ThreeKingdomsSlingshot/Assets/VFX/_wl_import_report.csv

106 KiB

1s_prefabe_resultf_mbMemo
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597ResWork/EricWang/FX_Slash_Collection/Prefabs/Sci-fi Sword.prefabOK1.18
598ResWork/EricWang/FX_Slash_Collection/Prefabs/Slash Variant.prefabOK0.03
599ResWork/EricWang/FX_Slash_Collection/Prefabs/Slash2 Variant.prefabOK0.03
600ResWork/EricWang/FX_Slash_Collection/Prefabs/SlashCylinder004 Variant.prefabOK0.05
601ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_004 Variant.prefabOK0.02
602ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_005 Variant.prefabOK0.02
603ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_006 Variant.prefabOK0.02
604ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_007 Variant.prefabOK0.02
605ResWork/EricWang/FX_Slash_Collection/Prefabs/xuanzhuan3 Variant.prefabOK0.03
606ResWork/EricWang/FX_Slash_Collection/Prefabs/yanhuan Variant.prefabOK0.02
607ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_3Rotation_Air.prefabNG2.41shader_urp:Blood_Splat.mat; shader_urp:FX_smoke_02.mat; shader_urp:Pulse_Smoke 3.mat; shader_urp:ring_38.mat
608ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Blue Stab.prefabNG12.4shader_urp:Pulse_Smoke 3.mat; shader_urp:blue_lightning_3_sheet.mat; shader_urp:fanwei_00001.mat; shader_urp:fm-g01-02_1.mat; shader_urp:lb_20f 2.mat; shader_urp:lms-g03-02-blue 1.mat; shader_urp:spot_019.mat
609ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Blue Stab_Hit.prefabNG7.43shader_urp:M_2D_Ray_01.mat; shader_urp:flare_08.mat; shader_urp:partcile_01.mat; shader_urp:particle_sprite_01.mat
610ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Yellow Stab_Hit.prefabNG7.91shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:hit_03.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_40_y.mat; shader_urp:spot_021.mat
611ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_8Fireball_Fall.prefabNG25.86shader_urp:Bomb_W01.mat; shader_urp:FX_smoke_02.mat; shader_urp:Fire_real 9.mat; shader_urp:Pulse_Smoke 3.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:Spotlight_01.mat; shader_urp:bomb_glow.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:firerock 3.mat; s
612ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Aim_Explode.prefabNG2.32shader_urp:Bomb_W01.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:bomb_glow.mat; shader_urp:fire_05_x.mat; shader_urp:flare_44.mat; shader_urp:glow_point1_red.mat; shader_urp:point_04.mat; shader_urp:qiliu 2.mat; shader_urp:rainbow.mat; shader_urp:smoke_05_x.mat
613ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Blue Rune.prefabOK0.66
614ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Blue Stab.prefabNG1.95shader_urp:fm-g01-02_1.mat; shader_urp:lb_20f 2.mat
615ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueCharge.prefabNG3.39shader_urp:Blue_Ring01.mat; shader_urp:alpha_point_8.mat
616ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueRing_Exp.prefabNG2.34shader_urp:Glow_Flare_010.mat; shader_urp:aura_shock_002.mat; shader_urp:fanwei_00001.mat; shader_urp:lb_20f 2.mat; shader_urp:ring_04.mat; shader_urp:spot_019.mat
617ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_02.prefabNG1.84shader_urp:glow_19.mat; shader_urp:imp_01.mat
618ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Combination.prefabNG12.08shader_urp:Background_paticle02.mat; shader_urp:FX_smoke_02.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C001.mat; shader_urp:aura_C002.mat; shader_urp:decal_04.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:flare_10.mat; shader_urp:glo
619ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Ground.prefabNG3.61shader_urp:Blue_Ring01.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:dl_001.mat; shader_urp:flare22.mat; shader_urp:glow45.mat; shader_urp:imp_01.mat
620ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Ground02.prefabNG5.54shader_urp:Background_paticle02.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C001.mat; shader_urp:aura_C002.mat; shader_urp:decal_04.mat; shader_urp:flare_10.mat; shader_urp:glow45.mat; shader_urp:glow_19.mat; shader_urp:ground_dl 3.mat; shader_urp:imp_01.mat; shade
621ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Bomb_14Exp.prefabNG24.25shader_urp:Bomb_icon_01.mat; shader_urp:FlameBomb_a.mat; shader_urp:Light_Decal.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark.mat; shader_urp:fx_mark.mat; shader_urp:glow_16.mat; shader_urp:spot_019.mat; sh
622ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Bomb_Exp.prefabNG4.08shader_urp:FlameBomb_a.mat; shader_urp:Light_Decal.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark.mat; shader_urp:fx_mark.mat; shader_urp:glow_16.mat; shader_urp:spot_019.mat; shader_urp:stone02.mat
623ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_bullet_Target.prefabNG1.0shader_urp:Default-Particle.mat
624ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon Thunder.prefabNG1.66shader_urp:flare22.mat; shader_urp:fragment_01_b.mat; shader_urp:glow45.mat
625ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon_Exp.prefabNG1.54shader_urp:Flare_02.mat; shader_urp:Flash_sheet 2.mat; shader_urp:smoke_05_x.mat
626ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon_Fireworks.prefabNG1.3shader_urp:Default-Particle.mat; shader_urp:Flare_Gold2.mat
627ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_ColorLightball.prefabNG5.3shader_urp:Background_paticle07.mat; shader_urp:Blue_Ring01.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_02.mat; shader_urp:Glow_Flare_010.mat; shader_urp:Glow_h_0018.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_shock_002.mat; shader_urp:fanwei_00001.mat; shader_urp:lb_20f 2.mat;
628ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_ColorLightball_3Hit.prefabNG3.99shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_03.mat; shader_urp:Glow_Flare_010.mat; shader_urp:glow_14.mat; shader_urp:hit_03.mat; shader_urp:ring_04.mat
629ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Continuous_Collision.prefabNG18.1shader_urp:Electro_03.mat; shader_urp:Flare_02.mat; shader_urp:glow_14.mat
630ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Debuff_Lethargy.prefabNG2.46shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:M_Glow_01C.mat
631ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Disaster Starfall.prefabNG3.53shader_urp:Background_paticle07.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:grad12_06.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 10.mat; shader_urp:orange_uvnoise.mat
632ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Double Claw.prefabNG2.78shader_urp:slash_08.mat
633ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Double RedSlash.prefabNG3.35shader_urp:glow_19.mat; shader_urp:imp_01.mat
634ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Eight_Cuts.prefabNG10.62shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:partcile_01.mat
635ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Eight_Cuts_Hit.prefabNG5.96shader_urp:hit_03.mat; shader_urp:partcile_01.mat
636ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Fireball_Fall.prefabNG4.0shader_urp:Bomb_W01.mat; shader_urp:Fire_real 9.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:fire_05_x.mat; shader_urp:firerock 3.mat; shader_urp:flare_44.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_point2_yellow_8.mat; shader_urp:ground_01.m
637ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Fire_Exp.prefabNG1.66shader_urp:M_2D_Sparkles_01.mat; shader_urp:dust_puff_particle_sheet 1.mat; shader_urp:explosion_smoke_1.mat; shader_urp:explosion_smoke_4_sheet 1.mat; shader_urp:explosion_smoke_4_sheet.mat; shader_urp:glow_ball2_grey_4.mat; shader_urp:glow_ball3_green_7.mat
638ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_FlashShot_Blue.prefabNG1.25shader_urp:fanwei_00001.mat
639ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_FlashShot_Orange.prefabNG2.03shader_urp:Yellow_flash_02.mat; shader_urp:bomb_glow.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f 2.mat; shader_urp:point_04.mat
640ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Four Stab.prefabNG7.02shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:lb_20f 2.mat; shader_urp:orange_uvnoise.mat; shader_urp:ressurection_lines_sheet.mat
641ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Four Stab_Hit.prefabNG4.3shader_urp:fire_05_x.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:point_04.mat; shader_urp:ring_40_y.mat
642ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_God's punishment.prefabNG9.51shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:fire_04_x.mat; shader_urp:flare_13.mat; shader_urp:flare_37.mat; shader_urp:glow_21_x.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_ball3_grey_6.mat; shader_urp:glow_point2_yellow_8.mat; shader_urp:ground_01.mat; shader_urp:ground_03.mat; sh
643ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ground Shockwave.prefabNG7.43shader_urp:Desbis_02.mat; shader_urp:bomb_glow.mat; shader_urp:flare_10.mat; shader_urp:ground_01.mat; shader_urp:lb_20f_r 5.mat; shader_urp:lb_20f_r 8.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:partcile_01.mat; shader_urp:punch_flash_sheet 1.mat; shader_urp:tarl.ma
644ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Impact Airflow.prefabNG2.13shader_urp:public_smoke_03_D.mat; shader_urp:spot_021.mat
645ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Kick.prefabNG1.79shader_urp:Desbis_02.mat; shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat
646ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_LevelUP.prefabNG1.85shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat
647ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_LightUpSmoke.prefabNG2.52shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_Glow_01C.mat; shader_urp:grad10_08.mat; shader_urp:light_Y.mat
648ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_MagicLightning_Exp.prefabNG7.8shader_urp:Glow_Flare_010.mat; shader_urp:Smoke_b.mat; shader_urp:circle_a_sheet_p.mat; shader_urp:fire_04_x.mat; shader_urp:fx_mark.mat; shader_urp:glow_19.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:lp-g06b 1.mat; shader_urp:ray_01.mat; shader_urp:twink_01.mat
649ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Missile launch.prefabNG5.77shader_urp:Yellow_flash_02.mat; shader_urp:bomb_glow.mat; shader_urp:bullet_W01.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fire_05_x.mat; shader_urp:flare_10.mat; shader_urp:glow_19_b.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:imp_02.mat; shader_urp:imp_03.mat; shader_urp:lb_20f 2.mat;
650ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkArrow_Shoot.prefabNG2.78shader_urp:M_2D_Explode_01.mat; shader_urp:glow45.mat
651ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkMagicArrow.prefabOK0.94
652ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkMagicArrow_Hit.prefabNG2.36shader_urp:M_2D_Ray_01.mat; shader_urp:particle_sprite_01.mat
653ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ray blast.prefabNG5.36shader_urp:Bomb_W01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:Spark.mat; shader_urp:bomb_glow.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_point1_red.mat; shader_urp:ground_02.mat; shader_urp:ground_03.mat; shader_urp:orange_uvnoise.mat; shad
654ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Red Slash_Impact.prefabNG6.62shader_urp:aura_shock_002.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:fm-g01_red.mat; shader_urp:glow_14.mat; shader_urp:glow_19.mat; shader_urp:glow_19_b.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:lms-g03-0_oran
655ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_RedFire Swirl.prefabNG1.47shader_urp:Circle2.mat; shader_urp:flare_37.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:lb-03_6.mat; shader_urp:qiliu 2.mat
656ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Red_2Hit.prefabNG2.1shader_urp:hit_03.mat; shader_urp:parry_new_d_sheet_2_orange.mat
657ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Slash_Ground.prefabNG4.77shader_urp:Fire_real 9.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:qiliu 2.mat; shader_urp:spot_021.mat
658ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Slash_Ground2.prefabNG6.47shader_urp:Fire_real 9.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fanwei_00001.mat; shader_urp:flare06_yellow.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:lms
659ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Smoke_Hit.prefabNG1.49shader_urp:flare_13.mat
660ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Smoke_Hit2.prefabNG3.22shader_urp:M_2D_Smoke_01.mat; shader_urp:bl_02-3.mat; shader_urp:lb_20f 2.mat; shader_urp:ring_38.mat
661ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Splash_2Hit.prefabNG1.76shader_urp:flare_08.mat; shader_urp:partcile_01.mat
662ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Splash_Hit.prefabNG1.24shader_urp:lb_20f 2.mat; shader_urp:partcile_01.mat
663ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Thorn Shield.prefabNG1.05shader_urp:glow_14.mat
664ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Three Kicks.prefabNG4.5shader_urp:Desbis_02.mat; shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:orange_uvnoise.mat; shader_urp:ressurection_lines_sheet.mat
665ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Throw Fireball.prefabNG2.23shader_urp:Spark_03_x.mat; shader_urp:firerock 3.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:spot_021.mat; shader_urp:vfx_particle_02.mat
666ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Whirlpool Explosion.prefabNG6.65shader_urp:Circle2.mat; shader_urp:Glow_h_0018.mat; shader_urp:alpha_point_3.mat; shader_urp:baoguang1.mat; shader_urp:circle_a_sheet_p.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:flare_37.mat; shader_urp:glow_19.mat; shader_urp:ground_02.mat; shader_urp:ground_03.mat; sha
667ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Whirlwind Slash.prefabNG6.53shader_urp:Background_paticle02.mat; shader_urp:Blood_Splat.mat; shader_urp:Blue_Ring01.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C002.mat; shader_urp:aura_shock_002.mat; shader_urp:decal_04.mat; shader_urp:glow45.mat; shader_urp:ground_dl 3.mat; shader_urp:imp_0
668ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_YellowSlash_Hit.prefabNG1.98shader_urp:glow_14.mat; shader_urp:ring_40_y.mat; shader_urp:star_04.mat
669ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Yellow_Hit.prefabNG0.99shader_urp:bomb_glow.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:point_04.mat; shader_urp:rainbow.mat
670ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Yellow_Hit02.prefabNG1.52shader_urp:Desbis_02.mat; shader_urp:hit_03.mat; shader_urp:spot_021.mat
671ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/20002_Sphere Variant.prefabOK0.02
672ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/aura_01 Variant.prefabOK0.03
673ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/aura_02 Variant.prefabOK0.03
674ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cone02_20pl Variant.prefabOK0.02
675ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cone_001 Variant.prefabOK0.03
676ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Cylinder_001 Variant.prefabOK0.02
677ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cylinder_alpha0 Variant.prefabOK0.03
678ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/CylindricalCone Variant.prefabOK0.02
679ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/daodantou Variant.prefabOK0.03
680ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/dau_02 Variant.prefabOK0.03
681ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/DownC_001 Variant.prefabOK0.02
682ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Eric_SlashP01 Variant.prefabOK0.05
683ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Fireball Variant.prefabOK0.03
684ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/floorbroke Variant.prefabOK0.82
685ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/HalfSphere01 Variant.prefabOK0.03
686ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_01 Variant.prefabOK0.02
687ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_02 Variant.prefabOK0.03
688ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_04 Variant.prefabOK0.02
689ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Line_Center Variant.prefabOK0.03
690ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/PlaneDown_001 Variant.prefabOK0.02
691ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/PlaneL Variant.prefabOK0.02
692ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/plane_lighting1 Variant.prefabOK0.02
693ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Plane_Line_01 Variant.prefabOK0.03
694ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/pzplane Variant.prefabOK0.02
695ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/pz_002 Variant.prefabOK0.02
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697ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/rockplane_02 Variant.prefabOK0.03
698ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Rotation_Line_001 Variant.prefabOK0.02
699ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slash Variant.prefabOK0.03
700ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slashmesh_003 Variant.prefabOK0.03
701ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/SlashP01 Variant.prefabOK0.03
702ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/SlashP02 Variant.prefabOK0.03
703ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slash_Mesh001 Variant.prefabOK0.03
704ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_002 Variant.prefabOK0.02
705ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_004 Variant.prefabOK0.02
706ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_005 Variant.prefabOK0.02
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709ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/sphere_12pl Variant.prefabOK0.02
710ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/sphere_8pl Variant.prefabOK0.02
711ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Summon_Cylinder01 Variant.prefabOK0.03
712ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Summon_Cylinder02 Variant.prefabOK0.03
713ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/VFXCurve10 Variant.prefabOK0.05
714ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/VFXCurveMesh04 Variant.prefabOK0.02
715ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/xuanzhuan3 Variant.prefabOK0.03
716ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/yanhuan Variant.prefabOK0.02
717ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Aggregation Exp.prefabNG7.38shader_urp:Electric_Splat_Hit.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_02.mat; shader_urp:Electro_03.mat; shader_urp:FlameBomb_a.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:aura_shock_002.mat; shader_urp:baoguang1.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:flash_shee
718ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast.prefabNG2.05shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:fm-g01_red.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:orange_uvnoise.mat; shader_urp:punch_flash_sheet 1.mat; shader_urp:ressurection_lines_sheet.mat
719ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast_Ground.prefabNG4.47shader_urp:M_2D_Explode_03.mat; shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fm-g01_red.mat; shader_urp:gfx_91_1.mat; shader_urp:ground_02.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_
720ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast_Up.prefabNG3.76shader_urp:Blood_Splat.mat; shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:flare_16.mat; shader_urp:fm-g01_red.mat; shader_urp:glow_ball3_grey_5.ma
721ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Bombing_8Hit.prefabNG13.51shader_urp:Background_paticle07.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:fire_bot_2_sheet_4.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f_r 10.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:ring_04.mat; shader_urp:spot_021.mat; shader_urp:stone02.mat; shader
722ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Bombing_Hit.prefabNG3.03shader_urp:Background_paticle07.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:fire_bot_2_sheet_4.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f_r 10.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:ring_04.mat; shader_urp:spot_021.mat; shader_urp:stone02.mat; shader
723ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Cartoon_Exp.prefabNG4.3shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Smoke_b.mat; shader_urp:Spark 1.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:public_smoke_03_D.mat; shader_urp:ring_04.mat; shader_urp:ring_33.mat; shader_urp:shock_0001.mat;
724ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Charge_Buff.prefabNG1.18shader_urp:Desbis_02.mat; shader_urp:fire_04_x.mat; shader_urp:glow_19_b.mat; shader_urp:glow_21_x.mat; shader_urp:ray_01.mat; shader_urp:smoke_04_x.mat
725ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Color Explosion.prefabNG6.32shader_urp:M_2D_Explode_01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_2D_WaterHit_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark 1.mat; shader_urp:particle_sprite_01.mat
726ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Color Explosion_7.prefabNG14.45shader_urp:M_2D_Explode_01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_2D_WaterHit_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark 1.mat; shader_urp:particle_sprite_01.mat
727ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_FireCharge.prefabNG2.03shader_urp:Circle2.mat; shader_urp:Desbis_02.mat; shader_urp:Yellow_flash_02.mat; shader_urp:fire_loop_C001.mat; shader_urp:flare_37.mat; shader_urp:glow_11.mat; shader_urp:glow_19_b.mat; shader_urp:glow_21_x.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:qiliu 2.mat; shader_urp:smoke_04_x.mat
728ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Gun.prefabNG2.5shader_urp:Ring_b 1.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_03.mat; shader_urp:arcane_shield_whole_red_sheet.mat; shader_urp:bullet_case.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:fire_trail_01.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_ball3_grey_6.mat; s
729ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Laser cannon.prefabNG7.29shader_urp:Blood_Splat.mat; shader_urp:Circle2.mat; shader_urp:Glow_h_0018.mat; shader_urp:Ring_b 1.mat; shader_urp:Rune_0025.mat; shader_urp:Shine_Decal1.mat; shader_urp:Shine_Decal2.mat; shader_urp:Shine_Decal3.mat; shader_urp:Shine_Decal4.mat; shader_urp:Spark 1.mat; shader_urp:Trajectory_Electro
730ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Machine Gun.prefabNG6.15shader_urp:Ring_b 1.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_03.mat; shader_urp:arcane_shield_whole_red_sheet.mat; shader_urp:bullet_case.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:fire_trail_01.mat; shader_urp:generic_smoke_2_sheet_bw.mat; shader_urp:glow_ball3_grey_2
731ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Meteor_Bomb.prefabNG6.68shader_urp:Gradient_Beam_007.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_02.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:dust_puff_particle_sheet 2.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_b
732ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Nuclear_Exp.prefabNG5.09shader_urp:Back Glow.mat; shader_urp:Bomb_W01.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Explode_03.mat; shader_urp:Nuclearbomb.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_point1_red.mat; shader_urp:ground_02.mat; shader_urp:ground_03.ma
733ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Nuclear_Exp_2.prefabNG6.02shader_urp:Back Glow.mat; shader_urp:Bomb_icon_01.mat; shader_urp:Electric_Splat_Hit.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Glow_Flare_010.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Explode_03.mat; shader_urp:Nuclearbomb.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; s
734ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple Claw.prefabNG1.96shader_urp:lb_pur_C001.mat; shader_urp:slash_01_purple.mat; shader_urp:slash_pur 2.mat
735ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple_6Hit.prefabNG5.39shader_urp:cleave_impact_sheet_pur.mat; shader_urp:flare_57.mat; shader_urp:glow_point2_purple 1.mat; shader_urp:hit_02_Pur.mat; shader_urp:hit_04.mat; shader_urp:partcile_01.mat; shader_urp:ring_50.mat
736ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple_Hit.prefabNG1.19shader_urp:cleave_impact_sheet_pur.mat; shader_urp:flare_57.mat; shader_urp:glow_point2_purple 1.mat; shader_urp:hit_02_Pur.mat; shader_urp:partcile_01.mat; shader_urp:ring_50.mat
737ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Sing.prefabNG0.49shader_urp:MusicNote_01.mat; shader_urp:Spark_02.mat; shader_urp:ring_12_x.mat
738ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Slash_Yellow.prefabNG1.38shader_urp:imp_01.mat; shader_urp:noise_16.mat; shader_urp:slash_08.mat; shader_urp:slash_1_Yellow.mat
739ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Throw missiles.prefabNG2.24shader_urp:Back Glow.mat; shader_urp:Blood_Splat.mat; shader_urp:Flare_02.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:bullet_W01.mat; shader_urp:decal_01a.mat; shader_urp:decal_01b.mat; shader_urp:fire_05_x.mat; shader_urp:imp_02.mat; shader_urp:imp_03.mat; shader_urp:smoke_05
740ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Thunder Smoke.prefabNG3.66shader_urp:Background_paticle02.mat; shader_urp:aura_shock_002.mat; shader_urp:blue_lightning_3_sheet.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:decal_04.mat; shader_urp:fanwei_00001.mat; shader_urp:fm-g01-02_1.mat; shader_urp:glow_14.mat; shader_urp:lms-g03-02-blue 1.mat; shader_urp:
741ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Toy Squirting.prefabNG3.11shader_urp:2D_Icon.mat; shader_urp:Blood_Splat.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Ring_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01C.mat; shader_urp:Spark 1.mat
742ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Two_Purple Claw.prefabNG7.79shader_urp:M_2D_Explode_03.mat; shader_urp:Purple_Glow_W01.mat; shader_urp:decal_purple.mat; shader_urp:flare_56.mat; shader_urp:ground_02.mat; shader_urp:lb_pur_C001.mat; shader_urp:qiliu 2.mat; shader_urp:slash_01_purple.mat; shader_urp:slash_pur 2.mat; shader_urp:slash_pur.mat; shader_urp:slash_r
743ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Water Splash_4Hit.prefabNG3.8shader_urp:M_Glow_01A.mat; shader_urp:bl_02-3.mat; shader_urp:exploRings_black.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_38.mat
744ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Water Splash_Hit.prefabNG1.34shader_urp:M_Glow_01A.mat; shader_urp:bl_02-3.mat; shader_urp:exploRings_black.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_38.mat
745ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Yellow_Hit.prefabNG0.89shader_urp:Blood_Splat.mat; shader_urp:Spark.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_14.mat; shader_urp:point_04.mat
746ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Yellow_Hit2.prefabNG0.95shader_urp:Spark 1.mat; shader_urp:glow45.mat; shader_urp:glow_14.mat; shader_urp:ring_40_y.mat; shader_urp:star_04.mat
747ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/aura_01 Variant.prefabOK0.03
748ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/cone02_20pl Variant.prefabOK0.02
749ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/cone_001 Variant.prefabOK0.03
750ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Cube_plane Variant.prefabOK0.02
751ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Cylinder_001 Variant.prefabOK0.02
752ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/daodantou Variant.prefabOK0.03
753ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/dau_02 Variant.prefabOK0.03
754ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/DownC_001 Variant.prefabOK0.02
755ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Eric_HalfSphere000 Variant.prefabOK0.13
756ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Eric_SkashCylinder002 Variant.prefabNG0.45shader_urp:slash_red.mat
757ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/floorbroke Variant.prefabOK0.82
758ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_01 Variant.prefabOK0.02
759ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_02 Variant.prefabOK0.03
760ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_04 Variant.prefabOK0.02
761ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/PlaneL Variant.prefabOK0.02
762ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/pzplane Variant.prefabOK0.02
763ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Slash_C001 Variant.prefabOK0.03
764ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Slash_C002 Variant.prefabOK0.03
765ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_002 Variant.prefabOK0.02
766ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_004 Variant.prefabOK0.02
767ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_005 Variant.prefabOK0.02
768ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_007 Variant.prefabOK0.02
769ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/sphere_8pl Variant.prefabOK0.02
770ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/yanhuan Variant.prefabOK0.02
771MasterStylizedProjectiles/Projectiles/Arrow/Prefabs/ArrowBullet.prefabOK5.17
772MasterStylizedProjectiles/Projectiles/Arrow/Prefabs/ArrowMuzzle.prefabNG3.01shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonRing.mat; shader_urp:CoreSpikeSmall.mat
773MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_BlueShoot_Bullet.prefabOK5.29
774MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_BlueShoot_Hit.prefabOK9.75
775MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_Blue_Muzzle.prefabOK4.85
776MasterStylizedProjectiles/Projectiles/Common/Prefabs/Circle.prefabNG20.28shader_urp:CommonCircle.mat
777MasterStylizedProjectiles/Projectiles/Common/Prefabs/CommonEnvLight.prefabOK0.12
778MasterStylizedProjectiles/Projectiles/Common/Prefabs/Fire.prefabNG1.93shader_urp:CommonFire.mat
779MasterStylizedProjectiles/Projectiles/Common/Prefabs/Fire2.prefabNG2.21shader_urp:Fire.mat
780MasterStylizedProjectiles/Projectiles/Common/Prefabs/Head.prefabOK0.59
781MasterStylizedProjectiles/Projectiles/Common/Prefabs/Icicle.prefabNG0.14missing:Ice.mat
782MasterStylizedProjectiles/Projectiles/Common/Prefabs/MeshHead.prefabOK1.46
783MasterStylizedProjectiles/Projectiles/Common/Prefabs/Muzzle 1.prefabOK0.58
784MasterStylizedProjectiles/Projectiles/Common/Prefabs/Muzzle.prefabOK0.86
785MasterStylizedProjectiles/Projectiles/Common/Prefabs/Ring.prefabNG1.62shader_urp:CommonRing.mat
786MasterStylizedProjectiles/Projectiles/Common/Prefabs/RingTrail.prefabNG1.62shader_urp:CommonRing.mat
787MasterStylizedProjectiles/Projectiles/Common/Prefabs/Ripple.prefabOK0.88
788MasterStylizedProjectiles/Projectiles/Common/Prefabs/ShellHeadEdge.prefabNG1.89missing:CommonEggHead.mat
789MasterStylizedProjectiles/Projectiles/Common/Prefabs/Slash.prefabOK1.23
790MasterStylizedProjectiles/Projectiles/Common/Prefabs/Slash2.prefabNG0.98shader_urp:CommonSpriteSheetSlash.mat
791MasterStylizedProjectiles/Projectiles/Common/Prefabs/SlashLine.prefabNG1.01shader_urp:CommonSpriteSheetSlashLine.mat
792MasterStylizedProjectiles/Projectiles/Common/Prefabs/Smoke.prefabNG2.21shader_urp:Fire.mat
793MasterStylizedProjectiles/Projectiles/Common/Prefabs/Sphere.prefabNG1.85shader_urp:CommonSphere.mat
794MasterStylizedProjectiles/Projectiles/Common/Prefabs/Spike 1.prefabOK0.86
795MasterStylizedProjectiles/Projectiles/Common/Prefabs/Spike2.prefabNG2.34shader_urp:CommonSingleSpike.mat
796MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateBullet.prefabOK5.13
797MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateHit.prefabNG4.93missing:Circle.mat; shader_urp:CoreSpike.mat; shader_urp:SimpleRound.mat
798MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateStart.prefabNG4.73missing:Circle.mat; shader_urp:CoreSpike.mat
799MasterStylizedProjectiles/Projectiles/Common/Prefabs/Trail.prefabOK4.98
800MasterStylizedProjectiles/Projectiles/Common/Prefabs/Trails.prefabOK4.71
801MasterStylizedProjectiles/Projectiles/Common/Prefabs/VolumetricBlood.prefabNG0.49shader_urp:VolumetricBlood.mat
802MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueBullet.prefabNG6.93shader_urp:CommonFire.mat
803MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueHit.prefabNG29.0shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat
804MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueMuzzle.prefabNG21.96shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
805MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionBullet.prefabOK0.93
806MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionCharge.prefabNG21.9shader_urp:BurstCone.mat; shader_urp:ChargePath.mat; shader_urp:CommonCircle.mat; shader_urp:CommonSpriteSheetSlashLine.mat; shader_urp:SimpleWhite.mat
807MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionHit.prefabNG25.45shader_urp:BlueBeam.mat; shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonSmoke.mat; shader_urp:SimpleRound.mat; shader_urp:SimpleWhite.mat
808MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionMuzzle.prefabNG21.91shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat
809MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/Fireball.prefabNG9.72shader_urp:CommonFire.mat
810MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/FireBallHit.prefabNG22.98shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat
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