106 KiB
106 KiB
| 1 | s_prefab | e_result | f_mb | Memo |
|---|---|---|---|---|
| 2 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Buff_Down.prefab | OK | 5.72 | |
| 3 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Buff_Up.prefab | OK | 5.73 | |
| 4 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Candy.prefab | OK | 6.0 | |
| 5 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step1.prefab | OK | 6.36 | |
| 6 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step1_End.prefab | OK | 6.48 | |
| 7 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step2.prefab | OK | 6.36 | |
| 8 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step2_End.prefab | OK | 6.49 | |
| 9 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step3.prefab | OK | 7.6 | |
| 10 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_01_Step3_End.prefab | OK | 7.84 | |
| 11 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_02_Step1.prefab | OK | 6.36 | |
| 12 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_02_Step2.prefab | OK | 6.36 | |
| 13 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Charging_02_Step3.prefab | OK | 7.6 | |
| 14 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Conffeti.prefab | OK | 5.48 | |
| 15 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Conffeti_Air.prefab | OK | 5.47 | |
| 16 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_01.prefab | OK | 5.52 | |
| 17 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_02.prefab | OK | 5.87 | |
| 18 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_03.prefab | OK | 5.4 | |
| 19 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_04.prefab | OK | 5.88 | |
| 20 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Dash_01.prefab | OK | 6.01 | |
| 21 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Dash_01_Air.prefab | OK | 5.77 | |
| 22 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_FloorHit_01.prefab | OK | 6.37 | |
| 23 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_FloorHit_02.prefab | OK | 7.49 | |
| 24 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_FloorHit_03.prefab | OK | 8.11 | |
| 25 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Jump_01.prefab | OK | 7.49 | |
| 26 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Jump_02.prefab | OK | 7.88 | |
| 27 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Jump_03.prefab | OK | 7.24 | |
| 28 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_01.prefab | OK | 5.88 | |
| 29 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_01_Looping.prefab | OK | 5.89 | |
| 30 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_02.prefab | OK | 6.25 | |
| 31 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Left_02_Looping.prefab | OK | 6.26 | |
| 32 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_01.prefab | OK | 5.87 | |
| 33 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_01_Looping.prefab | OK | 5.89 | |
| 34 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_02.prefab | OK | 6.25 | |
| 35 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Dust_Storm_Right_02_Looping.prefab | OK | 6.26 | |
| 36 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_01.prefab | OK | 5.26 | |
| 37 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_02.prefab | OK | 5.89 | |
| 38 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_03.prefab | OK | 5.35 | |
| 39 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_ElementOrb_04.prefab | OK | 5.37 | |
| 40 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_01.prefab | OK | 6.48 | |
| 41 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_02.prefab | OK | 5.49 | |
| 42 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_03.prefab | OK | 5.51 | |
| 43 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_04.prefab | OK | 5.49 | |
| 44 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_05.prefab | OK | 5.61 | |
| 45 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_06.prefab | OK | 7.73 | |
| 46 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_07.prefab | OK | 5.87 | |
| 47 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Energy_08.prefab | OK | 5.46 | |
| 48 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_01.prefab | OK | 7.0 | |
| 49 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_02.prefab | OK | 10.23 | |
| 50 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_02_Air.prefab | OK | 10.25 | |
| 51 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Explosion_03.prefab | OK | 7.87 | |
| 52 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Feathers.prefab | OK | 5.51 | |
| 53 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Fire_01.prefab | OK | 5.79 | |
| 54 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Fire_02.prefab | OK | 5.8 | |
| 55 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_01.prefab | OK | 4.62 | |
| 56 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_02.prefab | OK | 4.62 | |
| 57 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_03.prefab | OK | 4.75 | |
| 58 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_04.prefab | OK | 5.74 | |
| 59 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Flash_05.prefab | OK | 5.19 | |
| 60 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Heart.prefab | OK | 5.42 | |
| 61 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Heart_Air.prefab | OK | 5.43 | |
| 62 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_01.prefab | OK | 5.24 | |
| 63 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_02.prefab | OK | 6.95 | |
| 64 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_03.prefab | OK | 5.62 | |
| 65 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_04.prefab | OK | 5.85 | |
| 66 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_05.prefab | OK | 6.25 | |
| 67 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_06.prefab | OK | 6.13 | |
| 68 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_07.prefab | OK | 5.76 | |
| 69 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_08.prefab | OK | 5.24 | |
| 70 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_09.prefab | OK | 5.37 | |
| 71 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_10.prefab | OK | 4.75 | |
| 72 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Hit_11.prefab | OK | 5.39 | |
| 73 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Leaves.prefab | OK | 6.47 | |
| 74 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Leaves_Air.prefab | OK | 6.34 | |
| 75 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_01.prefab | OK | 7.45 | |
| 76 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_02.prefab | OK | 7.71 | |
| 77 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_03.prefab | OK | 7.62 | |
| 78 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_MagicCircle_04.prefab | OK | 8.14 | |
| 79 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_01.prefab | OK | 4.74 | |
| 80 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_01_Get.prefab | OK | 5.37 | |
| 81 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_02.prefab | OK | 4.75 | |
| 82 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_02_Get.prefab | OK | 5.38 | |
| 83 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_03.prefab | OK | 4.75 | |
| 84 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_03_Get.prefab | OK | 5.38 | |
| 85 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_04.prefab | OK | 4.75 | |
| 86 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Marble_04_Get.prefab | OK | 5.38 | |
| 87 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Poison_01.prefab | OK | 6.42 | |
| 88 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Poison_02.prefab | OK | 6.14 | |
| 89 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Portal_01.prefab | OK | 5.42 | |
| 90 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Portal_02.prefab | OK | 5.42 | |
| 91 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_01.prefab | OK | 4.99 | |
| 92 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_02.prefab | OK | 5.0 | |
| 93 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_03.prefab | OK | 5.0 | |
| 94 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_04.prefab | OK | 5.0 | |
| 95 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_05.prefab | OK | 5.0 | |
| 96 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_06.prefab | OK | 5.94 | |
| 97 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Shine_07.prefab | OK | 5.5 | |
| 98 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Splash_01.prefab | OK | 5.65 | |
| 99 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Splash_02.prefab | OK | 5.64 | |
| 100 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Splash_03.prefab | OK | 5.65 | |
| 101 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX/HCFX_Stun.prefab | OK | 4.75 | |
| 102 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_01_Air.prefab | OK | 21.36 | |
| 103 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_01_Floor.prefab | OK | 21.36 | |
| 104 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_02_Air.prefab | OK | 21.37 | |
| 105 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Addiction_02_Floor.prefab | OK | 21.37 | |
| 106 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_01_End.prefab | OK | 21.49 | |
| 107 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_01_Start.prefab | OK | 21.49 | |
| 108 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_02_End.prefab | OK | 21.65 | |
| 109 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_02_Start.prefab | OK | 21.65 | |
| 110 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_03.prefab | OK | 21.25 | |
| 111 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Appear_04.prefab | OK | 21.38 | |
| 112 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_01.prefab | OK | 21.08 | |
| 113 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_02.prefab | OK | 21.35 | |
| 114 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_03.prefab | OK | 21.21 | |
| 115 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Beam_04.prefab | OK | 21.6 | |
| 116 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_01_Big.prefab | OK | 21.07 | |
| 117 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_01_Small.prefab | OK | 21.08 | |
| 118 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_02_Big.prefab | OK | 21.08 | |
| 119 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_02_Small.prefab | OK | 21.09 | |
| 120 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_03_Big.prefab | OK | 21.08 | |
| 121 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_03_Small.prefab | OK | 21.09 | |
| 122 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_04_Big.prefab | OK | 21.08 | |
| 123 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Blessed_04_Small.prefab | OK | 21.09 | |
| 124 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Bubble_Air.prefab | OK | 21.0 | |
| 125 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Bubble_Floor.prefab | OK | 20.99 | |
| 126 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_01.prefab | OK | 21.38 | |
| 127 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_02.prefab | OK | 21.02 | |
| 128 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_03.prefab | OK | 21.01 | |
| 129 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_04.prefab | OK | 21.02 | |
| 130 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_05.prefab | OK | 21.1 | |
| 131 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_06.prefab | OK | 21.14 | |
| 132 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_07.prefab | OK | 21.44 | |
| 133 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_08.prefab | OK | 21.14 | |
| 134 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_09.prefab | OK | 21.23 | |
| 135 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Energy_10.prefab | OK | 21.25 | |
| 136 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Explosion_01.prefab | OK | 21.13 | |
| 137 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Explosion_02.prefab | OK | 21.37 | |
| 138 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Explosion_03.prefab | OK | 20.98 | |
| 139 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_01.prefab | OK | 21.23 | |
| 140 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_01_Die.prefab | OK | 21.26 | |
| 141 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_02.prefab | OK | 21.0 | |
| 142 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_02_Die.prefab | OK | 21.02 | |
| 143 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_03.prefab | OK | 20.89 | |
| 144 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Eye_03_Die.prefab | OK | 20.91 | |
| 145 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Firecracker.prefab | OK | 21.23 | |
| 146 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_01.prefab | OK | 20.98 | |
| 147 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_02.prefab | OK | 20.86 | |
| 148 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_03.prefab | OK | 20.75 | |
| 149 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_04.prefab | OK | 21.0 | |
| 150 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Flash_05.prefab | OK | 20.63 | |
| 151 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Energy.prefab | OK | 21.52 | |
| 152 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Heart.prefab | OK | 21.51 | |
| 153 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Marble.prefab | OK | 21.52 | |
| 154 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Gathering_Star.prefab | OK | 21.5 | |
| 155 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Heart.prefab | OK | 20.51 | |
| 156 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Heart_Get.prefab | OK | 20.71 | |
| 157 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_01.prefab | OK | 20.88 | |
| 158 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_02.prefab | OK | 20.63 | |
| 159 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_03.prefab | OK | 20.85 | |
| 160 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Hit_04.prefab | OK | 20.87 | |
| 161 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_01_Area.prefab | OK | 21.71 | |
| 162 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_01_Single.prefab | OK | 21.71 | |
| 163 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_02_Area.prefab | OK | 21.73 | |
| 164 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_02_Single.prefab | OK | 21.73 | |
| 165 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_03_Area.prefab | OK | 21.83 | |
| 166 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_03_Single.prefab | OK | 21.83 | |
| 167 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_04_Area.prefab | OK | 22.05 | |
| 168 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_04_Single.prefab | OK | 22.05 | |
| 169 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_05_Area.prefab | OK | 21.46 | |
| 170 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_05_single.prefab | OK | 21.45 | |
| 171 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_06_Area.prefab | OK | 21.59 | |
| 172 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Meteor_06_single.prefab | OK | 21.59 | |
| 173 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_01.prefab | OK | 20.74 | |
| 174 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_01_Get.prefab | OK | 20.79 | |
| 175 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_02.prefab | OK | 20.74 | |
| 176 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_02_Get.prefab | OK | 20.79 | |
| 177 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_03.prefab | OK | 20.75 | |
| 178 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_03_Get.prefab | OK | 20.82 | |
| 179 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_04.prefab | OK | 20.49 | |
| 180 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_04_Get.prefab | OK | 20.52 | |
| 181 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_05.prefab | OK | 20.49 | |
| 182 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Orb_05_Get.prefab | OK | 20.56 | |
| 183 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Rain_01.prefab | OK | 20.49 | |
| 184 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Rain_02.prefab | OK | 20.52 | |
| 185 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Rain_03.prefab | OK | 20.75 | |
| 186 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_ExclamationMark.prefab | OK | 20.88 | |
| 187 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_ExclamationMark_Loop.prefab | OK | 20.88 | |
| 188 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_Goal.prefab | OK | 20.88 | |
| 189 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_Goal_Loop.prefab | OK | 20.89 | |
| 190 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_PositionMark.prefab | OK | 20.88 | |
| 191 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_PositionMark_Loop.prefab | OK | 20.88 | |
| 192 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_QuestionMark.prefab | OK | 20.87 | |
| 193 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Sign_QuestionMark_Loop.prefab | OK | 20.88 | |
| 194 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_01_Air.prefab | OK | 20.89 | |
| 195 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_01_Floor.prefab | OK | 20.89 | |
| 196 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_02_Air.prefab | OK | 20.91 | |
| 197 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_02_Floor.prefab | OK | 20.9 | |
| 198 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_03_Air.prefab | OK | 20.92 | |
| 199 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_03_Floor.prefab | OK | 20.9 | |
| 200 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_04_Air.prefab | OK | 20.94 | |
| 201 | ResWork/VFX/VFX_Klaus/Prefabs/Hyper Casual FX Vol.2/HCFX_Smoke_04_Floor.prefab | OK | 20.91 | |
| 202 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_01_hit.prefab | OK | 20.5 | |
| 203 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_01_muzzle.prefab | OK | 20.5 | |
| 204 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_01_projectile.prefab | OK | 20.26 | |
| 205 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_02_hit.prefab | OK | 20.49 | |
| 206 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_02_muzzle.prefab | OK | 20.6 | |
| 207 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_02_projectile.prefab | OK | 20.5 | |
| 208 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_03_hit.prefab | OK | 20.5 | |
| 209 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_03_muzzle.prefab | OK | 20.5 | |
| 210 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_03_projectile.prefab | OK | 20.38 | |
| 211 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_04_hit.prefab | OK | 20.62 | |
| 212 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_04_muzzle.prefab | OK | 20.62 | |
| 213 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_04_projectile.prefab | OK | 20.48 | |
| 214 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_05_hit.prefab | OK | 20.77 | |
| 215 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_05_muzzle.prefab | OK | 20.86 | |
| 216 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_05_projectile.prefab | OK | 20.59 | |
| 217 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_06_hit.prefab | OK | 20.88 | |
| 218 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_06_muzzle.prefab | OK | 20.98 | |
| 219 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_06_projectile.prefab | OK | 20.7 | |
| 220 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_07_hit.prefab | OK | 20.51 | |
| 221 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_07_muzzle.prefab | OK | 20.48 | |
| 222 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_07_projectile.prefab | OK | 20.49 | |
| 223 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_08_hit.prefab | OK | 20.61 | |
| 224 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_08_muzzle.prefab | OK | 20.61 | |
| 225 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_08_projectile.prefab | OK | 20.5 | |
| 226 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_09_hit.prefab | OK | 20.72 | |
| 227 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_09_muzzle.prefab | OK | 20.61 | |
| 228 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_09_projectile.prefab | OK | 20.48 | |
| 229 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_10_hit.prefab | OK | 20.49 | |
| 230 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_10_muzzle.prefab | OK | 20.5 | |
| 231 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_10_projectile.prefab | OK | 20.51 | |
| 232 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_11_hit.prefab | OK | 20.99 | |
| 233 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_11_muzzle.prefab | OK | 20.5 | |
| 234 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_11_projectile.prefab | OK | 20.59 | |
| 235 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_12_hit.prefab | OK | 20.49 | |
| 236 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_12_muzzle.prefab | OK | 20.38 | |
| 237 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_12_projectile.prefab | OK | 20.38 | |
| 238 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_13_hit.prefab | OK | 20.63 | |
| 239 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_13_muzzle.prefab | OK | 20.63 | |
| 240 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_13_projectile.prefab | OK | 20.62 | |
| 241 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_14_hit.prefab | OK | 20.61 | |
| 242 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_14_muzzle.prefab | OK | 20.5 | |
| 243 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_14_projectile.prefab | OK | 20.64 | |
| 244 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_15_hit.prefab | OK | 20.5 | |
| 245 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_15_muzzle.prefab | OK | 20.5 | |
| 246 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_15_projectile.prefab | OK | 20.63 | |
| 247 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_16_hit.prefab | OK | 20.49 | |
| 248 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_16_muzzle.prefab | OK | 20.49 | |
| 249 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/FX_Shoot_16_projectile.prefab | OK | 20.48 | |
| 250 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_01.prefab | OK | 20.95 | |
| 251 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_02.prefab | OK | 21.3 | |
| 252 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_03.prefab | OK | 21.07 | |
| 253 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_04.prefab | OK | 21.41 | |
| 254 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_05.prefab | OK | 21.78 | |
| 255 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_06.prefab | OK | 22.11 | |
| 256 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_07.prefab | OK | 21.18 | |
| 257 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_08.prefab | OK | 21.42 | |
| 258 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_09.prefab | OK | 21.51 | |
| 259 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_10.prefab | OK | 21.19 | |
| 260 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_11.prefab | OK | 21.78 | |
| 261 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_12.prefab | OK | 20.95 | |
| 262 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_13.prefab | OK | 21.54 | |
| 263 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_14.prefab | OK | 21.45 | |
| 264 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_15.prefab | OK | 21.33 | |
| 265 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit/Prefab/FX_Shoot_16.prefab | OK | 21.18 | |
| 266 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Arrow_hit.prefab | OK | 21.08 | |
| 267 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Arrow_muzzle.prefab | OK | 20.77 | |
| 268 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Arrow_projectile.prefab | OK | 20.94 | |
| 269 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Axe_hit.prefab | OK | 21.09 | |
| 270 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Axe_muzzle.prefab | OK | 20.39 | |
| 271 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Axe_projectile.prefab | OK | 21.06 | |
| 272 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_01_hit.prefab | OK | 21.24 | |
| 273 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_01_projectile.prefab | OK | 21.08 | |
| 274 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_02_hit.prefab | OK | 22.17 | |
| 275 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_02_projectile.prefab | OK | 21.08 | |
| 276 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Bomb_muzzle.prefab | OK | 20.61 | |
| 277 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Card_hit.prefab | OK | 21.36 | |
| 278 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Card_muzzle.prefab | OK | 20.77 | |
| 279 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Card_projectile.prefab | OK | 21.21 | |
| 280 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Dagger_hit.prefab | OK | 21.08 | |
| 281 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Dagger_muzzle.prefab | OK | 20.4 | |
| 282 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Dagger_projectile.prefab | OK | 20.95 | |
| 283 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_EnergyBall_hit.prefab | OK | 21.12 | |
| 284 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_EnergyBall_muzzle.prefab | OK | 20.63 | |
| 285 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_EnergyBall_projectile.prefab | OK | 20.72 | |
| 286 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Gas_hit.prefab | OK | 20.5 | |
| 287 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Gas_muzzle.prefab | OK | 20.63 | |
| 288 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Gas_projectile.prefab | OK | 20.76 | |
| 289 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Hammer_hit.prefab | OK | 21.19 | |
| 290 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Hammer_muzzle.prefab | OK | 20.39 | |
| 291 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Hammer_projectile.prefab | OK | 21.06 | |
| 292 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Ice_hit.prefab | OK | 21.31 | |
| 293 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Ice_muzzle.prefab | OK | 21.21 | |
| 294 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Ice_projectile.prefab | OK | 21.07 | |
| 295 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Kunai_hit.prefab | OK | 21.22 | |
| 296 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Kunai_muzzle.prefab | OK | 20.4 | |
| 297 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Kunai_projectile.prefab | OK | 20.94 | |
| 298 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_01_hit.prefab | OK | 21.0 | |
| 299 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_01_muzzle.prefab | OK | 20.89 | |
| 300 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_01_projectile.prefab | OK | 20.64 | |
| 301 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_02_hit.prefab | OK | 20.85 | |
| 302 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_02_muzzle.prefab | OK | 20.5 | |
| 303 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Laser_02_projectile.prefab | OK | 20.6 | |
| 304 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Obsidian_hit.prefab | OK | 21.47 | |
| 305 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Obsidian_muzzle.prefab | OK | 20.66 | |
| 306 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Obsidian_projectile.prefab | OK | 21.33 | |
| 307 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Poison_hit.prefab | OK | 20.88 | |
| 308 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Poison_muzzle.prefab | OK | 20.77 | |
| 309 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Poison_projectile.prefab | OK | 20.75 | |
| 310 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Shuriken_hit.prefab | OK | 21.22 | |
| 311 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Shuriken_muzzle.prefab | OK | 20.4 | |
| 312 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/FX_Shoot_Shuriken_projectile.prefab | OK | 20.96 | |
| 313 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Arrow.prefab | OK | 22.04 | |
| 314 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Axe.prefab | OK | 21.79 | |
| 315 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Bomb_01.prefab | OK | 22.62 | |
| 316 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Bomb_02.prefab | OK | 23.09 | |
| 317 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Card.prefab | OK | 22.27 | |
| 318 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Dagger.prefab | OK | 21.68 | |
| 319 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_EnergyBall.prefab | OK | 22.14 | |
| 320 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Gas.prefab | OK | 21.58 | |
| 321 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Hammer.prefab | OK | 21.89 | |
| 322 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Ice.prefab | OK | 22.37 | |
| 323 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Kunai.prefab | OK | 21.96 | |
| 324 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Laser_01.prefab | OK | 21.92 | |
| 325 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Laser_02.prefab | OK | 21.63 | |
| 326 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Obsidian.prefab | OK | 22.4 | |
| 327 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Poison.prefab | OK | 21.79 | |
| 328 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Shoot & Hit Vol.2/Prefab/FX_Shoot_Shuriken.prefab | OK | 21.82 | |
| 329 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_01.prefab | OK | 6.95 | |
| 330 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_02.prefab | OK | 6.95 | |
| 331 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_03.prefab | OK | 6.12 | |
| 332 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_04.prefab | OK | 6.75 | |
| 333 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Energy_05.prefab | OK | 6.78 | |
| 334 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_01.prefab | OK | 6.73 | |
| 335 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_02.prefab | OK | 7.32 | |
| 336 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_03.prefab | OK | 6.73 | |
| 337 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_04.prefab | OK | 6.6 | |
| 338 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Fall_05.prefab | OK | 5.88 | |
| 339 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_01.prefab | OK | 5.88 | |
| 340 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_02.prefab | OK | 6.37 | |
| 341 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_03.prefab | OK | 6.37 | |
| 342 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_air_04.prefab | OK | 6.37 | |
| 343 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_01.prefab | OK | 5.99 | |
| 344 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_01_1.prefab | OK | 6.37 | |
| 345 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_01_2.prefab | OK | 6.37 | |
| 346 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_02.prefab | OK | 5.99 | |
| 347 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_02_1.prefab | OK | 6.37 | |
| 348 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_02_2.prefab | OK | 6.48 | |
| 349 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Hit_floor_03.prefab | OK | 4.72 | |
| 350 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_01.prefab | OK | 6.23 | |
| 351 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_01_1.prefab | OK | 6.52 | |
| 352 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_02.prefab | OK | 6.23 | |
| 353 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_02_1.prefab | OK | 6.52 | |
| 354 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_03.prefab | OK | 6.12 | |
| 355 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_03_1.prefab | OK | 6.4 | |
| 356 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_04.prefab | OK | 6.71 | |
| 357 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_04_1.prefab | OK | 6.85 | |
| 358 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_05.prefab | OK | 6.82 | |
| 359 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_05_1.prefab | OK | 6.96 | |
| 360 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_06.prefab | OK | 6.43 | |
| 361 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Path_06_1.prefab | OK | 6.72 | |
| 362 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_01.prefab | OK | 6.18 | |
| 363 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_02.prefab | OK | 6.17 | |
| 364 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_03.prefab | OK | 6.01 | |
| 365 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_04.prefab | OK | 6.54 | |
| 366 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_05.prefab | OK | 6.62 | |
| 367 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Popup_06.prefab | OK | 6.12 | |
| 368 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_01.prefab | OK | 6.87 | |
| 369 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_02.prefab | OK | 6.39 | |
| 370 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_03.prefab | OK | 6.84 | |
| 371 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Summon_04.prefab | OK | 7.1 | |
| 372 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Wall_01.prefab | OK | 6.02 | |
| 373 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized Earth Skills/FX_EarthSkill_Wall_02.prefab | OK | 6.02 | |
| 374 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_arrow_floor.prefab | OK | 25.48 | |
| 375 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_blood_air.prefab | OK | 4.57 | |
| 376 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_blood_floor.prefab | OK | 4.81 | |
| 377 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_bug_air.prefab | OK | 24.8 | |
| 378 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_bug_floor.prefab | OK | 25.16 | |
| 379 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_charge_floor.prefab | OK | 25.39 | |
| 380 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_coin_air.prefab | OK | 9.01 | |
| 381 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_coin_floor.prefab | OK | 9.12 | |
| 382 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_dust_floor.prefab | OK | 8.79 | |
| 383 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_energy_01_floor.prefab | OK | 25.34 | |
| 384 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_energy_02_floor.prefab | OK | 9.36 | |
| 385 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_explosion_air.prefab | OK | 8.91 | |
| 386 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_explosion_floor.prefab | OK | 9.13 | |
| 387 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_fire_air.prefab | OK | 4.88 | |
| 388 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_fire_floor.prefab | OK | 4.99 | |
| 389 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_flash_air.prefab | OK | 5.16 | |
| 390 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_flash_floor.prefab | OK | 5.61 | |
| 391 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_gas_air.prefab | OK | 25.14 | |
| 392 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_gas_floor.prefab | OK | 25.26 | |
| 393 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_hand_floor.prefab | OK | 9.38 | |
| 394 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_meteor_floor.prefab | OK | 9.24 | |
| 395 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_reaper_floor.prefab | OK | 13.26 | |
| 396 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_slash_air.prefab | OK | 28.91 | |
| 397 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_slash_floor.prefab | OK | 28.91 | |
| 398 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_stone_air.prefab | OK | 13.71 | |
| 399 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_stone_floor.prefab | OK | 13.6 | |
| 400 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_sword_floor.prefab | OK | 26.52 | |
| 401 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_tar_floor.prefab | OK | 25.25 | |
| 402 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_thorn_01_floor.prefab | OK | 29.93 | |
| 403 | ResWork/VFX/VFX_Klaus/Prefabs/Stylized_Element_Splash_vol.3/FX_splash_thorn_02_floor.prefab | OK | 9.35 | |
| 404 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_blue.prefab | OK | 0.62 | |
| 405 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_blue_outbreak.prefab | OK | 0.59 | |
| 406 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_green.prefab | OK | 0.62 | |
| 407 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_green_outbreak.prefab | OK | 0.59 | |
| 408 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_orange.prefab | OK | 0.62 | |
| 409 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_orange_outbreak.prefab | OK | 0.59 | |
| 410 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_red.prefab | OK | 0.62 | |
| 411 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Area_generic/Area_generic_red_outbreak.prefab | OK | 0.59 | |
| 412 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_coin.prefab | OK | 0.87 | |
| 413 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_coin_drop.prefab | OK | 0.9 | |
| 414 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_diamond.prefab | OK | 0.88 | |
| 415 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_diamond_drop.prefab | OK | 0.9 | |
| 416 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_health.prefab | OK | 0.88 | |
| 417 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_health_drop.prefab | OK | 0.9 | |
| 418 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_heart.prefab | OK | 0.87 | |
| 419 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Backlight_resources/backlight_heart_drop.prefab | OK | 0.9 | |
| 420 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Burst_rainbow_mist.prefab | OK | 0.8 | |
| 421 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Burst_rings.prefab | OK | 0.66 | |
| 422 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Burst_sharp.prefab | OK | 0.82 | |
| 423 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_circle.prefab | OK | 0.36 | |
| 424 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_dubble_circle.prefab | OK | 0.36 | |
| 425 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_generic.prefab | OK | 0.87 | |
| 426 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Flash_star.prefab | OK | 0.53 | |
| 427 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_coins.prefab | OK | 0.67 | |
| 428 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_electric.prefab | OK | 0.7 | |
| 429 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_generic.prefab | OK | 0.67 | |
| 430 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_leaves.prefab | OK | 0.67 | |
| 431 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Burst/Poof_water.prefab | OK | 0.78 | |
| 432 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_electric.prefab | OK | 0.81 | |
| 433 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_frost.prefab | OK | 0.78 | |
| 434 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_gold.prefab | OK | 0.82 | |
| 435 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_poison.prefab | OK | 0.76 | |
| 436 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_cartoon_simple.prefab | OK | 0.76 | |
| 437 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_explosion_air.prefab | OK | 0.93 | |
| 438 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_explosion_earth.prefab | OK | 1.2 | |
| 439 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_fuming.prefab | OK | 0.47 | |
| 440 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_large.prefab | OK | 0.72 | |
| 441 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_medium.prefab | OK | 0.72 | |
| 442 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_small.prefab | OK | 0.83 | |
| 443 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Fire_trail.prefab | OK | 0.72 | |
| 444 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fire/Flamethrower.prefab | OK | 0.72 | |
| 445 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_electric.prefab | OK | 0.81 | |
| 446 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_frost.prefab | OK | 0.6 | |
| 447 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_herts.prefab | OK | 0.72 | |
| 448 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_poison.prefab | OK | 0.77 | |
| 449 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_speedFast.prefab | OK | 0.8 | |
| 450 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Fog/Fog_speedSlow.prefab | OK | 0.79 | |
| 451 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_drop.prefab | OK | 1.05 | |
| 452 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_flicker.prefab | OK | 1.54 | |
| 453 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_iddle.prefab | OK | 1.8 | |
| 454 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Loot/Loot_pick_up.prefab | OK | 0.86 | |
| 455 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_electric.prefab | OK | 0.52 | |
| 456 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_fire.prefab | OK | 0.6 | |
| 457 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_frost.prefab | OK | 0.6 | |
| 458 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_gold.prefab | OK | 0.64 | |
| 459 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Orbs/Orbs_leaves.prefab | OK | 0.59 | |
| 460 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_dark_magic.prefab | OK | 1.06 | |
| 461 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_electric.prefab | OK | 0.93 | |
| 462 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_fire.prefab | OK | 0.87 | |
| 463 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_frost.prefab | OK | 0.88 | |
| 464 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_green_shuriken.prefab | OK | 1.1 | |
| 465 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_heart.prefab | OK | 0.87 | |
| 466 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_light.prefab | OK | 0.85 | |
| 467 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_magic.prefab | OK | 0.81 | |
| 468 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_water.prefab | OK | 1.07 | |
| 469 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Hit_wind.prefab | OK | 0.74 | |
| 470 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_dark_magic.prefab | OK | 0.8 | |
| 471 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_electric.prefab | OK | 0.55 | |
| 472 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_fire.prefab | OK | 0.6 | |
| 473 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_frost.prefab | OK | 1.2 | |
| 474 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_green_shuriken.prefab | OK | 0.8 | |
| 475 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_heart.prefab | OK | 0.95 | |
| 476 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_light.prefab | OK | 0.67 | |
| 477 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_magic.prefab | OK | 0.74 | |
| 478 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_water.prefab | OK | 1.22 | |
| 479 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Range_attack/Projectiles_wind.prefab | OK | 0.73 | |
| 480 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health.prefab | OK | 0.73 | |
| 481 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health_area.prefab | OK | 0.88 | |
| 482 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health_area_loop.prefab | OK | 0.83 | |
| 483 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_health_loop.prefab | OK | 0.72 | |
| 484 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana.prefab | OK | 0.73 | |
| 485 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana_area.prefab | OK | 0.88 | |
| 486 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana_area_loop.prefab | OK | 0.83 | |
| 487 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Regeneration/Regeneration_mana_loop.prefab | OK | 0.72 | |
| 488 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_electric.prefab | OK | 1.36 | |
| 489 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_fire.prefab | OK | 1.44 | |
| 490 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_freezing.prefab | OK | 1.21 | |
| 491 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_gold.prefab | OK | 1.2 | |
| 492 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Shields/Shield_wind.prefab | OK | 1.32 | |
| 493 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_fire.prefab | OK | 0.9 | |
| 494 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_magic.prefab | OK | 0.77 | |
| 495 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_snow.prefab | OK | 0.9 | |
| 496 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Hit_stone.prefab | OK | 1.01 | |
| 497 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_fire_long.prefab | OK | 0.76 | |
| 498 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_fire_once.prefab | OK | 0.76 | |
| 499 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_magic_long.prefab | OK | 0.67 | |
| 500 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_magic_once.prefab | OK | 0.69 | |
| 501 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_snow_long.prefab | OK | 0.8 | |
| 502 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_snow_once.prefab | OK | 0.81 | |
| 503 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_stone_long.prefab | OK | 0.87 | |
| 504 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Slash/Slash_stone_once.prefab | OK | 0.88 | |
| 505 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Aura_acceleration.prefab | OK | 1.31 | |
| 506 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Aura_slowdown.prefab | OK | 1.2 | |
| 507 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Character_status_sleep.prefab | OK | 0.65 | |
| 508 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Level_up.prefab | OK | 1.43 | |
| 509 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Misses.prefab | OK | 1.1 | |
| 510 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Stun.prefab | OK | 0.84 | |
| 511 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Stun_loop.prefab | OK | 0.57 | |
| 512 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/States/Wet.prefab | OK | 0.51 | |
| 513 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_beam_circle_green.prefab | OK | 3.05 | |
| 514 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_beam_dot_purple.prefab | OK | 2.19 | |
| 515 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_beam_line_blue.prefab | OK | 2.05 | |
| 516 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_bomb_rainbow.prefab | OK | 2.81 | |
| 517 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_ice_circle.prefab | OK | 2.36 | |
| 518 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_ice_dot.prefab | OK | 1.95 | |
| 519 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_ice_line.prefab | OK | 1.81 | |
| 520 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_lightning_circle_blue.prefab | OK | 3.83 | |
| 521 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_lightning_dot_orange.prefab | OK | 3.15 | |
| 522 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_lightning_line_green.prefab | OK | 3.2 | |
| 523 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_rocket_circle_red.prefab | OK | 2.63 | |
| 524 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_rocket_dot_pink.prefab | OK | 2.26 | |
| 525 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_rocket_line_pink.prefab | OK | 2.11 | |
| 526 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_starfall_circle_rainbow.prefab | OK | 2.45 | |
| 527 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_starfall_dot_purple.prefab | OK | 1.95 | |
| 528 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_starfall_line_blue.prefab | OK | 1.8 | |
| 529 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_stone_circle.prefab | OK | 2.36 | |
| 530 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_stone_dot.prefab | OK | 1.95 | |
| 531 | ResWork/VFX/Lana Studio/Casual RPG VFX/Prefabs/Top_down_attack/top_down_stone_line.prefab | OK | 1.81 | |
| 532 | Matthew Guz/Slash Effects FREE/Prefab/1Slash Mesh.prefab | OK | 0.02 | |
| 533 | Matthew Guz/Slash Effects FREE/Prefab/Basic Slash Blue.prefab | OK | 0.59 | |
| 534 | Matthew Guz/Slash Effects FREE/Prefab/Double Slash.prefab | OK | 0.58 | |
| 535 | Matthew Guz/Slash Effects FREE/Prefab/Explosion Slash .prefab | OK | 16.98 | |
| 536 | Matthew Guz/Slash Effects FREE/Prefab/Multiple Slash 2 .prefab | OK | 0.67 | |
| 537 | Matthew Guz/Slash Effects FREE/Prefab/Shiny Slash .prefab | OK | 0.47 | |
| 538 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Buff_Skull.prefab | OK | 1.96 | |
| 539 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_DarkSkill_Hit01.prefab | OK | 1.51 | |
| 540 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_DarkSkill_Hit02.prefab | OK | 0.41 | |
| 541 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_DarkSkill_SmokeExplosion.prefab | NG | 1.12 | shader_urp:yuan_00000.mat |
| 542 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Debuff_Mask.prefab | OK | 0.91 | |
| 543 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy Charge.prefab | NG | 0.69 | shader_urp:glowblue.mat |
| 544 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy Cube.prefab | OK | 0.51 | |
| 545 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy Vortex.prefab | NG | 2.46 | shader_urp:flare2b_purple.mat; shader_urp:glowblue.mat |
| 546 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy_Hit.prefab | OK | 0.56 | |
| 547 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Galaxy_Line.prefab | OK | 1.11 | |
| 548 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Ghost_Loop.prefab | NG | 0.39 | shader_urp:GhostStretch_pAdd.mat |
| 549 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_GodCall.prefab | OK | 1.56 | |
| 550 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_MagicBullet_Purple.prefab | NG | 2.01 | shader_urp:Zhuzhai_sn001_side001.mat; shader_urp:glowblurry.mat; shader_urp:poison_smoke_pink3.mat; shader_urp:yuan_00000.mat |
| 551 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_MagicBullet_Small.prefab | OK | 0.36 | |
| 552 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_MagicBullet_Small2.prefab | OK | 0.58 | |
| 553 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_ShockWave.prefab | NG | 1.51 | shader_urp:Slash_06.mat; shader_urp:glowa_hot_grey_13.mat |
| 554 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Skull_Dead.prefab | OK | 0.54 | |
| 555 | ResWork/EricWang/FX_DarkSkill/Prefab/FX_Temptation Mist.prefab | NG | 2.5 | shader_urp:yuan_00000.mat |
| 556 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/daodantou.prefab | OK | 0.03 | |
| 557 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/huanxing.prefab | OK | 0.02 | |
| 558 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/huanxing2.prefab | OK | 0.02 | |
| 559 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/mianpian.prefab | OK | 0.02 | |
| 560 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/pzplane.prefab | OK | 0.02 | |
| 561 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/pzplane2.prefab | OK | 0.02 | |
| 562 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/Sphere002.prefab | OK | 0.03 | |
| 563 | ResWork/EricWang/FX_DarkSkill/Prefab/Mesh/yuanzhuhuan.prefab | OK | 0.02 | |
| 564 | ResWork/EricWang/FX_Slash_Collection/Prefabs/700001_Slash Variant.prefab | OK | 0.01 | |
| 565 | ResWork/EricWang/FX_Slash_Collection/Prefabs/BlueYellow_Sword.prefab | NG | 2.58 | shader_urp:glow_19.mat; shader_urp:imp_01.mat |
| 566 | ResWork/EricWang/FX_Slash_Collection/Prefabs/BlueYellow_Sword_3Time.prefab | NG | 4.81 | shader_urp:glow_19.mat; shader_urp:imp_01.mat |
| 567 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_1.prefab | NG | 1.28 | shader_urp:A35-D.mat; shader_urp:Blue_Ring01.mat; shader_urp:flare02_blue.mat; shader_urp:flare06_blue_2.mat; shader_urp:glow_ball2_blue_3.mat; shader_urp:slash01_blue.mat |
| 568 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_2.prefab | OK | 0.79 | |
| 569 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_3.prefab | NG | 1.84 | shader_urp:glow_19.mat; shader_urp:imp_01.mat |
| 570 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Slash_4.prefab | NG | 3.42 | shader_urp:FX_smoke_02.mat; shader_urp:dl_001.mat; shader_urp:flare22.mat; shader_urp:glow45.mat; shader_urp:imp_01.mat |
| 571 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Sword.prefab | NG | 0.75 | shader_urp:Background_paticle02.mat; shader_urp:Default-Particle.mat |
| 572 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Blue_Sword_4Time.prefab | NG | 2.77 | shader_urp:Background_paticle02.mat; shader_urp:Default-Particle.mat |
| 573 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Cylinder Variant.prefab | OK | 0.02 | |
| 574 | ResWork/EricWang/FX_Slash_Collection/Prefabs/dau_02 Variant.prefab | OK | 0.03 | |
| 575 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_Cylinder002 Variant.prefab | OK | 0.03 | |
| 576 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_Cylinder003 Variant.prefab | OK | 0.03 | |
| 577 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_Cylinder3 Variant.prefab | OK | 0.02 | |
| 578 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_NewSlash02 Variant.prefab | OK | 0.05 | |
| 579 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_PlaneleftCenter Variant.prefab | OK | 0.02 | |
| 580 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SkashCylinder002 Variant.prefab | NG | 0.45 | shader_urp:slash_red.mat |
| 581 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SkashCylinder003 Variant.prefab | OK | 0.03 | |
| 582 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SkashCylinder004 Variant.prefab | OK | 0.07 | |
| 583 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Eric_SlashP01 Variant.prefab | OK | 0.05 | |
| 584 | ResWork/EricWang/FX_Slash_Collection/Prefabs/floorbroke Variant.prefab | OK | 0.82 | |
| 585 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Fly_Slash_5Time.prefab | NG | 5.77 | shader_urp:Default-Particle.mat |
| 586 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Fly_Slash_B.prefab | NG | 0.98 | shader_urp:Default-Particle.mat |
| 587 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Fly_Slash_Y.prefab | NG | 0.91 | shader_urp:Slash_05.mat; shader_urp:Slash_06.mat; shader_urp:lb_20.mat |
| 588 | ResWork/EricWang/FX_Slash_Collection/Prefabs/half_Cylinder001 Variant.prefab | OK | 0.02 | |
| 589 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Orange_Slash_1.prefab | NG | 0.95 | shader_urp:Default-Particle.mat |
| 590 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Orange_Slash_2.prefab | NG | 1.9 | shader_urp:line_01r.mat; shader_urp:slash_red.mat |
| 591 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Orange_Slash_3.prefab | NG | 2.92 | shader_urp:Default-Particle.mat; shader_urp:FlameDecal04.mat; shader_urp:glow_point2_yellow_4.mat; shader_urp:stone02_3.mat |
| 592 | ResWork/EricWang/FX_Slash_Collection/Prefabs/PlaneDown_001 Variant.prefab | OK | 0.02 | |
| 593 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Purple_Claw Strike.prefab | NG | 2.72 | shader_urp:lb_pur_C001.mat; shader_urp:slash_pur.mat; shader_urp:slash_red.mat |
| 594 | ResWork/EricWang/FX_Slash_Collection/Prefabs/pzplane Variant.prefab | OK | 0.02 | |
| 595 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Red_Slash.prefab | NG | 0.81 | shader_urp:imp_01.mat |
| 596 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Red_Sword.prefab | NG | 1.22 | shader_urp:cleave_trail_n_sheet_orange.mat |
| 597 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Sci-fi Sword.prefab | OK | 1.18 | |
| 598 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Slash Variant.prefab | OK | 0.03 | |
| 599 | ResWork/EricWang/FX_Slash_Collection/Prefabs/Slash2 Variant.prefab | OK | 0.03 | |
| 600 | ResWork/EricWang/FX_Slash_Collection/Prefabs/SlashCylinder004 Variant.prefab | OK | 0.05 | |
| 601 | ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_004 Variant.prefab | OK | 0.02 | |
| 602 | ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_005 Variant.prefab | OK | 0.02 | |
| 603 | ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_006 Variant.prefab | OK | 0.02 | |
| 604 | ResWork/EricWang/FX_Slash_Collection/Prefabs/slash_mesh_007 Variant.prefab | OK | 0.02 | |
| 605 | ResWork/EricWang/FX_Slash_Collection/Prefabs/xuanzhuan3 Variant.prefab | OK | 0.03 | |
| 606 | ResWork/EricWang/FX_Slash_Collection/Prefabs/yanhuan Variant.prefab | OK | 0.02 | |
| 607 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_3Rotation_Air.prefab | NG | 2.41 | shader_urp:Blood_Splat.mat; shader_urp:FX_smoke_02.mat; shader_urp:Pulse_Smoke 3.mat; shader_urp:ring_38.mat |
| 608 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Blue Stab.prefab | NG | 12.4 | shader_urp:Pulse_Smoke 3.mat; shader_urp:blue_lightning_3_sheet.mat; shader_urp:fanwei_00001.mat; shader_urp:fm-g01-02_1.mat; shader_urp:lb_20f 2.mat; shader_urp:lms-g03-02-blue 1.mat; shader_urp:spot_019.mat |
| 609 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Blue Stab_Hit.prefab | NG | 7.43 | shader_urp:M_2D_Ray_01.mat; shader_urp:flare_08.mat; shader_urp:partcile_01.mat; shader_urp:particle_sprite_01.mat |
| 610 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_7Yellow Stab_Hit.prefab | NG | 7.91 | shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:hit_03.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_40_y.mat; shader_urp:spot_021.mat |
| 611 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_8Fireball_Fall.prefab | NG | 25.86 | shader_urp:Bomb_W01.mat; shader_urp:FX_smoke_02.mat; shader_urp:Fire_real 9.mat; shader_urp:Pulse_Smoke 3.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:Spotlight_01.mat; shader_urp:bomb_glow.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:firerock 3.mat; s |
| 612 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Aim_Explode.prefab | NG | 2.32 | shader_urp:Bomb_W01.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:bomb_glow.mat; shader_urp:fire_05_x.mat; shader_urp:flare_44.mat; shader_urp:glow_point1_red.mat; shader_urp:point_04.mat; shader_urp:qiliu 2.mat; shader_urp:rainbow.mat; shader_urp:smoke_05_x.mat |
| 613 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Blue Rune.prefab | OK | 0.66 | |
| 614 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Blue Stab.prefab | NG | 1.95 | shader_urp:fm-g01-02_1.mat; shader_urp:lb_20f 2.mat |
| 615 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueCharge.prefab | NG | 3.39 | shader_urp:Blue_Ring01.mat; shader_urp:alpha_point_8.mat |
| 616 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueRing_Exp.prefab | NG | 2.34 | shader_urp:Glow_Flare_010.mat; shader_urp:aura_shock_002.mat; shader_urp:fanwei_00001.mat; shader_urp:lb_20f 2.mat; shader_urp:ring_04.mat; shader_urp:spot_019.mat |
| 617 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_02.prefab | NG | 1.84 | shader_urp:glow_19.mat; shader_urp:imp_01.mat |
| 618 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Combination.prefab | NG | 12.08 | shader_urp:Background_paticle02.mat; shader_urp:FX_smoke_02.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C001.mat; shader_urp:aura_C002.mat; shader_urp:decal_04.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:flare_10.mat; shader_urp:glo |
| 619 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Ground.prefab | NG | 3.61 | shader_urp:Blue_Ring01.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:dl_001.mat; shader_urp:flare22.mat; shader_urp:glow45.mat; shader_urp:imp_01.mat |
| 620 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_BlueSlash_Ground02.prefab | NG | 5.54 | shader_urp:Background_paticle02.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C001.mat; shader_urp:aura_C002.mat; shader_urp:decal_04.mat; shader_urp:flare_10.mat; shader_urp:glow45.mat; shader_urp:glow_19.mat; shader_urp:ground_dl 3.mat; shader_urp:imp_01.mat; shade |
| 621 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Bomb_14Exp.prefab | NG | 24.25 | shader_urp:Bomb_icon_01.mat; shader_urp:FlameBomb_a.mat; shader_urp:Light_Decal.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark.mat; shader_urp:fx_mark.mat; shader_urp:glow_16.mat; shader_urp:spot_019.mat; sh |
| 622 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Bomb_Exp.prefab | NG | 4.08 | shader_urp:FlameBomb_a.mat; shader_urp:Light_Decal.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark.mat; shader_urp:fx_mark.mat; shader_urp:glow_16.mat; shader_urp:spot_019.mat; shader_urp:stone02.mat |
| 623 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_bullet_Target.prefab | NG | 1.0 | shader_urp:Default-Particle.mat |
| 624 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon Thunder.prefab | NG | 1.66 | shader_urp:flare22.mat; shader_urp:fragment_01_b.mat; shader_urp:glow45.mat |
| 625 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon_Exp.prefab | NG | 1.54 | shader_urp:Flare_02.mat; shader_urp:Flash_sheet 2.mat; shader_urp:smoke_05_x.mat |
| 626 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Cartoon_Fireworks.prefab | NG | 1.3 | shader_urp:Default-Particle.mat; shader_urp:Flare_Gold2.mat |
| 627 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_ColorLightball.prefab | NG | 5.3 | shader_urp:Background_paticle07.mat; shader_urp:Blue_Ring01.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_02.mat; shader_urp:Glow_Flare_010.mat; shader_urp:Glow_h_0018.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_shock_002.mat; shader_urp:fanwei_00001.mat; shader_urp:lb_20f 2.mat; |
| 628 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_ColorLightball_3Hit.prefab | NG | 3.99 | shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_03.mat; shader_urp:Glow_Flare_010.mat; shader_urp:glow_14.mat; shader_urp:hit_03.mat; shader_urp:ring_04.mat |
| 629 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Continuous_Collision.prefab | NG | 18.1 | shader_urp:Electro_03.mat; shader_urp:Flare_02.mat; shader_urp:glow_14.mat |
| 630 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Debuff_Lethargy.prefab | NG | 2.46 | shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:M_Glow_01C.mat |
| 631 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Disaster Starfall.prefab | NG | 3.53 | shader_urp:Background_paticle07.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:grad12_06.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 10.mat; shader_urp:orange_uvnoise.mat |
| 632 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Double Claw.prefab | NG | 2.78 | shader_urp:slash_08.mat |
| 633 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Double RedSlash.prefab | NG | 3.35 | shader_urp:glow_19.mat; shader_urp:imp_01.mat |
| 634 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Eight_Cuts.prefab | NG | 10.62 | shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:partcile_01.mat |
| 635 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Eight_Cuts_Hit.prefab | NG | 5.96 | shader_urp:hit_03.mat; shader_urp:partcile_01.mat |
| 636 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Fireball_Fall.prefab | NG | 4.0 | shader_urp:Bomb_W01.mat; shader_urp:Fire_real 9.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:fire_05_x.mat; shader_urp:firerock 3.mat; shader_urp:flare_44.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_point2_yellow_8.mat; shader_urp:ground_01.m |
| 637 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Fire_Exp.prefab | NG | 1.66 | shader_urp:M_2D_Sparkles_01.mat; shader_urp:dust_puff_particle_sheet 1.mat; shader_urp:explosion_smoke_1.mat; shader_urp:explosion_smoke_4_sheet 1.mat; shader_urp:explosion_smoke_4_sheet.mat; shader_urp:glow_ball2_grey_4.mat; shader_urp:glow_ball3_green_7.mat |
| 638 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_FlashShot_Blue.prefab | NG | 1.25 | shader_urp:fanwei_00001.mat |
| 639 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_FlashShot_Orange.prefab | NG | 2.03 | shader_urp:Yellow_flash_02.mat; shader_urp:bomb_glow.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f 2.mat; shader_urp:point_04.mat |
| 640 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Four Stab.prefab | NG | 7.02 | shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:lb_20f 2.mat; shader_urp:orange_uvnoise.mat; shader_urp:ressurection_lines_sheet.mat |
| 641 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Four Stab_Hit.prefab | NG | 4.3 | shader_urp:fire_05_x.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:point_04.mat; shader_urp:ring_40_y.mat |
| 642 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_God's punishment.prefab | NG | 9.51 | shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:fire_04_x.mat; shader_urp:flare_13.mat; shader_urp:flare_37.mat; shader_urp:glow_21_x.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_ball3_grey_6.mat; shader_urp:glow_point2_yellow_8.mat; shader_urp:ground_01.mat; shader_urp:ground_03.mat; sh |
| 643 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ground Shockwave.prefab | NG | 7.43 | shader_urp:Desbis_02.mat; shader_urp:bomb_glow.mat; shader_urp:flare_10.mat; shader_urp:ground_01.mat; shader_urp:lb_20f_r 5.mat; shader_urp:lb_20f_r 8.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:partcile_01.mat; shader_urp:punch_flash_sheet 1.mat; shader_urp:tarl.ma |
| 644 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Impact Airflow.prefab | NG | 2.13 | shader_urp:public_smoke_03_D.mat; shader_urp:spot_021.mat |
| 645 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Kick.prefab | NG | 1.79 | shader_urp:Desbis_02.mat; shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat |
| 646 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_LevelUP.prefab | NG | 1.85 | shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01A.mat |
| 647 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_LightUpSmoke.prefab | NG | 2.52 | shader_urp:CFXM3_HollowCircle ADD.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_Glow_01C.mat; shader_urp:grad10_08.mat; shader_urp:light_Y.mat |
| 648 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_MagicLightning_Exp.prefab | NG | 7.8 | shader_urp:Glow_Flare_010.mat; shader_urp:Smoke_b.mat; shader_urp:circle_a_sheet_p.mat; shader_urp:fire_04_x.mat; shader_urp:fx_mark.mat; shader_urp:glow_19.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:lp-g06b 1.mat; shader_urp:ray_01.mat; shader_urp:twink_01.mat |
| 649 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Missile launch.prefab | NG | 5.77 | shader_urp:Yellow_flash_02.mat; shader_urp:bomb_glow.mat; shader_urp:bullet_W01.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fire_05_x.mat; shader_urp:flare_10.mat; shader_urp:glow_19_b.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:imp_02.mat; shader_urp:imp_03.mat; shader_urp:lb_20f 2.mat; |
| 650 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkArrow_Shoot.prefab | NG | 2.78 | shader_urp:M_2D_Explode_01.mat; shader_urp:glow45.mat |
| 651 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkMagicArrow.prefab | OK | 0.94 | |
| 652 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_PinkMagicArrow_Hit.prefab | NG | 2.36 | shader_urp:M_2D_Ray_01.mat; shader_urp:particle_sprite_01.mat |
| 653 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ray blast.prefab | NG | 5.36 | shader_urp:Bomb_W01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:Spark.mat; shader_urp:bomb_glow.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_point1_red.mat; shader_urp:ground_02.mat; shader_urp:ground_03.mat; shader_urp:orange_uvnoise.mat; shad |
| 654 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Red Slash_Impact.prefab | NG | 6.62 | shader_urp:aura_shock_002.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:fm-g01_red.mat; shader_urp:glow_14.mat; shader_urp:glow_19.mat; shader_urp:glow_19_b.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:lms-g03-0_oran |
| 655 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_RedFire Swirl.prefab | NG | 1.47 | shader_urp:Circle2.mat; shader_urp:flare_37.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:lb-03_6.mat; shader_urp:qiliu 2.mat |
| 656 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Red_2Hit.prefab | NG | 2.1 | shader_urp:hit_03.mat; shader_urp:parry_new_d_sheet_2_orange.mat |
| 657 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Slash_Ground.prefab | NG | 4.77 | shader_urp:Fire_real 9.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:qiliu 2.mat; shader_urp:spot_021.mat |
| 658 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Slash_Ground2.prefab | NG | 6.47 | shader_urp:Fire_real 9.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fanwei_00001.mat; shader_urp:flare06_yellow.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:lms |
| 659 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Smoke_Hit.prefab | NG | 1.49 | shader_urp:flare_13.mat |
| 660 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Smoke_Hit2.prefab | NG | 3.22 | shader_urp:M_2D_Smoke_01.mat; shader_urp:bl_02-3.mat; shader_urp:lb_20f 2.mat; shader_urp:ring_38.mat |
| 661 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Splash_2Hit.prefab | NG | 1.76 | shader_urp:flare_08.mat; shader_urp:partcile_01.mat |
| 662 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Splash_Hit.prefab | NG | 1.24 | shader_urp:lb_20f 2.mat; shader_urp:partcile_01.mat |
| 663 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Thorn Shield.prefab | NG | 1.05 | shader_urp:glow_14.mat |
| 664 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Three Kicks.prefab | NG | 4.5 | shader_urp:Desbis_02.mat; shader_urp:glow_19.mat; shader_urp:hit_03.mat; shader_urp:imp_01.mat; shader_urp:orange_uvnoise.mat; shader_urp:ressurection_lines_sheet.mat |
| 665 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Throw Fireball.prefab | NG | 2.23 | shader_urp:Spark_03_x.mat; shader_urp:firerock 3.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:spot_021.mat; shader_urp:vfx_particle_02.mat |
| 666 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Whirlpool Explosion.prefab | NG | 6.65 | shader_urp:Circle2.mat; shader_urp:Glow_h_0018.mat; shader_urp:alpha_point_3.mat; shader_urp:baoguang1.mat; shader_urp:circle_a_sheet_p.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:flare_37.mat; shader_urp:glow_19.mat; shader_urp:ground_02.mat; shader_urp:ground_03.mat; sha |
| 667 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Whirlwind Slash.prefab | NG | 6.53 | shader_urp:Background_paticle02.mat; shader_urp:Blood_Splat.mat; shader_urp:Blue_Ring01.mat; shader_urp:FX_smoke_02.mat; shader_urp:alpha_point_8.mat; shader_urp:aura_C002.mat; shader_urp:aura_shock_002.mat; shader_urp:decal_04.mat; shader_urp:glow45.mat; shader_urp:ground_dl 3.mat; shader_urp:imp_0 |
| 668 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_YellowSlash_Hit.prefab | NG | 1.98 | shader_urp:glow_14.mat; shader_urp:ring_40_y.mat; shader_urp:star_04.mat |
| 669 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Yellow_Hit.prefab | NG | 0.99 | shader_urp:bomb_glow.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:point_04.mat; shader_urp:rainbow.mat |
| 670 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Yellow_Hit02.prefab | NG | 1.52 | shader_urp:Desbis_02.mat; shader_urp:hit_03.mat; shader_urp:spot_021.mat |
| 671 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/20002_Sphere Variant.prefab | OK | 0.02 | |
| 672 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/aura_01 Variant.prefab | OK | 0.03 | |
| 673 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/aura_02 Variant.prefab | OK | 0.03 | |
| 674 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cone02_20pl Variant.prefab | OK | 0.02 | |
| 675 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cone_001 Variant.prefab | OK | 0.03 | |
| 676 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Cylinder_001 Variant.prefab | OK | 0.02 | |
| 677 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/cylinder_alpha0 Variant.prefab | OK | 0.03 | |
| 678 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/CylindricalCone Variant.prefab | OK | 0.02 | |
| 679 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/daodantou Variant.prefab | OK | 0.03 | |
| 680 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/dau_02 Variant.prefab | OK | 0.03 | |
| 681 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/DownC_001 Variant.prefab | OK | 0.02 | |
| 682 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Eric_SlashP01 Variant.prefab | OK | 0.05 | |
| 683 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Fireball Variant.prefab | OK | 0.03 | |
| 684 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/floorbroke Variant.prefab | OK | 0.82 | |
| 685 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/HalfSphere01 Variant.prefab | OK | 0.03 | |
| 686 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_01 Variant.prefab | OK | 0.02 | |
| 687 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_02 Variant.prefab | OK | 0.03 | |
| 688 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/line_04 Variant.prefab | OK | 0.02 | |
| 689 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Line_Center Variant.prefab | OK | 0.03 | |
| 690 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/PlaneDown_001 Variant.prefab | OK | 0.02 | |
| 691 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/PlaneL Variant.prefab | OK | 0.02 | |
| 692 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/plane_lighting1 Variant.prefab | OK | 0.02 | |
| 693 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Plane_Line_01 Variant.prefab | OK | 0.03 | |
| 694 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/pzplane Variant.prefab | OK | 0.02 | |
| 695 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/pz_002 Variant.prefab | OK | 0.02 | |
| 696 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/rockplane_01 Variant.prefab | OK | 0.03 | |
| 697 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/rockplane_02 Variant.prefab | OK | 0.03 | |
| 698 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Rotation_Line_001 Variant.prefab | OK | 0.02 | |
| 699 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slash Variant.prefab | OK | 0.03 | |
| 700 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slashmesh_003 Variant.prefab | OK | 0.03 | |
| 701 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/SlashP01 Variant.prefab | OK | 0.03 | |
| 702 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/SlashP02 Variant.prefab | OK | 0.03 | |
| 703 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Slash_Mesh001 Variant.prefab | OK | 0.03 | |
| 704 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_002 Variant.prefab | OK | 0.02 | |
| 705 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_004 Variant.prefab | OK | 0.02 | |
| 706 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_005 Variant.prefab | OK | 0.02 | |
| 707 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_006 Variant.prefab | OK | 0.02 | |
| 708 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/slash_mesh_007 Variant.prefab | OK | 0.02 | |
| 709 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/sphere_12pl Variant.prefab | OK | 0.02 | |
| 710 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/sphere_8pl Variant.prefab | OK | 0.02 | |
| 711 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Summon_Cylinder01 Variant.prefab | OK | 0.03 | |
| 712 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/Summon_Cylinder02 Variant.prefab | OK | 0.03 | |
| 713 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/VFXCurve10 Variant.prefab | OK | 0.05 | |
| 714 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/VFXCurveMesh04 Variant.prefab | OK | 0.02 | |
| 715 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/xuanzhuan3 Variant.prefab | OK | 0.03 | |
| 716 | ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/Mesh/yanhuan Variant.prefab | OK | 0.02 | |
| 717 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Aggregation Exp.prefab | NG | 7.38 | shader_urp:Electric_Splat_Hit.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Electro_02.mat; shader_urp:Electro_03.mat; shader_urp:FlameBomb_a.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:aura_shock_002.mat; shader_urp:baoguang1.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:flash_shee |
| 718 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast.prefab | NG | 2.05 | shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:fm-g01_red.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_r 9b.mat; shader_urp:orange_uvnoise.mat; shader_urp:punch_flash_sheet 1.mat; shader_urp:ressurection_lines_sheet.mat |
| 719 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast_Ground.prefab | NG | 4.47 | shader_urp:M_2D_Explode_03.mat; shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:fm-g01_red.mat; shader_urp:gfx_91_1.mat; shader_urp:ground_02.mat; shader_urp:lb_20f 2.mat; shader_urp:lb_20f_ |
| 720 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Blast_Up.prefab | NG | 3.76 | shader_urp:Blood_Splat.mat; shader_urp:Yellow_flash_02.mat; shader_urp:beam_core_top_a_sheet.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:cleave_trail_n_sheet_orange.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:flare_16.mat; shader_urp:fm-g01_red.mat; shader_urp:glow_ball3_grey_5.ma |
| 721 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Bombing_8Hit.prefab | NG | 13.51 | shader_urp:Background_paticle07.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:fire_bot_2_sheet_4.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f_r 10.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:ring_04.mat; shader_urp:spot_021.mat; shader_urp:stone02.mat; shader |
| 722 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Bombing_Hit.prefab | NG | 3.03 | shader_urp:Background_paticle07.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:fire_bot_2_sheet_4.mat; shader_urp:glow_ball3_grey_5.mat; shader_urp:lb_20f_r 10.mat; shader_urp:lms-g03-0_orange.mat; shader_urp:ring_04.mat; shader_urp:spot_021.mat; shader_urp:stone02.mat; shader |
| 723 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Cartoon_Exp.prefab | NG | 4.3 | shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Smoke_b.mat; shader_urp:Spark 1.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:ground_02.mat; shader_urp:public_smoke_03_D.mat; shader_urp:ring_04.mat; shader_urp:ring_33.mat; shader_urp:shock_0001.mat; |
| 724 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Charge_Buff.prefab | NG | 1.18 | shader_urp:Desbis_02.mat; shader_urp:fire_04_x.mat; shader_urp:glow_19_b.mat; shader_urp:glow_21_x.mat; shader_urp:ray_01.mat; shader_urp:smoke_04_x.mat |
| 725 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Color Explosion.prefab | NG | 6.32 | shader_urp:M_2D_Explode_01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_2D_WaterHit_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark 1.mat; shader_urp:particle_sprite_01.mat |
| 726 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Color Explosion_7.prefab | NG | 14.45 | shader_urp:M_2D_Explode_01.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_2D_WaterHit_01.mat; shader_urp:M_Glow_01A.mat; shader_urp:Spark 1.mat; shader_urp:particle_sprite_01.mat |
| 727 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_FireCharge.prefab | NG | 2.03 | shader_urp:Circle2.mat; shader_urp:Desbis_02.mat; shader_urp:Yellow_flash_02.mat; shader_urp:fire_loop_C001.mat; shader_urp:flare_37.mat; shader_urp:glow_11.mat; shader_urp:glow_19_b.mat; shader_urp:glow_21_x.mat; shader_urp:glowa_ball_grey_3.mat; shader_urp:qiliu 2.mat; shader_urp:smoke_04_x.mat |
| 728 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Gun.prefab | NG | 2.5 | shader_urp:Ring_b 1.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_03.mat; shader_urp:arcane_shield_whole_red_sheet.mat; shader_urp:bullet_case.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:fire_trail_01.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_ball3_grey_6.mat; s |
| 729 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Laser cannon.prefab | NG | 7.29 | shader_urp:Blood_Splat.mat; shader_urp:Circle2.mat; shader_urp:Glow_h_0018.mat; shader_urp:Ring_b 1.mat; shader_urp:Rune_0025.mat; shader_urp:Shine_Decal1.mat; shader_urp:Shine_Decal2.mat; shader_urp:Shine_Decal3.mat; shader_urp:Shine_Decal4.mat; shader_urp:Spark 1.mat; shader_urp:Trajectory_Electro |
| 730 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Machine Gun.prefab | NG | 6.15 | shader_urp:Ring_b 1.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_03.mat; shader_urp:arcane_shield_whole_red_sheet.mat; shader_urp:bullet_case.mat; shader_urp:cleave_trail_n_sheet_orange 1.mat; shader_urp:fire_trail_01.mat; shader_urp:generic_smoke_2_sheet_bw.mat; shader_urp:glow_ball3_grey_2 |
| 731 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Meteor_Bomb.prefab | NG | 6.68 | shader_urp:Gradient_Beam_007.mat; shader_urp:M_2D_Ray_01.mat; shader_urp:M_2D_Smoke_01.mat; shader_urp:Spark 1.mat; shader_urp:Yellow_flash_02.mat; shader_urp:dk_effect_008b 2.mat; shader_urp:dust_puff_particle_sheet 2.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_ball3_grey_2.mat; shader_urp:glow_b |
| 732 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Nuclear_Exp.prefab | NG | 5.09 | shader_urp:Back Glow.mat; shader_urp:Bomb_W01.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Explode_03.mat; shader_urp:Nuclearbomb.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_point1_red.mat; shader_urp:ground_02.mat; shader_urp:ground_03.ma |
| 733 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Nuclear_Exp_2.prefab | NG | 6.02 | shader_urp:Back Glow.mat; shader_urp:Bomb_icon_01.mat; shader_urp:Electric_Splat_Hit.mat; shader_urp:Electro01_yellow 1.mat; shader_urp:Glow_Flare_010.mat; shader_urp:Glow_h_0018.mat; shader_urp:M_2D_Explode_03.mat; shader_urp:Nuclearbomb.mat; shader_urp:fanwei_00001.mat; shader_urp:fire_05_x.mat; s |
| 734 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple Claw.prefab | NG | 1.96 | shader_urp:lb_pur_C001.mat; shader_urp:slash_01_purple.mat; shader_urp:slash_pur 2.mat |
| 735 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple_6Hit.prefab | NG | 5.39 | shader_urp:cleave_impact_sheet_pur.mat; shader_urp:flare_57.mat; shader_urp:glow_point2_purple 1.mat; shader_urp:hit_02_Pur.mat; shader_urp:hit_04.mat; shader_urp:partcile_01.mat; shader_urp:ring_50.mat |
| 736 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Purple_Hit.prefab | NG | 1.19 | shader_urp:cleave_impact_sheet_pur.mat; shader_urp:flare_57.mat; shader_urp:glow_point2_purple 1.mat; shader_urp:hit_02_Pur.mat; shader_urp:partcile_01.mat; shader_urp:ring_50.mat |
| 737 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Sing.prefab | NG | 0.49 | shader_urp:MusicNote_01.mat; shader_urp:Spark_02.mat; shader_urp:ring_12_x.mat |
| 738 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Slash_Yellow.prefab | NG | 1.38 | shader_urp:imp_01.mat; shader_urp:noise_16.mat; shader_urp:slash_08.mat; shader_urp:slash_1_Yellow.mat |
| 739 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Throw missiles.prefab | NG | 2.24 | shader_urp:Back Glow.mat; shader_urp:Blood_Splat.mat; shader_urp:Flare_02.mat; shader_urp:Rays_02.mat; shader_urp:Spark_03_x.mat; shader_urp:bullet_W01.mat; shader_urp:decal_01a.mat; shader_urp:decal_01b.mat; shader_urp:fire_05_x.mat; shader_urp:imp_02.mat; shader_urp:imp_03.mat; shader_urp:smoke_05 |
| 740 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Thunder Smoke.prefab | NG | 3.66 | shader_urp:Background_paticle02.mat; shader_urp:aura_shock_002.mat; shader_urp:blue_lightning_3_sheet.mat; shader_urp:bretto_smoke_1_grey_sheet.mat; shader_urp:decal_04.mat; shader_urp:fanwei_00001.mat; shader_urp:fm-g01-02_1.mat; shader_urp:glow_14.mat; shader_urp:lms-g03-02-blue 1.mat; shader_urp: |
| 741 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Toy Squirting.prefab | NG | 3.11 | shader_urp:2D_Icon.mat; shader_urp:Blood_Splat.mat; shader_urp:M_2D_Ray_02.mat; shader_urp:M_2D_Ring_01.mat; shader_urp:M_2D_Sparkles_01.mat; shader_urp:M_Glow_01C.mat; shader_urp:Spark 1.mat |
| 742 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Two_Purple Claw.prefab | NG | 7.79 | shader_urp:M_2D_Explode_03.mat; shader_urp:Purple_Glow_W01.mat; shader_urp:decal_purple.mat; shader_urp:flare_56.mat; shader_urp:ground_02.mat; shader_urp:lb_pur_C001.mat; shader_urp:qiliu 2.mat; shader_urp:slash_01_purple.mat; shader_urp:slash_pur 2.mat; shader_urp:slash_pur.mat; shader_urp:slash_r |
| 743 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Water Splash_4Hit.prefab | NG | 3.8 | shader_urp:M_Glow_01A.mat; shader_urp:bl_02-3.mat; shader_urp:exploRings_black.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_38.mat |
| 744 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Water Splash_Hit.prefab | NG | 1.34 | shader_urp:M_Glow_01A.mat; shader_urp:bl_02-3.mat; shader_urp:exploRings_black.mat; shader_urp:particle_sprite_01.mat; shader_urp:ring_38.mat |
| 745 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Yellow_Hit.prefab | NG | 0.89 | shader_urp:Blood_Splat.mat; shader_urp:Spark.mat; shader_urp:gfx_91_1.mat; shader_urp:glow_14.mat; shader_urp:point_04.mat |
| 746 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/FX_Yellow_Hit2.prefab | NG | 0.95 | shader_urp:Spark 1.mat; shader_urp:glow45.mat; shader_urp:glow_14.mat; shader_urp:ring_40_y.mat; shader_urp:star_04.mat |
| 747 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/aura_01 Variant.prefab | OK | 0.03 | |
| 748 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/cone02_20pl Variant.prefab | OK | 0.02 | |
| 749 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/cone_001 Variant.prefab | OK | 0.03 | |
| 750 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Cube_plane Variant.prefab | OK | 0.02 | |
| 751 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Cylinder_001 Variant.prefab | OK | 0.02 | |
| 752 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/daodantou Variant.prefab | OK | 0.03 | |
| 753 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/dau_02 Variant.prefab | OK | 0.03 | |
| 754 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/DownC_001 Variant.prefab | OK | 0.02 | |
| 755 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Eric_HalfSphere000 Variant.prefab | OK | 0.13 | |
| 756 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Eric_SkashCylinder002 Variant.prefab | NG | 0.45 | shader_urp:slash_red.mat |
| 757 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/floorbroke Variant.prefab | OK | 0.82 | |
| 758 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_01 Variant.prefab | OK | 0.02 | |
| 759 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_02 Variant.prefab | OK | 0.03 | |
| 760 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/line_04 Variant.prefab | OK | 0.02 | |
| 761 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/PlaneL Variant.prefab | OK | 0.02 | |
| 762 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/pzplane Variant.prefab | OK | 0.02 | |
| 763 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Slash_C001 Variant.prefab | OK | 0.03 | |
| 764 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/Slash_C002 Variant.prefab | OK | 0.03 | |
| 765 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_002 Variant.prefab | OK | 0.02 | |
| 766 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_004 Variant.prefab | OK | 0.02 | |
| 767 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_005 Variant.prefab | OK | 0.02 | |
| 768 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/slash_mesh_007 Variant.prefab | OK | 0.02 | |
| 769 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/sphere_8pl Variant.prefab | OK | 0.02 | |
| 770 | ResWork/EricWang/FX_CartoonSkill Collection/Prefabs/Mesh/yanhuan Variant.prefab | OK | 0.02 | |
| 771 | MasterStylizedProjectiles/Projectiles/Arrow/Prefabs/ArrowBullet.prefab | OK | 5.17 | |
| 772 | MasterStylizedProjectiles/Projectiles/Arrow/Prefabs/ArrowMuzzle.prefab | NG | 3.01 | shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonRing.mat; shader_urp:CoreSpikeSmall.mat |
| 773 | MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_BlueShoot_Bullet.prefab | OK | 5.29 | |
| 774 | MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_BlueShoot_Hit.prefab | OK | 9.75 | |
| 775 | MasterStylizedProjectiles/Projectiles/BlueShoot/Prefabs/Par_Blue_Muzzle.prefab | OK | 4.85 | |
| 776 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Circle.prefab | NG | 20.28 | shader_urp:CommonCircle.mat |
| 777 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/CommonEnvLight.prefab | OK | 0.12 | |
| 778 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Fire.prefab | NG | 1.93 | shader_urp:CommonFire.mat |
| 779 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Fire2.prefab | NG | 2.21 | shader_urp:Fire.mat |
| 780 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Head.prefab | OK | 0.59 | |
| 781 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Icicle.prefab | NG | 0.14 | missing:Ice.mat |
| 782 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/MeshHead.prefab | OK | 1.46 | |
| 783 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Muzzle 1.prefab | OK | 0.58 | |
| 784 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Muzzle.prefab | OK | 0.86 | |
| 785 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Ring.prefab | NG | 1.62 | shader_urp:CommonRing.mat |
| 786 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/RingTrail.prefab | NG | 1.62 | shader_urp:CommonRing.mat |
| 787 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Ripple.prefab | OK | 0.88 | |
| 788 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/ShellHeadEdge.prefab | NG | 1.89 | missing:CommonEggHead.mat |
| 789 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Slash.prefab | OK | 1.23 | |
| 790 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Slash2.prefab | NG | 0.98 | shader_urp:CommonSpriteSheetSlash.mat |
| 791 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/SlashLine.prefab | NG | 1.01 | shader_urp:CommonSpriteSheetSlashLine.mat |
| 792 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Smoke.prefab | NG | 2.21 | shader_urp:Fire.mat |
| 793 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Sphere.prefab | NG | 1.85 | shader_urp:CommonSphere.mat |
| 794 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Spike 1.prefab | OK | 0.86 | |
| 795 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Spike2.prefab | NG | 2.34 | shader_urp:CommonSingleSpike.mat |
| 796 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateBullet.prefab | OK | 5.13 | |
| 797 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateHit.prefab | NG | 4.93 | missing:Circle.mat; shader_urp:CoreSpike.mat; shader_urp:SimpleRound.mat |
| 798 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/TemplateStart.prefab | NG | 4.73 | missing:Circle.mat; shader_urp:CoreSpike.mat |
| 799 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Trail.prefab | OK | 4.98 | |
| 800 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/Trails.prefab | OK | 4.71 | |
| 801 | MasterStylizedProjectiles/Projectiles/Common/Prefabs/VolumetricBlood.prefab | NG | 0.49 | shader_urp:VolumetricBlood.mat |
| 802 | MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueBullet.prefab | NG | 6.93 | shader_urp:CommonFire.mat |
| 803 | MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueHit.prefab | NG | 29.0 | shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat |
| 804 | MasterStylizedProjectiles/Projectiles/CyanBlueBullet/Prefabs/CyanBlueMuzzle.prefab | NG | 21.96 | shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 805 | MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionBullet.prefab | OK | 0.93 | |
| 806 | MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionCharge.prefab | NG | 21.9 | shader_urp:BurstCone.mat; shader_urp:ChargePath.mat; shader_urp:CommonCircle.mat; shader_urp:CommonSpriteSheetSlashLine.mat; shader_urp:SimpleWhite.mat |
| 807 | MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionHit.prefab | NG | 25.45 | shader_urp:BlueBeam.mat; shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonSmoke.mat; shader_urp:SimpleRound.mat; shader_urp:SimpleWhite.mat |
| 808 | MasterStylizedProjectiles/Projectiles/EnergyExplosion/Prefabs/EnergyExplosionMuzzle.prefab | NG | 21.91 | shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 809 | MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/Fireball.prefab | NG | 9.72 | shader_urp:CommonFire.mat |
| 810 | MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/FireBallHit.prefab | NG | 22.98 | shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat |
| 811 | MasterStylizedProjectiles/Projectiles/Fireball/Prefabs/FireballMuzzle.prefab | NG | 21.96 | shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 812 | MasterStylizedProjectiles/Projectiles/GreenArrow/Prefabs/GreenArrowBullet.prefab | OK | 6.07 | |
| 813 | MasterStylizedProjectiles/Projectiles/GreenArrow/Prefabs/GreenArrowMuzzle.prefab | NG | 21.73 | shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 814 | MasterStylizedProjectiles/Projectiles/GreenArrow/Prefabs/GreenHit.prefab | NG | 22.56 | shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CoreSpikeLarge.mat; shader_urp:CoreSpikeSmall.mat; shader_urp:SimpleRound.mat |
| 815 | MasterStylizedProjectiles/Projectiles/LightningExplosion/Prefabs/LightningExplosionBullet.prefab | NG | 2.53 | shader_urp:CommonStaticTrails.mat; shader_urp:ShardLightning.mat |
| 816 | MasterStylizedProjectiles/Projectiles/LightningExplosion/Prefabs/LightningExplosionCharge.prefab | NG | 21.9 | shader_urp:BurstCone.mat; shader_urp:ChargePath.mat; shader_urp:CommonCircle.mat; shader_urp:CommonSpriteSheetSlashLine.mat; shader_urp:SimpleWhite.mat |
| 817 | MasterStylizedProjectiles/Projectiles/LightningExplosion/Prefabs/LightningExplosionHit.prefab | NG | 4.32 | shader_urp:BurstCone.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonSmoke.mat; shader_urp:FlareThick.mat; shader_urp:ShardLightning.mat; shader_urp:SimpleRound.mat; shader_urp:SimpleWhite.mat; shader_urp:VerticalLightning.mat |
| 818 | MasterStylizedProjectiles/Projectiles/Missile/Prefabs/Par_MissileBullet.prefab | OK | 1.36 | |
| 819 | MasterStylizedProjectiles/Projectiles/Missile/Prefabs/Par_MissileExplosion.prefab | OK | 10.87 | |
| 820 | MasterStylizedProjectiles/Projectiles/Missile/Prefabs/Par_Missile_Muzzle.prefab | OK | 1.15 | |
| 821 | MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Bullet.prefab | OK | 5.3 | |
| 822 | MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Hit.prefab | OK | 7.53 | |
| 823 | MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Muzzle.prefab | OK | 4.84 | |
| 824 | MasterStylizedProjectiles/Projectiles/OrangeGunShot/Prefabs/Par_OrangeShoot_Trails.prefab | OK | 6.07 | |
| 825 | MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Bullet.prefab | OK | 5.29 | |
| 826 | MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Hit.prefab | OK | 9.74 | |
| 827 | MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Muzzle.prefab | OK | 4.65 | |
| 828 | MasterStylizedProjectiles/Projectiles/OrangeSparkleShoot/Prefabs/Par_OrangeShoot_Trails.prefab | OK | 6.07 | |
| 829 | MasterStylizedProjectiles/Projectiles/PurpleStar/Prefabs/PurpleStarBullet.prefab | OK | 5.47 | |
| 830 | MasterStylizedProjectiles/Projectiles/PurpleStar/Prefabs/PurpleStarHit.prefab | NG | 22.73 | shader_urp:BurstCone.mat; shader_urp:CommonCircle.mat; shader_urp:CoreParticle.mat; shader_urp:CoreSpikeSmall.mat; shader_urp:FlareThick.mat |
| 831 | MasterStylizedProjectiles/Projectiles/PurpleStar/Prefabs/PurpleStarMuzzle.prefab | NG | 22.16 | shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 832 | MasterStylizedProjectiles/Projectiles/RedSwordBeam/Prefabs/Par_RedSwordBeam.prefab | OK | 6.49 | |
| 833 | MasterStylizedProjectiles/Projectiles/RedSwordBeam/Prefabs/Par_RedSwordBeam_Hit.prefab | OK | 7.28 | |
| 834 | MasterStylizedProjectiles/Projectiles/RedSwordBeam/Prefabs/Par_RedSwordBeam_Muzzle.prefab | OK | 4.64 | |
| 835 | MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Bullet.prefab | OK | 5.16 | |
| 836 | MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Hit.prefab | OK | 6.84 | |
| 837 | MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Muzzle.prefab | OK | 4.66 | |
| 838 | MasterStylizedProjectiles/Projectiles/Shoot_Purple/Prefabs/Par_PurpleShoot_Trails.prefab | OK | 10.53 | |
| 839 | MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Bullet.prefab | OK | 5.3 | |
| 840 | MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Hit.prefab | OK | 5.03 | |
| 841 | MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Muzzle.prefab | OK | 4.66 | |
| 842 | MasterStylizedProjectiles/Projectiles/Shoot_Red/Prefabs/Par_RedShoot_Trails.prefab | OK | 6.1 | |
| 843 | MasterStylizedProjectiles/Projectiles/Shuriken/Prefabs/Par_ShurikenBullet.prefab | OK | 1.05 | |
| 844 | MasterStylizedProjectiles/Projectiles/Shuriken/Prefabs/Par_ShurikenHit.prefab | OK | 4.68 | |
| 845 | MasterStylizedProjectiles/Projectiles/Shuriken/Prefabs/Par_ShurikenMuzzle.prefab | OK | 4.85 | |
| 846 | MasterStylizedProjectiles/Projectiles/Shurikens/Prefabs/ShurikenBullet.prefab | OK | 0.88 | |
| 847 | MasterStylizedProjectiles/Projectiles/Shurikens/Prefabs/ShurikensMuzzle.prefab | NG | 2.73 | shader_urp:CommonMuzzleComplex.mat; shader_urp:CommonRing.mat |
| 848 | MasterStylizedProjectiles/Projectiles/SmallEnergyBullet/Prefabs/SmallEnergyBullet.prefab | NG | 1.14 | shader_urp:CommonStaticTrails.mat |
| 849 | MasterStylizedProjectiles/Projectiles/SmallEnergyBullet/Prefabs/SmallEnergyMuzzle.prefab | NG | 21.73 | shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 850 | MasterStylizedProjectiles/Projectiles/SmallFireBullet/Prefabs/SmallFireBullet.prefab | NG | 1.13 | shader_urp:CommonStaticTrails.mat |
| 851 | MasterStylizedProjectiles/Projectiles/SmallFireBullet/Prefabs/SmallFireMuzzle.prefab | NG | 21.67 | shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 852 | MasterStylizedProjectiles/Projectiles/SmallIceBullet/Prefabs/SmallIceBullet.prefab | NG | 5.16 | missing:Ice.mat |
| 853 | MasterStylizedProjectiles/Projectiles/SmallIceBullet/Prefabs/SmallIceMuzzle.prefab | NG | 21.47 | shader_urp:CommonCircle.mat; shader_urp:CommonFire.mat; shader_urp:CommonMuzzleComplex.mat |
| 854 | MasterStylizedProjectiles/Projectiles/SmallLightBullet/Prefabs/SmallLightBullet.prefab | NG | 2.29 | shader_urp:CommonStaticTrails.mat |
| 855 | MasterStylizedProjectiles/Projectiles/SmallLightBullet/Prefabs/SmallLightMuzzle.prefab | NG | 21.73 | shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 856 | MasterStylizedProjectiles/Projectiles/Star/Prefabs/StarBullet.prefab | OK | 5.61 | |
| 857 | MasterStylizedProjectiles/Projectiles/Star/Prefabs/StarMuzzle.prefab | NG | 22.16 | shader_urp:CommonCircle.mat; shader_urp:CommonMuzzleComplex.mat; shader_urp:CoreSpikeSmall.mat |
| 858 | MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_TornadoContinous.prefab | OK | 2.26 | |
| 859 | MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_WindBullet.prefab | OK | 7.23 | |
| 860 | MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_WindBullet_Hit.prefab | OK | 10.35 | |
| 861 | MasterStylizedProjectiles/Projectiles/TornadoShoots/Prefabs/Par_WindBullet_Muzzle.prefab | OK | 10.35 | |
| 862 | MasterStylizedProjectiles/Projectiles/WindShoot/Prefabs/WindBullet.prefab | OK | 7.75 | |
| 863 | MasterStylizedProjectiles/Projectiles/WindShoot/Prefabs/WindHit.prefab | NG | 21.52 | shader_urp:CommonCircle.mat; shader_urp:CoreSpike.mat; shader_urp:SimpleRound.mat |
| 864 | MasterStylizedProjectiles/Projectiles/WindShoot/Prefabs/WindStart.prefab | NG | 21.21 | shader_urp:CommonCircle.mat; shader_urp:CoreSpike.mat |
| 865 | MasterStylizedProjectiles/Projectiles/YellowSwordBeam/Prefabs/Par_YellowSwordBeam.prefab | OK | 6.48 | |
| 866 | MasterStylizedProjectiles/Projectiles/YellowSwordBeam/Prefabs/Par_YellowSwordBeam_Hit.prefab | OK | 7.28 | |
| 867 | MasterStylizedProjectiles/Projectiles/YellowSwordBeam/Prefabs/Par_YellowSwordBeam_Muzzle.prefab | OK | 4.64 | |
| 868 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1.prefab | OK | 41.63 | |
| 869 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1_air.prefab | OK | 41.64 | |
| 870 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1_air_dust.prefab | OK | 40.01 | |
| 871 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_1_dust.prefab | OK | 39.99 | |
| 872 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2.prefab | OK | 41.62 | |
| 873 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2_air.prefab | OK | 41.63 | |
| 874 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2_air_dust.prefab | OK | 40.0 | |
| 875 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_A_2_dust.prefab | OK | 39.98 | |
| 876 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1.prefab | OK | 41.25 | |
| 877 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1_air.prefab | OK | 41.27 | |
| 878 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1_air_dust.prefab | OK | 40.11 | |
| 879 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_1_dust.prefab | OK | 40.09 | |
| 880 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2.prefab | OK | 41.24 | |
| 881 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2_air.prefab | OK | 41.26 | |
| 882 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2_air_dust.prefab | OK | 40.09 | |
| 883 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_B_2_dust.prefab | OK | 40.08 | |
| 884 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1.prefab | OK | 24.22 | |
| 885 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1_air.prefab | OK | 24.23 | |
| 886 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1_air_dust.prefab | OK | 23.2 | |
| 887 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_1_dust.prefab | OK | 23.19 | |
| 888 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2.prefab | OK | 24.21 | |
| 889 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2_air.prefab | OK | 24.22 | |
| 890 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2_air_dust.prefab | OK | 23.19 | |
| 891 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_C_2_dust.prefab | OK | 23.18 | |
| 892 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1.prefab | OK | 41.12 | |
| 893 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1_air.prefab | OK | 41.13 | |
| 894 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1_air_dust.prefab | OK | 39.99 | |
| 895 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_1_dust.prefab | OK | 39.98 | |
| 896 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2.prefab | OK | 41.11 | |
| 897 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2_air.prefab | OK | 41.12 | |
| 898 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2_air_dust.prefab | OK | 39.98 | |
| 899 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_D_2_dust.prefab | OK | 39.97 | |
| 900 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1.prefab | OK | 40.81 | |
| 901 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1_air.prefab | OK | 40.82 | |
| 902 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1_air_dust.prefab | OK | 40.01 | |
| 903 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_1_dust.prefab | OK | 40.0 | |
| 904 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2.prefab | OK | 40.79 | |
| 905 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2_air.prefab | OK | 40.8 | |
| 906 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2_air_dust.prefab | OK | 40.0 | |
| 907 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_E_2_dust.prefab | OK | 39.99 | |
| 908 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1.prefab | OK | 41.84 | |
| 909 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1_air.prefab | OK | 41.85 | |
| 910 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1_air_dust.prefab | OK | 40.25 | |
| 911 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_1_dust.prefab | OK | 40.22 | |
| 912 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2.prefab | OK | 41.82 | |
| 913 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2_air.prefab | OK | 41.84 | |
| 914 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2_air_dust.prefab | OK | 40.24 | |
| 915 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_F_2_dust.prefab | OK | 40.21 | |
| 916 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1.prefab | OK | 40.92 | |
| 917 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1_air.prefab | OK | 40.92 | |
| 918 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1_air_dust.prefab | OK | 39.99 | |
| 919 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_1_dust.prefab | OK | 39.98 | |
| 920 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2.prefab | OK | 40.9 | |
| 921 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2_air.prefab | OK | 40.91 | |
| 922 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2_air_dust.prefab | OK | 39.98 | |
| 923 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_G_2_dust.prefab | OK | 39.97 | |
| 924 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_1.prefab | OK | 41.29 | |
| 925 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_1_air.prefab | OK | 41.31 | |
| 926 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_1_dust.prefab | OK | 39.99 | |
| 927 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_2.prefab | OK | 41.27 | |
| 928 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_2_air.prefab | OK | 41.3 | |
| 929 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_H_2_dust.prefab | OK | 39.98 | |
| 930 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1.prefab | OK | 41.38 | |
| 931 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1_air.prefab | OK | 41.39 | |
| 932 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1_air_dust.prefab | OK | 39.99 | |
| 933 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_1_dust.prefab | OK | 39.98 | |
| 934 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2.prefab | OK | 41.36 | |
| 935 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2_air.prefab | OK | 41.37 | |
| 936 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2_air_dust.prefab | OK | 39.98 | |
| 937 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_I_2_dust.prefab | OK | 39.97 | |
| 938 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_1.prefab | OK | 40.8 | |
| 939 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_1_air.prefab | OK | 40.81 | |
| 940 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_2.prefab | OK | 40.79 | |
| 941 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_J_2_air.prefab | OK | 40.8 | |
| 942 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_1.prefab | OK | 41.15 | |
| 943 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_1_dust.prefab | OK | 40.0 | |
| 944 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_2.prefab | OK | 41.13 | |
| 945 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_K_2_dust.prefab | OK | 39.99 | |
| 946 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_1.prefab | OK | 41.35 | |
| 947 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_1_dust.prefab | OK | 40.09 | |
| 948 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_2.prefab | OK | 41.33 | |
| 949 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_L_2_dust.prefab | OK | 40.08 | |
| 950 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_1.prefab | OK | 40.75 | |
| 951 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_1_dust.prefab | OK | 40.76 | |
| 952 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_2.prefab | OK | 40.74 | |
| 953 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_M_2_dust.prefab | OK | 40.75 | |
| 954 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_1.prefab | OK | 40.76 | |
| 955 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_1_dust.prefab | OK | 40.77 | |
| 956 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_2.prefab | OK | 40.74 | |
| 957 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_N_2_dust.prefab | OK | 40.75 | |
| 958 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_1.prefab | OK | 42.78 | |
| 959 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_1_dust.prefab | OK | 42.78 | |
| 960 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_2.prefab | OK | 42.75 | |
| 961 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_O_2_dust.prefab | OK | 42.75 | |
| 962 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_1.prefab | OK | 23.29 | |
| 963 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_2.prefab | OK | 23.29 | |
| 964 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_3.prefab | OK | 23.29 | |
| 965 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_4.prefab | OK | 23.3 | |
| 966 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_5.prefab | OK | 23.29 | |
| 967 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_6.prefab | OK | 40.14 | |
| 968 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Explosion_P_7.prefab | OK | 23.31 | |
| 969 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Firesmoke_1.prefab | OK | 22.83 | |
| 970 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Firesmoke_2.prefab | OK | 22.84 | |
| 971 | ResWork/VFX/Kyeoms_FX/Prefabs/New Stylized Explosion Package/FX_Firesmoke_3.prefab | OK | 22.84 | |
| 972 | ResWork/VFX/Kyeoms_FX/Timeline/New Stylized Explosion Package.prefab | OK | 75.61 |