark.mat; shader_urp:fx_mark.mat; shader_urp:glow_16.mat; shader_urp:spot_019.mat; sh
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Bomb_Exp.prefab,NG,4.08,shader_urp:FlameBomb_a.mat; shader_urp:Light_Decal.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark.mat; shader_urp:fx_mark.mat; shader_urp:glow_16.mat; shader_urp:spot_019.mat; shader_urp:stone02.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_bullet_Target.prefab,NG,1.0,shader_urp:Default-Particle.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon Thunder.prefab,NG,1.66,shader_urp:flare22.mat; shader_urp:fragment_01_b.mat; shader_urp:glow45.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon_Exp.prefab,NG,1.54,shader_urp:Flare_02.mat; shader_urp:Flash_sheet 2.mat; shader_urp:smoke_05_x.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon_Fireworks.prefab,NG,1.3,shader_urp:Default-Particle.mat; shader_urp:Flare_Gold2.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_ColorLightball.prefab,NG,5.3,shader_urp:Background_paticle07.mat; shader_urp:Blue_Ring01.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_02.mat; shader_urp:Glow_Flare_010.mat; shader_urp:Glow_h_0018.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_shock_002.mat; shader_urp:fanwei_00001.mat; shader_urp:lb_20f 2.mat;
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_ColorLightball_3Hit.prefab,NG,3.99,shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_03.mat; shader_urp:Glow_Flare_010.mat; shader_urp:glow_14.mat; shader_urp:hit_03.mat; shader_urp:ring_04.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Continuous_Collision.prefab,NG,18.1,shader_urp:Electro_03.mat; shader_urp:Flare_02.mat; shader_urp:glow_14.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Debuff_Lethargy.prefab,NG,2.46,shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:M_Glow_01C.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Disaster Starfall.prefab,NG,3.53,shader_urp:Background_paticle07.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:grad12_06.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 10.mat; shader_urp:orange_uvnoise.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Double Claw.prefab,NG,2.78,shader_urp:slash_08.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Double RedSlash.prefab,NG,3.35,shader_urp:glow_19.mat; shader_urp:imp_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Eight_Cuts.prefab,NG,10.62,shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:partcile_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Eight_Cuts_Hit.prefab,NG,5.96,shader_urp:hit_03.mat; shader_urp:partcile_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Fireball_Fall.prefab,NG,4.0,shader_urp:Bomb_W01.mat; shader_urp:Fire_real 9.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:fire_05_x.mat; shader_urp:firerock 3.mat; shader_urp:flare_44.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_point2_yellow_8.mat; shader_urp:ground_01.m
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Fire_Exp.prefab,NG,1.66,shader_urp:M_2D_Sparkles_01.mat; shader_urp:dust_puff_particle_sheet 1.mat; shader_urp:explosion_smoke_1.mat; shader_urp:explosion_smoke_4_sheet 1.mat; shader_urp:explosion_smoke_4_sheet.mat; shader_urp:glow_ball2_grey_4.mat; shader_urp:glow_ball3_green_7.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_FlashShot_Blue.prefab,NG,1.25,shader_urp:fanwei_00001.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_FlashShot_Orange.prefab,NG,2.03,shader_urp:Yellow_flash_02.mat; shader_urp:bomb_glow.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f 2.mat; shader_urp:point_04.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Four Stab.prefab,NG,7.02,shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:lb_20f 2.mat; shader_urp:orange_uvnoise.mat; shader_urp:ressurection_lines_sheet.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Four Stab_Hit.prefab,NG,4.3,shader_urp:fire_05_x.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:point_04.mat; shader_urp:ring_40_y.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_God's punishment.prefab,NG,9.51,shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:fire_04_x.mat; shader_urp:flare_13.mat; shader_urp:flare_37.mat; shader_urp:glow_21_x.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_ball3_grey_6.mat; shader_urp:glow_point2_yellow_8.mat; shader_urp:ground_01.mat; shader_urp:ground_03.mat; sh
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ground Shockwave.prefab,NG,7.43,shader_urp:Desbis_02.mat; shader_urp:bomb_glow.mat; shader_urp:flare_10.mat; shader_urp:ground_01.mat; shader_urp:lb_20f_r 5.mat; shader_urp:lb_20f_r 8.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:partcile_01.mat; shader_urp:punch_flash_sheet 1.mat; shader_urp:tarl.ma
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Impact Airflow.prefab,NG,2.13,shader_urp:public_smoke_03_D.mat; shader_urp:spot_021.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Kick.prefab,NG,1.79,shader_urp:Desbis_02.mat; shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_LevelUP.prefab,NG,1.85,shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_LightUpSmoke.prefab,NG,2.52,shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_Glow_01C.mat; shader_urp:grad10_08.mat; shader_urp:light_Y.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_MagicLightning_Exp.prefab,NG,7.8,shader_urp:Glow_Flare_010.mat; shader_urp:Smoke_b.mat; shader_urp:circle_a_sheet_p.mat; shader_urp:fire_04_x.mat; shader_urp:fx_mark.mat; shader_urp:glow_19.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:lp-g06b 1.mat; shader_urp:ray_01.mat; shader_urp:twink_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Missile launch.prefab,NG,5.77,shader_urp:Yellow_flash_02.mat; shader_urp:bomb_glow.mat; shader_urp:bullet_W01.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fire_05_x.mat; shader_urp:flare_10.mat; shader_urp:glow_19_b.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:imp_02.mat; shader_urp:imp_03.mat; shader_urp:lb_20f 2.mat;
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkArrow_Shoot.prefab,NG,2.78,shader_urp:M_2D_Explode_01.mat; shader_urp:glow45.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkMagicArrow.prefab,OK,0.94,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkMagicArrow_Hit.prefab,NG,2.36,shader_urp:M_2D_Ray_01.mat; shader_urp:particle_sprite_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ray blast.prefab,NG,5.36,shader_urp:Bomb_W01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:Spark.mat; shader_urp:bomb_glow.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_point1_red.mat; shader_urp:ground_02.mat; shader_urp:ground_03.mat; shader_urp:orange_uvnoise.mat; shad
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Red Slash_Impact.prefab,NG,6.62,shader_urp:aura_shock_002.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:fm-g01_red.mat; shader_urp:glow_14.mat; shader_urp:glow_19.mat; shader_urp:glow_19_b.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:lms-g03-0_oran
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_RedFire Swirl.prefab,NG,1.47,shader_urp:Circle2.mat; shader_urp:flare_37.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:lb-03_6.mat; shader_urp:qiliu 2.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Red_2Hit.prefab,NG,2.1,shader_urp:hit_03.mat; shader_urp:parry_new_d_sheet_2_orange.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Slash_Ground.prefab,NG,4.77,shader_urp:Fire_real 9.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:qiliu 2.mat; shader_urp:spot_021.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Slash_Ground2.prefab,NG,6.47,shader_urp:Fire_real 9.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fanwei_00001.mat; shader_urp:flare06_yellow.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:lms
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Smoke_Hit.prefab,NG,1.49,shader_urp:flare_13.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Smoke_Hit2.prefab,NG,3.22,shader_urp:M_2D_Smoke_01.mat; shader_urp:bl_02-3.mat; shader_urp:lb_20f 2.mat; shader_urp:ring_38.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Splash_2Hit.prefab,NG,1.76,shader_urp:flare_08.mat; shader_urp:partcile_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Splash_Hit.prefab,NG,1.24,shader_urp:lb_20f 2.mat; shader_urp:partcile_01.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Thorn Shield.prefab,NG,1.05,shader_urp:glow_14.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Three Kicks.prefab,NG,4.5,shader_urp:Desbis_02.mat; shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:orange_uvnoise.mat; shader_urp:ressurection_lines_sheet.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Throw Fireball.prefab,NG,2.23,shader_urp:Spark_03_x.mat; shader_urp:firerock 3.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:spot_021.mat; shader_urp:vfx_particle_02.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Whirlpool Explosion.prefab,NG,6.65,shader_urp:Circle2.mat; shader_urp:Glow_h_0018.mat; shader_urp:alpha_point_3.mat; shader_urp:baoguang1.mat; shader_urp:circle_a_sheet_p.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:flare_37.mat; shader_urp:glow_19.mat; shader_urp:ground_02.mat; shader_urp:ground_03.mat; sha
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Whirlwind Slash.prefab,NG,6.53,shader_urp:Background_paticle02.mat; shader_urp:Blood_Splat.mat; shader_urp:Blue_Ring01.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C002.mat; shader_urp:aura_shock_002.mat; shader_urp:decal_04.mat; shader_urp:glow45.mat; shader_urp:ground_dl 3.mat; shader_urp:imp_0
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_YellowSlash_Hit.prefab,NG,1.98,shader_urp:glow_14.mat; shader_urp:ring_40_y.mat; shader_urp:star_04.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Yellow_Hit.prefab,NG,0.99,shader_urp:bomb_glow.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:point_04.mat; shader_urp:rainbow.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Yellow_Hit02.prefab,NG,1.52,shader_urp:Desbis_02.mat; shader_urp:hit_03.mat; shader_urp:spot_021.mat
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/20002_Sphere Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/aura_01 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/aura_02 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cone02_20pl Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cone_001 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Cylinder_001 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cylinder_alpha0 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/CylindricalCone Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/daodantou Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/dau_02 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/DownC_001 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Eric_SlashP01 Variant.prefab,OK,0.05,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Fireball Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/floorbroke Variant.prefab,OK,0.82,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/HalfSphere01 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_01 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_02 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_04 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Line_Center Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/PlaneDown_001 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/PlaneL Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/plane_lighting1 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Plane_Line_01 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/pzplane Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/pz_002 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/rockplane_01 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/rockplane_02 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Rotation_Line_001 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slash Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slashmesh_003 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/SlashP01 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/SlashP02 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slash_Mesh001 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_002 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_004 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_005 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_006 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_007 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/sphere_12pl Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/sphere_8pl Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Summon_Cylinder01 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Summon_Cylinder02 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/VFXCurve10 Variant.prefab,OK,0.05,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/VFXCurveMesh04 Variant.prefab,OK,0.02,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/xuanzhuan3 Variant.prefab,OK,0.03,
ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/yanhuan Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Aggregation Exp.prefab,NG,7.38,shader_urp:Electric_Splat_Hit.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_02.mat; shader_urp:Electro_03.mat; shader_urp:FlameBomb_a.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:aura_shock_002.mat; shader_urp:baoguang1.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:flash_shee
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast.prefab,NG,2.05,shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:fm-g01_red.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:orange_uvnoise.mat; shader_urp:punch_flash_sheet 1.mat; shader_urp:ressurection_lines_sheet.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast_Ground.prefab,NG,4.47,shader_urp:M_2D_Explode_03.mat; shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fm-g01_red.mat; shader_urp:gfx_91_1.mat; shader_urp:ground_02.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast_Up.prefab,NG,3.76,shader_urp:Blood_Splat.mat; shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:flare_16.mat; shader_urp:fm-g01_red.mat; shader_urp:glow_ball3_grey_5.ma
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Bombing_8Hit.prefab,NG,13.51,shader_urp:Background_paticle07.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:fire_bot_2_sheet_4.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f_r 10.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:ring_04.mat; shader_urp:spot_021.mat; shader_urp:stone02.mat; shader
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Bombing_Hit.prefab,NG,3.03,shader_urp:Background_paticle07.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:fire_bot_2_sheet_4.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f_r 10.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:ring_04.mat; shader_urp:spot_021.mat; shader_urp:stone02.mat; shader
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Cartoon_Exp.prefab,NG,4.3,shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Smoke_b.mat; shader_urp:Spark 1.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:public_smoke_03_D.mat; shader_urp:ring_04.mat; shader_urp:ring_33.mat; shader_urp:shock_0001.mat;
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Charge_Buff.prefab,NG,1.18,shader_urp:Desbis_02.mat; shader_urp:fire_04_x.mat; shader_urp:glow_19_b.mat; shader_urp:glow_21_x.mat; shader_urp:ray_01.mat; shader_urp:smoke_04_x.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Color Explosion.prefab,NG,6.32,shader_urp:M_2D_Explode_01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_2D_WaterHit_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark 1.mat; shader_urp:particle_sprite_01.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Color Explosion_7.prefab,NG,14.45,shader_urp:M_2D_Explode_01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_2D_WaterHit_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark 1.mat; shader_urp:particle_sprite_01.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_FireCharge.prefab,NG,2.03,shader_urp:Circle2.mat; shader_urp:Desbis_02.mat; shader_urp:Yellow_flash_02.mat; shader_urp:fire_loop_C001.mat; shader_urp:flare_37.mat; shader_urp:glow_11.mat; shader_urp:glow_19_b.mat; shader_urp:glow_21_x.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:qiliu 2.mat; shader_urp:smoke_04_x.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Gun.prefab,NG,2.5,shader_urp:Ring_b 1.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_03.mat; shader_urp:arcane_shield_whole_red_sheet.mat; shader_urp:bullet_case.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:fire_trail_01.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_ball3_grey_6.mat; s
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Laser cannon.prefab,NG,7.29,shader_urp:Blood_Splat.mat; shader_urp:Circle2.mat; shader_urp:Glow_h_0018.mat; shader_urp:Ring_b 1.mat; shader_urp:Rune_0025.mat; shader_urp:Shine_Decal1.mat; shader_urp:Shine_Decal2.mat; shader_urp:Shine_Decal3.mat; shader_urp:Shine_Decal4.mat; shader_urp:Spark 1.mat; shader_urp:Trajectory_Electro
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Machine Gun.prefab,NG,6.15,shader_urp:Ring_b 1.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_03.mat; shader_urp:arcane_shield_whole_red_sheet.mat; shader_urp:bullet_case.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:fire_trail_01.mat; shader_urp:generic_smoke_2_sheet_bw.mat; shader_urp:glow_ball3_grey_2
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Meteor_Bomb.prefab,NG,6.68,shader_urp:Gradient_Beam_007.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_02.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:dust_puff_particle_sheet 2.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_b
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Nuclear_Exp.prefab,NG,5.09,shader_urp:Back Glow.mat; shader_urp:Bomb_W01.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Explode_03.mat; shader_urp:Nuclearbomb.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_point1_red.mat; shader_urp:ground_02.mat; shader_urp:ground_03.ma
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Nuclear_Exp_2.prefab,NG,6.02,shader_urp:Back Glow.mat; shader_urp:Bomb_icon_01.mat; shader_urp:Electric_Splat_Hit.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Glow_Flare_010.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Explode_03.mat; shader_urp:Nuclearbomb.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; s
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple Claw.prefab,NG,1.96,shader_urp:lb_pur_C001.mat; shader_urp:slash_01_purple.mat; shader_urp:slash_pur 2.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple_6Hit.prefab,NG,5.39,shader_urp:cleave_impact_sheet_pur.mat; shader_urp:flare_57.mat; shader_urp:glow_point2_purple 1.mat; shader_urp:hit_02_Pur.mat; shader_urp:hit_04.mat; shader_urp:partcile_01.mat; shader_urp:ring_50.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple_Hit.prefab,NG,1.19,shader_urp:cleave_impact_sheet_pur.mat; shader_urp:flare_57.mat; shader_urp:glow_point2_purple 1.mat; shader_urp:hit_02_Pur.mat; shader_urp:partcile_01.mat; shader_urp:ring_50.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Sing.prefab,NG,0.49,shader_urp:MusicNote_01.mat; shader_urp:Spark_02.mat; shader_urp:ring_12_x.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Slash_Yellow.prefab,NG,1.38,shader_urp:imp_01.mat; shader_urp:noise_16.mat; shader_urp:slash_08.mat; shader_urp:slash_1_Yellow.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Throw missiles.prefab,NG,2.24,shader_urp:Back Glow.mat; shader_urp:Blood_Splat.mat; shader_urp:Flare_02.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:bullet_W01.mat; shader_urp:decal_01a.mat; shader_urp:decal_01b.mat; shader_urp:fire_05_x.mat; shader_urp:imp_02.mat; shader_urp:imp_03.mat; shader_urp:smoke_05
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Thunder Smoke.prefab,NG,3.66,shader_urp:Background_paticle02.mat; shader_urp:aura_shock_002.mat; shader_urp:blue_lightning_3_sheet.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:decal_04.mat; shader_urp:fanwei_00001.mat; shader_urp:fm-g01-02_1.mat; shader_urp:glow_14.mat; shader_urp:lms-g03-02-blue 1.mat; shader_urp:
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Toy Squirting.prefab,NG,3.11,shader_urp:2D_Icon.mat; shader_urp:Blood_Splat.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Ring_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01C.mat; shader_urp:Spark 1.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Two_Purple Claw.prefab,NG,7.79,shader_urp:M_2D_Explode_03.mat; shader_urp:Purple_Glow_W01.mat; shader_urp:decal_purple.mat; shader_urp:flare_56.mat; shader_urp:ground_02.mat; shader_urp:lb_pur_C001.mat; shader_urp:qiliu 2.mat; shader_urp:slash_01_purple.mat; shader_urp:slash_pur 2.mat; shader_urp:slash_pur.mat; shader_urp:slash_r
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Water Splash_4Hit.prefab,NG,3.8,shader_urp:M_Glow_01A.mat; shader_urp:bl_02-3.mat; shader_urp:exploRings_black.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_38.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Water Splash_Hit.prefab,NG,1.34,shader_urp:M_Glow_01A.mat; shader_urp:bl_02-3.mat; shader_urp:exploRings_black.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_38.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Yellow_Hit.prefab,NG,0.89,shader_urp:Blood_Splat.mat; shader_urp:Spark.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_14.mat; shader_urp:point_04.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Yellow_Hit2.prefab,NG,0.95,shader_urp:Spark 1.mat; shader_urp:glow45.mat; shader_urp:glow_14.mat; shader_urp:ring_40_y.mat; shader_urp:star_04.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/aura_01 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/cone02_20pl Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/cone_001 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Cube_plane Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Cylinder_001 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/daodantou Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/dau_02 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/DownC_001 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Eric_HalfSphere000 Variant.prefab,OK,0.13,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Eric_SkashCylinder002 Variant.prefab,NG,0.45,shader_urp:slash_red.mat
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/floorbroke Variant.prefab,OK,0.82,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_01 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_02 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_04 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/PlaneL Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/pzplane Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Slash_C001 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Slash_C002 Variant.prefab,OK,0.03,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_002 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_004 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_005 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_007 Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/sphere_8pl Variant.prefab,OK,0.02,
ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/yanhuan Variant.prefab,OK,0.02,
MasterStylizedProjectiles/Projectiles/Arrow/Prefabs/ArrowBullet.prefab,OK,5.17,
MasterStylizedProjectiles/Projectiles/Arrow/Prefabs/ArrowMuzzle.prefab,NG,3.01,shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonRing.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_BlueShoot_Bullet.prefab,OK,5.29,
MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_BlueShoot_Hit.prefab,OK,9.75,
MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_Blue_Muzzle.prefab,OK,4.85,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Circle.prefab,NG,20.28,shader_urp:CommonCircle.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/CommonEnvLight.prefab,OK,0.12,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Fire.prefab,NG,1.93,shader_urp:CommonFire.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Fire2.prefab,NG,2.21,shader_urp:Fire.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Head.prefab,OK,0.59,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Icicle.prefab,NG,0.14,missing:Ice.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/MeshHead.prefab,OK,1.46,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Muzzle 1.prefab,OK,0.58,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Muzzle.prefab,OK,0.86,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Ring.prefab,NG,1.62,shader_urp:CommonRing.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/RingTrail.prefab,NG,1.62,shader_urp:CommonRing.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Ripple.prefab,OK,0.88,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/ShellHeadEdge.prefab,NG,1.89,missing:CommonEggHead.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Slash.prefab,OK,1.23,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Slash2.prefab,NG,0.98,shader_urp:CommonSpriteSheetSlash.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/SlashLine.prefab,NG,1.01,shader_urp:CommonSpriteSheetSlashLine.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Smoke.prefab,NG,2.21,shader_urp:Fire.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Sphere.prefab,NG,1.85,shader_urp:CommonSphere.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Spike 1.prefab,OK,0.86,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Spike2.prefab,NG,2.34,shader_urp:CommonSingleSpike.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateBullet.prefab,OK,5.13,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateHit.prefab,NG,4.93,missing:Circle.mat; shader_urp:CoreSpike.mat; shader_urp:SimpleRound.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateStart.prefab,NG,4.73,missing:Circle.mat; shader_urp:CoreSpike.mat
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Trail.prefab,OK,4.98,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/Trails.prefab,OK,4.71,
MasterStylizedProjectiles/Projectiles/Common/Prefabs/VolumetricBlood.prefab,NG,0.49,shader_urp:VolumetricBlood.mat
MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueBullet.prefab,NG,6.93,shader_urp:CommonFire.mat
MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueHit.prefab,NG,29.0,shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueMuzzle.prefab,NG,21.96,shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionBullet.prefab,OK,0.93,
MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionCharge.prefab,NG,21.9,shader_urp:BurstCone.mat; shader_urp:ChargePath.mat; shader_urp:CommonCircle.mat; shader_urp:CommonSpriteSheetSlashLine.mat; shader_urp:SimpleWhite.mat
MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionHit.prefab,NG,25.45,shader_urp:BlueBeam.mat; shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonSmoke.mat; shader_urp:SimpleRound.mat; shader_urp:SimpleWhite.mat
MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionMuzzle.prefab,NG,21.91,shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/Fireball.prefab,NG,9.72,shader_urp:CommonFire.mat
MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/FireBallHit.prefab,NG,22.98,shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/FireballMuzzle.prefab,NG,21.96,shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/GreenArrow/Prefabs/GreenArrowBullet.prefab,OK,6.07,
MasterStylizedProjectiles/Projectiles/GreenArrow/Prefabs/GreenArrowMuzzle.prefab,NG,21.73,shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/GreenArrow/Prefabs/GreenHit.prefab,NG,22.56,shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CoreSpikeLarge.mat; shader_urp:CoreSpikeSmall.mat; shader_urp:SimpleRound.mat
MasterStylizedProjectiles/Projectiles/LightningExplosion/Prefabs/LightningExplosionBullet.prefab,NG,2.53,shader_urp:CommonStaticTrails.mat; shader_urp:ShardLightning.mat
MasterStylizedProjectiles/Projectiles/LightningExplosion/Prefabs/LightningExplosionCharge.prefab,NG,21.9,shader_urp:BurstCone.mat; shader_urp:ChargePath.mat; shader_urp:CommonCircle.mat; shader_urp:CommonSpriteSheetSlashLine.mat; shader_urp:SimpleWhite.mat
MasterStylizedProjectiles/Projectiles/LightningExplosion/Prefabs/LightningExplosionHit.prefab,NG,4.32,shader_urp:BurstCone.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonSmoke.mat; shader_urp:FlareThick.mat; shader_urp:ShardLightning.mat; shader_urp:SimpleRound.mat; shader_urp:SimpleWhite.mat; shader_urp:VerticalLightning.mat
MasterStylizedProjectiles/Projectiles/Missile/Prefabs/Par_MissileBullet.prefab,OK,1.36,
MasterStylizedProjectiles/Projectiles/Missile/Prefabs/Par_MissileExplosion.prefab,OK,10.87,
MasterStylizedProjectiles/Projectiles/Missile/Prefabs/Par_Missile_Muzzle.prefab,OK,1.15,
MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Bullet.prefab,OK,5.3,
MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Hit.prefab,OK,7.53,
MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Muzzle.prefab,OK,4.84,
MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Trails.prefab,OK,6.07,
MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Bullet.prefab,OK,5.29,
MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Hit.prefab,OK,9.74,
MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Muzzle.prefab,OK,4.65,
MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Trails.prefab,OK,6.07,
MasterStylizedProjectiles/Projectiles/PurpleStar/Prefabs/PurpleStarBullet.prefab,OK,5.47,
MasterStylizedProjectiles/Projectiles/PurpleStar/Prefabs/PurpleStarHit.prefab,NG,22.73,shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat; shader_urp:FlareThick.mat
MasterStylizedProjectiles/Projectiles/PurpleStar/Prefabs/PurpleStarMuzzle.prefab,NG,22.16,shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/RedSwordBeam/Prefabs/Par_RedSwordBeam.prefab,OK,6.49,
MasterStylizedProjectiles/Projectiles/RedSwordBeam/Prefabs/Par_RedSwordBeam_Hit.prefab,OK,7.28,
MasterStylizedProjectiles/Projectiles/RedSwordBeam/Prefabs/Par_RedSwordBeam_Muzzle.prefab,OK,4.64,
MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Bullet.prefab,OK,5.16,
MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Hit.prefab,OK,6.84,
MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Muzzle.prefab,OK,4.66,
MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Trails.prefab,OK,10.53,
MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Bullet.prefab,OK,5.3,
MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Hit.prefab,OK,5.03,
MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Muzzle.prefab,OK,4.66,
MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Trails.prefab,OK,6.1,
MasterStylizedProjectiles/Projectiles/Shuriken/Prefabs/Par_ShurikenBullet.prefab,OK,1.05,
MasterStylizedProjectiles/Projectiles/Shuriken/Prefabs/Par_ShurikenHit.prefab,OK,4.68,
MasterStylizedProjectiles/Projectiles/Shuriken/Prefabs/Par_ShurikenMuzzle.prefab,OK,4.85,
MasterStylizedProjectiles/Projectiles/Shurikens/Prefabs/ShurikenBullet.prefab,OK,0.88,
MasterStylizedProjectiles/Projectiles/Shurikens/Prefabs/ShurikensMuzzle.prefab,NG,2.73,shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonRing.mat
MasterStylizedProjectiles/Projectiles/SmallEnergyBullet/Prefabs/SmallEnergyBullet.prefab,NG,1.14,shader_urp:CommonStaticTrails.mat
MasterStylizedProjectiles/Projectiles/SmallEnergyBullet/Prefabs/SmallEnergyMuzzle.prefab,NG,21.73,shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/SmallFireBullet/Prefabs/SmallFireBullet.prefab,NG,1.13,shader_urp:CommonStaticTrails.mat
MasterStylizedProjectiles/Projectiles/SmallFireBullet/Prefabs/SmallFireMuzzle.prefab,NG,21.67,shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/SmallIceBullet/Prefabs/SmallIceBullet.prefab,NG,5.16,missing:Ice.mat
MasterStylizedProjectiles/Projectiles/SmallIceBullet/Prefabs/SmallIceMuzzle.prefab,NG,21.47,shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat
MasterStylizedProjectiles/Projectiles/SmallLightBullet/Prefabs/SmallLightBullet.prefab,NG,2.29,shader_urp:CommonStaticTrails.mat
MasterStylizedProjectiles/Projectiles/SmallLightBullet/Prefabs/SmallLightMuzzle.prefab,NG,21.73,shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/Star/Prefabs/StarBullet.prefab,OK,5.61,
MasterStylizedProjectiles/Projectiles/Star/Prefabs/StarMuzzle.prefab,NG,22.16,shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_TornadoContinous.prefab,OK,2.26,
MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_WindBullet.prefab,OK,7.23,
MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_WindBullet_Hit.prefab,OK,10.35,
MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_WindBullet_Muzzle.prefab,OK,10.35,
MasterStylizedProjectiles/Projectiles/WindShoot/Prefabs/WindBullet.prefab,OK,7.75,
MasterStylizedProjectiles/Projectiles/WindShoot/Prefabs/WindHit.prefab,NG,21.52,shader_urp:CommonCircle.mat; shader_urp:CoreSpike.mat; shader_urp:SimpleRound.mat
MasterStylizedProjectiles/Projectiles/WindShoot/Prefabs/WindStart.prefab,NG,21.21,shader_urp:CommonCircle.mat; shader_urp:CoreSpike.mat
MasterStylizedProjectiles/Projectiles/YellowSwordBeam/Prefabs/Par_YellowSwordBeam.prefab,OK,6.48,
MasterStylizedProjectiles/Projectiles/YellowSwordBeam/Prefabs/Par_YellowSwordBeam_Hit.prefab,OK,7.28,
MasterStylizedProjectiles/Projectiles/YellowSwordBeam/Prefabs/Par_YellowSwordBeam_Muzzle.prefab,OK,4.64,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1.prefab,OK,41.63,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1_air.prefab,OK,41.64,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1_air_dust.prefab,OK,40.01,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2.prefab,OK,41.62,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2_air.prefab,OK,41.63,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2_air_dust.prefab,OK,40.0,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1.prefab,OK,41.25,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1_air.prefab,OK,41.27,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1_air_dust.prefab,OK,40.11,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1_dust.prefab,OK,40.09,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2.prefab,OK,41.24,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2_air.prefab,OK,41.26,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2_air_dust.prefab,OK,40.09,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2_dust.prefab,OK,40.08,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1.prefab,OK,24.22,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1_air.prefab,OK,24.23,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1_air_dust.prefab,OK,23.2,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1_dust.prefab,OK,23.19,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2.prefab,OK,24.21,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2_air.prefab,OK,24.22,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2_air_dust.prefab,OK,23.19,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2_dust.prefab,OK,23.18,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1.prefab,OK,41.12,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1_air.prefab,OK,41.13,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1_air_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2.prefab,OK,41.11,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2_air.prefab,OK,41.12,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2_air_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2_dust.prefab,OK,39.97,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1.prefab,OK,40.81,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1_air.prefab,OK,40.82,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1_air_dust.prefab,OK,40.01,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1_dust.prefab,OK,40.0,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2.prefab,OK,40.79,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2_air.prefab,OK,40.8,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2_air_dust.prefab,OK,40.0,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1.prefab,OK,41.84,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1_air.prefab,OK,41.85,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1_air_dust.prefab,OK,40.25,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1_dust.prefab,OK,40.22,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2.prefab,OK,41.82,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2_air.prefab,OK,41.84,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2_air_dust.prefab,OK,40.24,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2_dust.prefab,OK,40.21,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1.prefab,OK,40.92,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1_air.prefab,OK,40.92,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1_air_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2.prefab,OK,40.9,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2_air.prefab,OK,40.91,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2_air_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2_dust.prefab,OK,39.97,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_1.prefab,OK,41.29,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_1_air.prefab,OK,41.31,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_1_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_2.prefab,OK,41.27,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_2_air.prefab,OK,41.3,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_2_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1.prefab,OK,41.38,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1_air.prefab,OK,41.39,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1_air_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2.prefab,OK,41.36,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2_air.prefab,OK,41.37,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2_air_dust.prefab,OK,39.98,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2_dust.prefab,OK,39.97,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_1.prefab,OK,40.8,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_1_air.prefab,OK,40.81,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_2.prefab,OK,40.79,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_2_air.prefab,OK,40.8,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_1.prefab,OK,41.15,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_1_dust.prefab,OK,40.0,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_2.prefab,OK,41.13,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_2_dust.prefab,OK,39.99,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_1.prefab,OK,41.35,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_1_dust.prefab,OK,40.09,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_2.prefab,OK,41.33,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_2_dust.prefab,OK,40.08,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_1.prefab,OK,40.75,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_1_dust.prefab,OK,40.76,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_2.prefab,OK,40.74,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_2_dust.prefab,OK,40.75,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_1.prefab,OK,40.76,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_1_dust.prefab,OK,40.77,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_2.prefab,OK,40.74,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_2_dust.prefab,OK,40.75,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_1.prefab,OK,42.78,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_1_dust.prefab,OK,42.78,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_2.prefab,OK,42.75,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_2_dust.prefab,OK,42.75,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_1.prefab,OK,23.29,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_2.prefab,OK,23.29,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_3.prefab,OK,23.29,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_4.prefab,OK,23.3,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_5.prefab,OK,23.29,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_6.prefab,OK,40.14,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_7.prefab,OK,23.31,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Firesmoke_1.prefab,OK,22.83,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Firesmoke_2.prefab,OK,22.84,
ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Firesmoke_3.prefab,OK,22.84,
ResWork/VFX/Kyeoms_FX/Timeline/New Stylized Explosion Package.prefab,OK,75.61,